Checkpoint system, water and game size updates

Jet Rush · published

  • New checkpoint system. This adds a massive quality of life to the way tracks are designed. All systems that are found along the track are attached to the track. This results in a much cleaner, accurate and consistent race. This also allows us to create prototypes much quicker.
  • The moving pyramid hazard now has 8 different patterns that are sure to screw up your race ;)
  • Boat performance has been tweaked. The boat no longer rotates and twitches.
  • Checkpoints have been widened in 95% of all maps to allow the player to have more freedom when determining their race line.
  • Furthering the effort to improve performance on slower machines including the Steam Deck, all maps have more performant landscapes. The result is no change in visuals but a MASSIVE drop in file sizes. Faster loading too.
  • 80% of all textures and shaders have been converted to Virtual Textures. This will help with devices that don't have a lot of VRAM. This also helps with general performance.
  • Sea creatures! Yes - finally, sharks, dolphins, whales and MANY more!
  • UI improvements.
Checkpoint system, water and game size updates · Jet Rush patch notes · SteamPeaks