Voxelgram - Puzzle Pack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update #30 - Fixes for SteamDeck font issues. Small update to fix the issue of Korean, Japanese and Chinese font not displaying properly on Steam Deck. If you are having issues with labels moved to weird position, please check if you are not on version 2.1.13, if so, update again. | 17682367 | |
| Esports | Voxelgram 2 is coming Voxelgram 2 is coming later this year. · There will be 200+ new puzzles, with 2 colors instead of 1. · Puzzles from Voxelgram 1 will be playable with these new rules if you own the original game. · Workshop support! · Procedurally generated puzzles! | — | |
| In-game event | Update #29 - Custom colors support Features · You can now adjust colors of hints, cursor and marked cell. Improvements · Procedural puzzles should on average generate 2-3x faster. Bugfixes · Fixed issue with Workshop collection getting "finished" indicator even if it wasn't finished | 16515502 | |
| Game update | Update #28 - Highlighting available hints and bug fixes Highlight for available Hints I've added a quality of life option, to highlight hints, which can be progressed. They will be blue if you can remove, or turn green something on line they represent. It doesn't give you 100% accurate suggestions. It's only taking into consideration single row at a time, so if you made a mistake somewhere else this can give you incorrect hint, so it shouldn't make… | 14927834 | |
| Release | Update #27 - Larger dioramas, saving random puzzles progress and DLC This one is big. If you face any issues after updating, you can roll back to 1.9.11, previous released version in beta branch. After update game will import progress to new save file, so in case of any corruption you can roll back safely. Dioramas larger than 40x24x40 40x24x40 was initially choosen due to performance reasons. But I grow as a programmer, and 5 years since release was enough to f… | — | |
| Game update | Update #26 - 9x9x9 size for random puzzles Minor update to add a new 9x9x9 size to procedural puzzles. | 10804832 | |
| Game update | Update #25 - Czech Language With this update, Voxelgram now supports Czech Language, thanks to one of the community members! Other changes: · Concert diorama was slightly changed to fix an issue where one of the puzzles was hidden behind another one · Voxel selection updated to be more accurate · Engine update - please report if you run into any issues with this build. | 9593526 | |
| Major update | Update #24 - 60 new puzzles, Steam Deck Verified Free content update and a 50% discount to celebrate. Voxelgram is now also verified to run well on Steam Deck! · 6 new dioramas. · 60 new puzzles. | 8682667 | |
| Game update | Update 1.7.10 - Workshop sorting An option to sort (downloaded/subscribed) dioramas have been added. Completed dioramas will be now moved to the end of the list, to help with the issue of browsing subscribed collections for new puzzles. This can be turned off in options -> workshop. | 7989146 | |
| Game update | Update #23 - gamepad sensitivity fix Small update to address issue related to screen refresh rate. · Gamepad and keyboard based rotation should no longer be affected by refresh rate of screen. You might need to adjust your sensitivity in settings if your screen supports values other than 60hz. · Gamepad sensitivity can now be in range [0.1, 5.0] instead of previous [1.0, 3.0] | 6578051 | |
| In-game event | Update #22 - Tutorial changes Tutorial has been modified slightly, based on feedback and the most common misunderstandings of the rules. · Some of the puzzles will start partially solved. This should visually help with understanding the rules. · Additional hints have been added to early puzzles. Combined with previous change should help with avoiding most common mistakes. | — | |
| Game update | Update #21 - Improvements to Workshop Importer Improvements and bugfixes related to workshop importer/uploader. · Fixed issue with previews uploaded to workshop sometimes showing all puzzles in solved state. · After importing puzzle there are now 2 previews displayed to show both solved and unsolved state. · .vox importer now handles Flip X/Y/Z operations. · Changes made to puzzle size will no longer require game restart to display properly… | — | |
| Game update | Update #20 - Workshop stability improvements This patch fixes issues related to unstable internet and busy workshop servers. · All downloaded workshop entries should now be accessible and visible even if list fails to refresh. · Fast changes on selected workshop diorama should no longer result in broken vote widget. | — | |
| Game update | Update #19 - Bugfixing patch Maintenance patch. · Stability improvements · Fixed typo in translations | — | |
| In-game event | Update #18 - Gamepad changes and bugfixes Puzzle size indicator in lower right corner will now also highlight currently active side for slicing. · Gamepad support was redesigned as to try and address issues with Dualshock and Xbox One controllers. · Fix for an issue where workshop sorting would not work after game restart. | — | |
