Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Jet Rush›Events›Maps, Performance, Modes and More!
Major update

Maps, Performance, Modes and More!

Jet Rush · published 22 months ago

All eventsPlayers around this dateRead on Steam

This is a big update for me and I can't wait for everyone to test it!

Core Gameplay:

  • More races and modes! Since there's a lot more moving parts, achievements have been disabled temporarily. Currently there are a few easy achievements to get from the main menu but there are no achievements for completing the GP's and finding the bread. More to come.
  • After getting some feedback, checkpoints are now easier to see! The first idea was to make it more of a challenge to try to hit the checkpoints but that just wasn't fun. Now there's a particle effect that wraps the edges of the checkpoint to help define their shape. (This was done to help visibility when underwater)
  • Sprint Mode is now "functional" but VERY far from finished. In this mode we will introduce the doomsday timer. It's max time is set to 5 seconds. In order to reset the time, you will need to hit a Sprint Checkpoint Ring. If the timer hit's zero, the race ends and you fail. (These records and race times are not saved under their own category for now but eventually will be)
  • Added a map called "Jet Sprint". This map is a representation of real life Jet Sprint boat racing! This type of racing is the core inspiration for Undertow. It's pretty tough and can get frustrating at times but worth it when you cross that finish line!
  • Added the first map to have massive flooding simulated water! Canyon Rapids. There is still a lot of work to do here but I'm excited for it's future.

Visuals:

  • The race result screen after the race got a rework and have been simplified. If you want to see the actual time between checkpoints, there is a button called "Race Details".
  • Jet flames from the thrusters got a makeover. This is in preparation for letting players customize the colors of the jet itself. More to come.
  • Water spray based on movement has been improved. Helps indicate the velocity and direction the boat is moving.
  • More updates to overall surface water and underwater. First approach was to be fairly accurate to real life but that proved... not as much fun. Surface water detail has been simplified to better match the overall style of the game.
  • Updated many actors to have more detail and fit better with the overall style of the game.

Fun Stuff:

  • Added fireworks to the Starting Line and Finish Line. Also added small firework launchers throughout the levels. They launch fireworks when you only have 1 lap left, get moving!
  • These fireworks are a bit of a resource hog but will be fixed in the next update.

Small Notes:

  • Overall performance has been improved with foliage, particle effects and water.
  • Regions still need to be updated so some text may not be translated.
  • The music is still not finished but getting close. More to come.
  • When early access goes live, the music will exist solely in the game for about 1 month before dropping on all major music platforms.

Dev Comments:

  • If you have time, please join the Discord and let us know what you see!
  • When you take screenshots and videos, try and have the FPS in the corner.

Fresh Bread Games

More from Jet Rush

Other announcements

All events
In-game event19 Aug 2026More Boats and 1.0 Release Preparations!Changes: · 12 new boats big and small have been added. · Every new boat will support your color presets. · Original 6 boats have had their designs updated to match the 12 new boats. · All camera angles have been updated to better match the boat dimensions. · All new boats have the same collision used with the original 6 boats. · This is to help foster an even playing field for everyone. · Updat…Major update3 Aug 2026BIG UPDATE - More GP and Challenge Maps, Track Updates, Performance UpdatesBig Changes: · New maps for both GP and Challenge modes · GP Updates · (NEW) Cups D and E · All maps are finished and require testing · Cups A, B and C have been overhauled with the new systems implemented in Cups D and E. · Challenge maps · Each series of challenges will unlock a new boat. · Mines · 4 maps in total. · Map order has been updated. · Bronze, Silver and Gold time requirements have…Jet RushGame update27 Feb 2026Removal Of Holiday DecorationsUpdates: · Removed Valentines Day decorations. · Valentines Day boat skins are still available. Side Notes: · Regions translations still need to be updated, so some text may not be translated. Feel free to join us in Discord and thank you for being along for the ride! Fresh Bread Games