Jet Rush
Playing now
0+0 vs. yesterday
—of peak
All-time peak
09 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
09 Sep 2026
| Published | Title | Build |
|---|---|---|
| BIG UPDATE - More GP and Challenge Maps, Track Updates, Performance Updatesmajor Big Changes: · New maps for both GP and Challenge modes · GP Updates · (NEW) Cups D and E · All maps are finished and require testing · Cups A, B and C have been overhauled with the new systems implemented in Cups D and E. · Challenge maps · Each series of challenges will unlock a new boat. · Mines · 4 maps in total. · Map order has been updated. · Bronze, Silver and Gold time requirements have… | 24442572 | |
| Removal Of Holiday Decorations Updates: · Removed Valentines Day decorations. · Valentines Day boat skins are still available. Side Notes: · Regions translations still need to be updated, so some text may not be translated. Feel free to join us in Discord and thank you for being along for the ride! Fresh Bread Games | 22129962 | |
| More Bug Squashing Squashed Bugs: · Fixed a few residual main-menu bugs. · Fixed track buoys spawning along the track when they shouldn't. · Fixed a bug (hopefully) that would cause the music to stop playing when the volume was set to 0% · Minor before and after race menu updates. · Updated some styling for the boat UI and general menu. · Updated some minor foliage spawning issues where the grass would grow throu… | 21249956 | |
| Boat Skins, Bug Squashing, Performance Updatesmajor Let me start off by saying thank you for being patient. I am new to being a father and am still trying to navigating how my time is spent! Without a doubt, time spent with my family is most important to me and because game development isn't my paying job (unfortunately), Jet Rush has been on the back burner. That said... here is an update that I couldn't be more excited to share! I'm sure there… | 21234076 | |
| Early Access!!!major The game is live and here's an update! Core Gameplay: · There has been updates to the boats density when the boat is at a specific depth in the water. · When the boat is at this depth, it will stay at that depth and no longer floats to the surface. · This is also the same depth that triggers the headlights to turn on. · 9s Boost is now pink. Red is used more for hazards and direction banners. ·… | — | |
| New Name, Bug Fixes, Visual Updates and New Contentmajor Thanks for being patent between releases. I have been very busy welcoming a new member into my family! With the new little one around, things have been hectic! That said, it's been 4 months so here's a new update. Also... all of the legal stuff has been ironed out and I can finally announce the new name "Jet Rush"! Thank you again for being patent! Core Gameplay: · Boost item count has been dra… | — | |
| Maps, Performance, Modes and More!major This is a big update for me and I can't wait for everyone to test it! Core Gameplay: · More races and modes! Since there's a lot more moving parts, achievements have been disabled temporarily. Currently there are a few easy achievements to get from the main menu but there are no achievements for completing the GP's and finding the bread. More to come. · After getting some feedback, checkpoints… | — | |
| Small Update Small patch based on feedback from the last update. · The beginnings of achievements have been added! More to come on this. · Training Mode has been overhauled. It is now required before playing any race. Takes about 1 min to complete. No stopping, just floor it! · Added settings to invert the dive and rise controls. · Added settings to invert the steering controls when reversing. · Simplified… | — | |
| Preparation for Early Access!major Race Records and Ghost · We are working out a way to track the time stamps all the way down to the checkpoint. With a game like Undertow, knowing how much better or worse you did between two checkpoints is important if you want to improve. This information is provided after the race. You can check your history by selecting "Records" from the main menu. · The ghost has been added! At this point,… | — | |
| Core Movement Updates Boat Performance · Boat performance has been improved based on the data I gathered. · Top speeds with Boost Stars and Cannon are now more consistent. · Re-enabled roll and pitch based on turning. Functionality Update · Spike Ball now removes all boost when hit. · Gallery has been moved to the Main Menu. · The Minefield in "Ocean Park" can now be officially played. It will show you your time whe… | — | |
| Physics and Rendering Test This is a big/small update. I am trying to gather data about how physics are getting rendered. Unfortunately at this point, velocity is being impacted by framerate. Although coded not to, I am still seeing this issue. Even though it's minor, it's unacceptable to be able to move faster or slower based on someones FPS. It invalidates someone's timestamp during the race. At this point I have enabl… | — | |
| Gearing Up For The Alpha Releasemajor All UI menu selections have been updated to be more in line with what I plan to deliver for the first alpha test. · This includes a reduction of boats to 6 body styles for each class. Locked boat materials are now hidden. · All cups but Cup A have been locked down. · Special boats have also been removed. · Ocean Park now has more toys to play with. · More cannons with their ramps. · Added a tes… | — | |
| Performance Updates and New Water Systemsmajor Mini-map and Compass · Mini-map displays only relevant information like: Boost Buoys, Ramps, Checkpoints, Water Bombs, Spike Balls, Boat Cannons and the Track Path. Water and Weather · All water systems have been overhauled to be more in line with the type of physics we are trying to achieve. It's a big update that now includes coastal waves and large ocean waves with greater accuracy! · To hel… | 13806074 | |
| Menu overhaul, checkpoint system and water Numerous performance updates. This includes shaders and models. · All UI menu systems are up to date in terms of visuals, design and functionality. (Full controller support has been added) · Dear Frosty, You can now press B on the controller to go back a menu <3 · Added many actors such as the new "WaterBomb". I wouldn't touch it… · More work has been done to the "BoatCannon". · Cups A, B and C… | — | |
| Checkpoint system, water and game size updates New checkpoint system. This adds a massive quality of life to the way tracks are designed. All systems that are found along the track are attached to the track. This results in a much cleaner, accurate and consistent race. This also allows us to create prototypes much quicker. · The moving pyramid hazard now has 8 different patterns that are sure to screw up your race ;) · Boat performance has… | — | |
| Camera inversion controls and fluid dynamic settings Camera inversion settings have been added to the settings screen. · In an effort to improve performance on slower machines including the Steam Deck, there is a setting that will disable the fluid dynamics. This is visual only and does not in any way impact buoyancy or wave math. · More quality of life improvements. | — | |
| Performance Update More performance improvements with foliage and landscape. · Small quality of life improvements. | — | |
| Small-Big Update Boost Buoys are working again. · Lots of performance improvements with general settings and foliage. General settings have been simplified to offer a more generic experience. I want the game to run well on multi platforms instead of seeing more foliage on PC with super bad@$$ hardware... everyone will see the same thing regardless of the hardware. · Seriously I can't stress the increase in foli… | — | |
| Water, movement and physics OVERHAUL! Completely reworked the thrust systems. They are now working the way I always wish they did LOL High and low FPS still needs more testing. 60fps is the sweet spot for now. · Buoyancy truly considers the volume of the boat, how deep it is etc. · Water solution is brand new and very accurate. Next is working on the visual side of it. · KNOW ISSUES: Currently the boost buoys do nothing right now.… | — | |
| Bug Fixes Bug fix for ultra wide screens. UI should reach the sides of the screen. · Turning systems take into account world delta time to avoid the turning be driven by frame. · Foliage overhaul. · Boost Buoy model change. · Checkpoint style update. · Spottle Isle 1, Zippy Swamps 1 and 2, Mirror Lake 1 and 2 all now have speed boosts. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026 | Tue | 01:20 | No patch notes · unannounced build | 25172914 | public | 1 | — |
| 24 Aug 2026 | Mon | 18:47 | No patch notes · unannounced build | 24823454 | public | 1 | — |