| In-game event | Update #17 - UI improvements With these update few smaller changes to the UI were introduced. · Options menu now has an option to revert game to last valid state · Dioramas are now sorted by their names in Workshop to keep collection together · Button to play next random puzzle of the same type was added to the end screen · Button to play next not finished puzzle in diorama was added to the end screen | — | |
| In-game event | Update #16 - row highlight, hint indicators and size hints With these update come 3 smaller changes: · Row Highlight - highlighting a voxel will now also highlight each row its on. This can be disabled in options. · Hint Indicators - hints with gaps will be marked with dots in each corner to prevent mistakes. · Size Hints - size text in lower right corner has been replaced with a cube that will rotate with camera. | — | |
| Game update | Update #15 - Bugfixes and Small Improvements Small update to address some feedback and issues. Changes · Diorama names will be now displayed in menu. · Tutorial stages reorder so that gaps are introduced after explaining simple lines. · Last selected puzzle will be remembered, so that after playing last one it's faster to get to the next one. · Different audio will now play if restore/removal action results in no change. · Puzzle size wil… | — | |
| Major update | Update #14 - Workshop Browser, 20 new puzzles, Gamepad improvements This update brings in improvements to workshop. You can now browse, rate and download new puzzles while ingame. This patch also brings in 20 new puzzles. All of the are pretty big so they should be quite challenging. Also based on feedback from Switch players, I've added options to invert gamepad X/Y axis and disable auto layer hiding when using gamepad. | — | |
| Major update | Update #13 - Workshop (140+ new puzzles) and procedural generation! This update is all about content. Lots of it! Workshop has been added to the game and there are already over 140 puzzles there, thanks to Blink amazing creativity. But that is not all. There are now also procedurally generated puzzles, so if you somehow run out of the puzzles to solve, you can switch to those. They can be quite challenging! Other Changes · Fixed issue with too many worlds on th… | — | |
| Game update | Update #12 - new main menu and UX improvements This week patch brings in a new menu flow and some visual improvements. Also lots of background changes for future patches. Changes · Dioramas are now organized into collections. · Game now has a Main Menu, currently used for collection picking. · Rows that have a voxel removed or marked will now be marked as modified. Hints on those lines will have a different color. · Minor performance improv… | — | |
| In-game event | Update #11 - 8 new languages This patch is fully dedicated to localization. Following languages have been introduced: · German · Japanese · Russian · French · Chinese (Simplified) · Spanish (Latin) · Portuguese (Brazilian) · Korean | — | |
| In-game event | Update #10 - Input binding and reset all progress button This patch brings most requested feature into the game: input binding! You can now also reset all your progress in settings in case you would like to replay everything. Changes · Input binding · Option to reset ALL progress · When using mouse input, alternative tool to removal is now mark instead of restore. This is to mirror mark tool and address people preference of using left mouse button to… | — | |
| Major update | Update #09 - 30 new puzzles and a 25% discount! It's time for a winter update and first sale! This update brings in 30 new puzzles, which means there are now 176 puzzles to solve. There is also 25% discount for duration of winter sale. | — | |
| In-game event | Update #08 - 10 new puzzles and option to skip trivial lines New scene has been added - medieval Siege, full of war machines. Which brings total puzzle count to 146! Other Changes · Some puzzles are bound to have lots of 0 lines on them, but now you can skip those. If any line of these kind is detected, a button in upper left corner will appear to automatically get rid of all of them. · Options menu has been redesigned. It will be now presented as a popu… | — | |
| In-game event | Update #07 - 10 new puzzles and minor Input tweaks New scene has been added - Prototype, with 10 new puzzles it bring total count to 136. Other Changes · Restarting puzzle while viewing finished puzzle will now work properly. · Fixed minor issues with cursor rendering when switching between gamepad and touch input. · Switched DPad on gamepad to cursor control instead of camera. · Reduced number of writes to disk. | — | |
| Game update | Update #06 - UI Tweaks and Bugfixing This patch is mostly about small UI/UX changes and few bugfixes. Changes · Maximal puzzle size has been lowered to 15x15x15 from 20x20x20 - only 2 puzzles were affected by this, if you had then im progress they will restart due to changes. Finished one will not be affected. · Unified UI for all Input modes · Input UI has been reorganized to prevent it from obscuring puzzle in some cases · Arrow… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.