Voxelgram - Puzzle Pack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update #26 - 9x9x9 size for random puzzles Minor update to add a new 9x9x9 size to procedural puzzles. | 10804832 | |
| Game update | Update #25 - Czech Language With this update, Voxelgram now supports Czech Language, thanks to one of the community members! Other changes: · Concert diorama was slightly changed to fix an issue where one of the puzzles was hidden behind another one · Voxel selection updated to be more accurate · Engine update - please report if you run into any issues with this build. | 9593526 | |
| Major update | Update #24 - 60 new puzzles, Steam Deck Verified Free content update and a 50% discount to celebrate. Voxelgram is now also verified to run well on Steam Deck! · 6 new dioramas. · 60 new puzzles. | 8682667 | |
| Game update | Update 1.7.10 - Workshop sorting An option to sort (downloaded/subscribed) dioramas have been added. Completed dioramas will be now moved to the end of the list, to help with the issue of browsing subscribed collections for new puzzles. This can be turned off in options -> workshop. | 7989146 | |
| Game update | Update #23 - gamepad sensitivity fix Small update to address issue related to screen refresh rate. · Gamepad and keyboard based rotation should no longer be affected by refresh rate of screen. You might need to adjust your sensitivity in settings if your screen supports values other than 60hz. · Gamepad sensitivity can now be in range [0.1, 5.0] instead of previous [1.0, 3.0] | 6578051 | |
| Game update | Update #21 - Improvements to Workshop Importer Improvements and bugfixes related to workshop importer/uploader. · Fixed issue with previews uploaded to workshop sometimes showing all puzzles in solved state. · After importing puzzle there are now 2 previews displayed to show both solved and unsolved state. · .vox importer now handles Flip X/Y/Z operations. · Changes made to puzzle size will no longer require game restart to display properly… | — | |
| Game update | Update #20 - Workshop stability improvements This patch fixes issues related to unstable internet and busy workshop servers. · All downloaded workshop entries should now be accessible and visible even if list fails to refresh. · Fast changes on selected workshop diorama should no longer result in broken vote widget. | — | |
| Game update | Update #19 - Bugfixing patch Maintenance patch. · Stability improvements · Fixed typo in translations | — | |
| Game update | Update #15 - Bugfixes and Small Improvements Small update to address some feedback and issues. Changes · Diorama names will be now displayed in menu. · Tutorial stages reorder so that gaps are introduced after explaining simple lines. · Last selected puzzle will be remembered, so that after playing last one it's faster to get to the next one. · Different audio will now play if restore/removal action results in no change. · Puzzle size wil… | — | |
| Major update | Update #14 - Workshop Browser, 20 new puzzles, Gamepad improvements This update brings in improvements to workshop. You can now browse, rate and download new puzzles while ingame. This patch also brings in 20 new puzzles. All of the are pretty big so they should be quite challenging. Also based on feedback from Switch players, I've added options to invert gamepad X/Y axis and disable auto layer hiding when using gamepad. | — | |
| Major update | Update #13 - Workshop (140+ new puzzles) and procedural generation! This update is all about content. Lots of it! Workshop has been added to the game and there are already over 140 puzzles there, thanks to Blink amazing creativity. But that is not all. There are now also procedurally generated puzzles, so if you somehow run out of the puzzles to solve, you can switch to those. They can be quite challenging! Other Changes · Fixed issue with too many worlds on th… | — | |
| Game update | Update #12 - new main menu and UX improvements This week patch brings in a new menu flow and some visual improvements. Also lots of background changes for future patches. Changes · Dioramas are now organized into collections. · Game now has a Main Menu, currently used for collection picking. · Rows that have a voxel removed or marked will now be marked as modified. Hints on those lines will have a different color. · Minor performance improv… | — | |
| Major update | Update #09 - 30 new puzzles and a 25% discount! It's time for a winter update and first sale! This update brings in 30 new puzzles, which means there are now 176 puzzles to solve. There is also 25% discount for duration of winter sale. | — | |
| Game update | Update #06 - UI Tweaks and Bugfixing This patch is mostly about small UI/UX changes and few bugfixes. Changes · Maximal puzzle size has been lowered to 15x15x15 from 20x20x20 - only 2 puzzles were affected by this, if you had then im progress they will restart due to changes. Finished one will not be affected. · Unified UI for all Input modes · Input UI has been reorganized to prevent it from obscuring puzzle in some cases · Arrow… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.