Jet Rush
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Boat Skin Update And Bug Squashing Big Change: I spent time working on the logic for ALL of the boat skins sooner than I expected. The preexisting placeholder skins were not enough. I think it was well worth the effort. Every texture has been painstakingly updated and modified to look more proprietary to the boat. They are still not final, but certainly something I'm more proud of! Anyway, let me know what you think! Updates: ·… | 21926937 | |
| In-game event | Valentine's Holiday and Country Flag Skins Valentine's Day is coming up! Will you be our Valentine?! · Why not celebrate with 3 new skins! · In addition to the seasonal skins, we also started to add country flags! · Each new skin is 1,000 coins. Updates: · Added different camera angles to the gallery. · Updated the gallery behavior to feel more intuitive. · As usual, there has been numerous changes to the layouts of the maps like track… | 21751192 | |
| Game update | More Bug Squashing Squashed Bugs: · Fixed a few residual main-menu bugs. · Fixed track buoys spawning along the track when they shouldn't. · Fixed a bug (hopefully) that would cause the music to stop playing when the volume was set to 0% · Minor before and after race menu updates. · Updated some styling for the boat UI and general menu. · Updated some minor foliage spawning issues where the grass would grow throu… | 21249956 | |
| Major update | Boat Skins, Bug Squashing, Performance Updates Let me start off by saying thank you for being patient. I am new to being a father and am still trying to navigating how my time is spent! Without a doubt, time spent with my family is most important to me and because game development isn't my paying job (unfortunately), Jet Rush has been on the back burner. That said... here is an update that I couldn't be more excited to share! I'm sure there… | 21234076 | |
| Major update | Early Access!!! The game is live and here's an update! Core Gameplay: · There has been updates to the boats density when the boat is at a specific depth in the water. · When the boat is at this depth, it will stay at that depth and no longer floats to the surface. · This is also the same depth that triggers the headlights to turn on. · 9s Boost is now pink. Red is used more for hazards and direction banners. ·… | — | |
| Community | Early Access Release May 16th! Finally! Right? A lot has been changing over the past few months and it's finally time to share it! Feel free to join our discord and Instagram for more updates. I am very much attentive in discord about issues and advice! See you in the races! | — | |
| Major update | New Name, Bug Fixes, Visual Updates and New Content Thanks for being patent between releases. I have been very busy welcoming a new member into my family! With the new little one around, things have been hectic! That said, it's been 4 months so here's a new update. Also... all of the legal stuff has been ironed out and I can finally announce the new name "Jet Rush"! Thank you again for being patent! Core Gameplay: · Boost item count has been dra… | — | |
| In-game event | Updates Related To The Last Release This update is directly related to the last release. Major Changes: · All Boost Buoys have been removed and are replaced by a boost tank that the player can fill as they play. The boost tank can be filled by gathering boost items. The Blue Boost will grant 3 seconds of boost and the Red Boost will grant 9 seconds. The tank can hold a total of 16 seconds. · The overall top speed of the boat has… | — | |
| Major update | Maps, Performance, Modes and More! This is a big update for me and I can't wait for everyone to test it! Core Gameplay: · More races and modes! Since there's a lot more moving parts, achievements have been disabled temporarily. Currently there are a few easy achievements to get from the main menu but there are no achievements for completing the GP's and finding the bread. More to come. · After getting some feedback, checkpoints… | — | |
| Game update | Small Update Small patch based on feedback from the last update. · The beginnings of achievements have been added! More to come on this. · Training Mode has been overhauled. It is now required before playing any race. Takes about 1 min to complete. No stopping, just floor it! · Added settings to invert the dive and rise controls. · Added settings to invert the steering controls when reversing. · Simplified… | — | |
| Major update | Preparation for Early Access! Race Records and Ghost · We are working out a way to track the time stamps all the way down to the checkpoint. With a game like Undertow, knowing how much better or worse you did between two checkpoints is important if you want to improve. This information is provided after the race. You can check your history by selecting "Records" from the main menu. · The ghost has been added! At this point,… | — | |
