A good way to tell if a map isn't near completion is if it starts with a pink boost buoy. This usually means it doesn't have the normal boost buoys that only provide one speed star.
Fluid dynamics! Ooo pretty water.
The general hover-boat behavior is almost where we want it. At this point it's very responsive and feels like a "boat" that's slightly hovering. Currently it may be a bit too responsive which is more noticed at slow speeds. When moving very quickly, the responsiveness is appreciated lol
Many UI improvements. Font has been nearly finalized and is licensed through google. Controller support for the menu has improved
Music is finally in the works! Currently working closely with different artists.
Buoyancy! It's very hard to come up with what the water would feel like in a vehicle like this. Right now the buoyancy ramps up the closer you are to the surface. The deeper you are, the more the hover-boat wants to stay down.
Models. MANY model updates like ramps and buoys to be in line with the art style we want to achieve.
Checkpoints are more visible. Flying and Diving checkpoints and guide arrows signify that the player will need to jump or dive to get them.
Now that a lot of general game logic and performance is getting near what we want to see, we are getting back into the maps. This includes general level, biomes and course design.