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Voxelgram - Puzzle PackNewsUpdate #13 - Workshop (140+ new puzzles) and procedural generation!
Major update

Update #13 - Workshop (140+ new puzzles) and procedural generation!

Voxelgram - Puzzle Pack · published 26 Jan 2020, 18:10 UTC

All newsPlayers around this dateRead on Steam


This update is all about content. Lots of it! Workshop has been added to the game and there are already over 140 puzzles there, thanks to Blink amazing creativity.

But that is not all. There are now also procedurally generated puzzles, so if you somehow run out of the puzzles to solve, you can switch to those. They can be quite challenging!

Other Changes

  • Fixed issue with too many worlds on the list in diorama browser.
  • Fixed issue where modified line indicator would act as error highlight in situation where actual highlight was disabled.
More from Voxelgram - Puzzle Pack

Other announcements

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Community9 Jun 2025Voxelgram 2 – Coming August 14! Demo Available NowDid you know Voxelgram 2 is coming on August 14? The demo is available now and is part of Steam Next Fest. Play it today and add it to your wishlist! · Voxelgram 2 features 250 new puzzles and a fresh set of rules, now with two colors in play. · If you own the previous game, you'll also get access to the original puzzles, reworked to fit the new two-color rules. This brings the total puzzle cou…In-game event25 Apr 2025Update #32 - undo/redo with mouse, resolution related fixes for LinuxFeatures · Back/Forward (M4/M5) buttons on mouse will now undo/redo moves. Bugfixes · Removed resolutions with non native aspect ratio (resolutions with black bars on sides/top). When game was running on one of them, mouse position was not matching what was calculated and processed by Unity UI system. · Fixed issue where switching from windowed mode to full screen would allow game to run on uns…Game update22 Apr 2025Update #31 - Linux graphical fixes and new gameplay settingNew Features · You can now enable/disable "Skip Trivial" feature in Gameplay settings. Bugfixes · Game has been switched to use Vulkan API for SteamDeck/Linux devices, which should fix issue with puzzle preview in main menu rendering as bunch of black triangles, partially, or not at all.