| Game update | Core Movement Updates Boat Performance · Boat performance has been improved based on the data I gathered. · Top speeds with Boost Stars and Cannon are now more consistent. · Re-enabled roll and pitch based on turning. Functionality Update · Spike Ball now removes all boost when hit. · Gallery has been moved to the Main Menu. · The Minefield in "Ocean Park" can now be officially played. It will show you your time whe… | — | |
| Game update | Physics and Rendering Test This is a big/small update. I am trying to gather data about how physics are getting rendered. Unfortunately at this point, velocity is being impacted by framerate. Although coded not to, I am still seeing this issue. Even though it's minor, it's unacceptable to be able to move faster or slower based on someones FPS. It invalidates someone's timestamp during the race. At this point I have enabl… | — | |
| Major update | Gearing Up For The Alpha Release All UI menu selections have been updated to be more in line with what I plan to deliver for the first alpha test. · This includes a reduction of boats to 6 body styles for each class. Locked boat materials are now hidden. · All cups but Cup A have been locked down. · Special boats have also been removed. · Ocean Park now has more toys to play with. · More cannons with their ramps. · Added a tes… | — | |
| Major update | Performance Updates and New Water Systems Mini-map and Compass · Mini-map displays only relevant information like: Boost Buoys, Ramps, Checkpoints, Water Bombs, Spike Balls, Boat Cannons and the Track Path. Water and Weather · All water systems have been overhauled to be more in line with the type of physics we are trying to achieve. It's a big update that now includes coastal waves and large ocean waves with greater accuracy! · To hel… | 13806074 | |
| Game update | Menu overhaul, checkpoint system and water Numerous performance updates. This includes shaders and models. · All UI menu systems are up to date in terms of visuals, design and functionality. (Full controller support has been added) · Dear Frosty, You can now press B on the controller to go back a menu <3 · Added many actors such as the new "WaterBomb". I wouldn't touch it… · More work has been done to the "BoatCannon". · Cups A, B and C… | — | |
| Game update | Checkpoint system, water and game size updates New checkpoint system. This adds a massive quality of life to the way tracks are designed. All systems that are found along the track are attached to the track. This results in a much cleaner, accurate and consistent race. This also allows us to create prototypes much quicker. · The moving pyramid hazard now has 8 different patterns that are sure to screw up your race ;) · Boat performance has… | — | |
| Game update | Camera inversion controls and fluid dynamic settings Camera inversion settings have been added to the settings screen. · In an effort to improve performance on slower machines including the Steam Deck, there is a setting that will disable the fluid dynamics. This is visual only and does not in any way impact buoyancy or wave math. · More quality of life improvements. | — | |
| Game update | Performance Update More performance improvements with foliage and landscape. · Small quality of life improvements. | — | |
| Game update | Small-Big Update Boost Buoys are working again. · Lots of performance improvements with general settings and foliage. General settings have been simplified to offer a more generic experience. I want the game to run well on multi platforms instead of seeing more foliage on PC with super bad@$$ hardware... everyone will see the same thing regardless of the hardware. · Seriously I can't stress the increase in foli… | — | |
| Game update | Water, movement and physics OVERHAUL! Completely reworked the thrust systems. They are now working the way I always wish they did LOL High and low FPS still needs more testing. 60fps is the sweet spot for now. · Buoyancy truly considers the volume of the boat, how deep it is etc. · Water solution is brand new and very accurate. Next is working on the visual side of it. · KNOW ISSUES: Currently the boost buoys do nothing right now.… | — | |
| Game update | Bug Fixes Bug fix for ultra wide screens. UI should reach the sides of the screen. · Turning systems take into account world delta time to avoid the turning be driven by frame. · Foliage overhaul. · Boost Buoy model change. · Checkpoint style update. · Spottle Isle 1, Zippy Swamps 1 and 2, Mirror Lake 1 and 2 all now have speed boosts. | — | |
| In-game event | Lots of updates! A good way to tell if a map isn't near completion is if it starts with a pink boost buoy. This usually means it doesn't have the normal boost buoys that only provide one speed star. · Fluid dynamics! Ooo pretty water. · The general hover-boat behavior is almost where we want it. At this point it's very responsive and feels like a "boat" that's slightly hovering. Currently it may be a bit too re… | 11299962 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.