Ars Notoria Playtest Concludes
The test has officially ended at 10:00 UTC. We deeply appreciate every piece of feedback and suggestion you've shared during this period — your input plays a crucial role in helping us improve the game. The development team will carefully review all feedback and work hard to deliver a better Ars Notoria in the future.
We look forward to seeing you again in the next test!
Thank you all for your patience and support!
Playtest Period
April 24, 2:00 AM – May 6 (PDT)
Feedback & Bug Hunt Event
To thank you for participating, we’ll be giving away serveal full release keys to the most helpful bug reporters or feedback providers!
English feedback will be collected in our #playtest-bug-reports channel on Discord.
For full event details, please join our official Discord.
If you’re interested in joining the PlayTest, we invite you to fill out the registration form. Eligible players will be contacted promptly. You can also sign up for the Playtest through Steam’s “Request Access” feature. However, please note that we are unable to control which players get selected via the Steam platform.
Registration Form
Build Update
Story
- Unlocked the main story arc for the Training Camp.
Tutorials
- The "Setting Up Camp" tutorial has now been changed to a main quest, as it provides a transition to the Training Camp quest line.
- Fixed an issue where tutorial windows might not appear in certain cases.
- Fixed an issue where loading a game with a tutorial quest in progress would redisplay the tutorial window.
World
- Unlocked the Training Camp location and the surrounding areas in the Woodlands.
- Added Waystones, which can be used as fast travel points throughout the game world.
- Added Notice Boards that offer optional side quests.
- The respawn point is now available for fast travel from anywhere on the map when fast travel is enabled in the server settings.
- Fast travel cannot be used while in combat, mounted, or inside a dungeon or building.
- Added faction reputation system.
Characters
- Added Attack Speed character stat.
- Added Approval mechanics for NPCs.
- Added daily routines for NPCs.
- Unlocked character-switching mechanics.
- Unlocked combat classes.
- The appearance of generated NPCs is now saved across game worlds and synchronized between the host and clients.
- Fixed an issue where the interaction tooltip was displayed for NPCs without available dialogue.
Multiplayer
- Reworked multiplayer synchronization for pre-built containers and items. Their contents are now properly shared between the host and clients.
- Fixed an issue where dead bodies in the Destroyed Village were not displayed for clients.
- Fixed an issue where moving containers for clients might cause them to appear frozen in mid-air.
- Fixed an issue where campfires might not display fire effects for clients.
Server Settings
- Added an option to customize fast travel settings. The available modes are:
- Default - Fast travel is only allowed when interacting with an activated waystone.
- Global - Fast travel is allowed from anywhere in the game world to a selected waystone.
- Disabled - Waystones cannot be activated, and fast travel is unavailable.
Save Games
- Added an option to load game world backups.
- Added an option to restore backups for character saves with missing or invalid data.
- Added visual indicators for character save files that contain invalid data.
- Fixed an issue where creating a new character in an existing world could use an incorrect save slot.
Combat
- Added an option to block while using ranged weapons. Holding Alt + RMB activates blocking.
- Fixed an issue where aiming with ranged weapons could be interrupted near campfires.
Resources
- Small shrubs can now be destroyed and will provide a bit of softwood.
- Increased manual harvesting speed for basic trees and resource deposits by 30–50%.
- Rebalanced harvesting skill experience gain by increasing experience requirements for higher levels.
Items
- Added a new item type, Recipes, which can be used to unlock crafting and cooking recipes.
- Added craftable and refillable Healing Potions.
- Added a new unique armor set, the Redthorn Armor. It is awarded for outstanding achievements during training at the camp.
- Improved the physics interactions of pickable items.
- Fixed an issue where the amount of gold found in containers could be lower than intended.
Customization
- Added beards and moustaches.
- Added face and body tattoos.
- Improved eye textures.
- Fixed an issue where default clothing and hair colors could display incorrect values when returning to the Character Selection menu.
- Fixed an issue where canceling new character creation caused the selected character's appearance to display incorrectly.
- Fixed an issue where customization slider values might not reset to default when creating a new character after selecting an existing one.
- Fixed an issue where modifications to an existing character's appearance might not be applied.
User Interface
- Unlocked the Character tab in the Journal.
- Added a "Travel to Respawn" button to the Map menu.
- Fixed an issue where the map and minimap had a lower resolution than intended.
- Fixed an issue where a selected completed quest might be highlighted incorrectly in the Quest Journal.
- Fixed an issue where completed quest objectives may have incorrect formatting after loading the game.
- Fixed an issue where the final objective of a skipped quest was incorrectly marked as in progress after loading the game.
- Various formatting fixes for the dialogue UI.
Status Effects
- Diseases can now be cured by the Healer at the Training Camp.
Other
- Water sources, such as wells, can now also be used to refill potions.