Small-Big Update

Jet Rush · published

  • Boost Buoys are working again.
  • Lots of performance improvements with general settings and foliage. General settings have been simplified to offer a more generic experience. I want the game to run well on multi platforms instead of seeing more foliage on PC with super bad@$$ hardware... everyone will see the same thing regardless of the hardware.
  • Seriously I can't stress the increase in foliage performance so much so, I wanted to reiterate it.
  • Virtual memory consumption. At this point I have lowered the requirement for VRAM. It's shouldn't complain or run poorly if you have a max of 2gbs vram (more to come)
  • On that note, Raytracing is fully disabled. Now only supporting Lumen subsystems for lighting.
  • Shadows have been modified to perform well and look good. No more settings, just on or off.
  • VSync is disabled. MOAR FRAMES! Known issue: you may or may be able to turn quicker with more frames. Fix is coming soon.
  • New logic for AI boats. They are still very... derpy but work. You may be able spot one in a map!
  • Started to work on Steam Deck support. Right now, it's not running well but should still "run". Choosing the lowest texture setting with a render of 50-75% is advised when trying it on the Steam Deck. More to come.
Small-Big Update · Jet Rush patch notes · SteamPeaks