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Ars NotoriaNewsApothecary & Alchemist Update
In-game event

Apothecary & Alchemist Update

Ars Notoria · published 27 May 2026, 18:37 UTC

All newsPlayers around this dateRead on Steam

Hey everyone,

We have prepared a new content update that expands crafting and combat mechanics with the introduction of new Apothecary and Alchemist tools, along with a variety of new craftable items and rare resources to discover throughout the world.

The Apothecary has received two new tools:

  • Apothecary Table – Used to craft and refill potions.

  • Toxicology Kit – Required for creating poisons.

Potions provide powerful short-term bonuses and come with multiple charges, allowing them to be reused and refilled at appropriate workstations instead of being consumed permanently. Different potion types can support various playstyles, offering temporary boosts during exploration and combat.

Poisons can be applied to melee weapons, increasing damage, accelerating effect buildup, and inflicting additional debuffs on affected enemies. This adds new options for close combat and allows for more specialized preparation before battles.

The Alchemist now has access to the Alchemy Bench, which can be used to craft various powders. Powders are designed for ranged weapons such as pistols and rifles, enhancing shots with additional damage and other combat bonuses.

To craft these new items, you will need to locate a range of unique resources, including Herbs for potions, Toxins for poisons, and Minerals for powders. These resources are very rare and can only be found in specific regions and environments.

Build 0.4.2.0

  • Added Apothecary tools:

    1. Apothecary Table

    2. Toxicology Kit

  • Added Alchemy Bench

  • Added craftable potions:

    1. Brawler's Potion

    2. Steadfast Potion

    3. Marksman's Potion

    4. Reflex Potion

    5. Sage's Potion

    6. Warding Potion

  • Added craftable poisons:

    1. Weakening Poison

    2. Freezing Poison

    3. Melting Poison

    4. Shocking Poison

    5. Blinding Poison

    6. Destabilizing Poison

  • Added craftable powders:

    1. Scorching Powder

    2. Cleansing Powder

    3. Blighting Powder

    4. Shattering Powder

    5. Repelling Powder

    6. Quickening Powder

  • Added unique herbs:

    1. Hollyhock

    2. Chamomile

    3. Melissa

    4. Marigold

    5. Geranium

    6. Centaurea

  • Added unique toxins:

    1. Knight's Star

    2. Ageratum

    3. Arnica

    4. Laurel

    5. Artemisia

    6. Pennyroyal

  • Added unique minerals:

    1. Brimstone

    2. Asbestos

    3. Minium

    4. Vermillion

    5. Saltpeter

    6. Alum

  • Potions and poisons can now be refilled at the Apothecary Table

  • Powders can now be refilled at the Alchemy Bench

  • Updated the Recipe Unlocks tab in the Guide to include new tools and recipes

  • Various fixes to the status effect display

Thank you as always for your feedback and continued support!

If you encounter any problems, please don’t hesitate to let us know.

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