Voxelgram - Puzzle Pack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Update #31 - Linux graphical fixes and new gameplay setting New Features · You can now enable/disable "Skip Trivial" feature in Gameplay settings. Bugfixes · Game has been switched to use Vulkan API for SteamDeck/Linux devices, which should fix issue with puzzle preview in main menu rendering as bunch of black triangles, partially, or not at all. | — | |
| Update #30 - Fixes for SteamDeck font issues. Small update to fix the issue of Korean, Japanese and Chinese font not displaying properly on Steam Deck. If you are having issues with labels moved to weird position, please check if you are not on version 2.1.13, if so, update again. | 17682367 | |
| Update #28 - Highlighting available hints and bug fixes Highlight for available Hints I've added a quality of life option, to highlight hints, which can be progressed. They will be blue if you can remove, or turn green something on line they represent. It doesn't give you 100% accurate suggestions. It's only taking into consideration single row at a time, so if you made a mistake somewhere else this can give you incorrect hint, so it shouldn't make… | 14927834 | |
| Update #26 - 9x9x9 size for random puzzles Minor update to add a new 9x9x9 size to procedural puzzles. | 10804832 | |
| Update #25 - Czech Language With this update, Voxelgram now supports Czech Language, thanks to one of the community members! Other changes: · Concert diorama was slightly changed to fix an issue where one of the puzzles was hidden behind another one · Voxel selection updated to be more accurate · Engine update - please report if you run into any issues with this build. | 9593526 | |
| Update #24 - 60 new puzzles, Steam Deck Verifiedmajor Free content update and a 50% discount to celebrate. Voxelgram is now also verified to run well on Steam Deck! · 6 new dioramas. · 60 new puzzles. | 8682667 | |
| Update 1.7.10 - Workshop sorting An option to sort (downloaded/subscribed) dioramas have been added. Completed dioramas will be now moved to the end of the list, to help with the issue of browsing subscribed collections for new puzzles. This can be turned off in options -> workshop. | 7989146 | |
| Update #23 - gamepad sensitivity fix Small update to address issue related to screen refresh rate. · Gamepad and keyboard based rotation should no longer be affected by refresh rate of screen. You might need to adjust your sensitivity in settings if your screen supports values other than 60hz. · Gamepad sensitivity can now be in range [0.1, 5.0] instead of previous [1.0, 3.0] | 6578051 | |
| Update #21 - Improvements to Workshop Importer Improvements and bugfixes related to workshop importer/uploader. · Fixed issue with previews uploaded to workshop sometimes showing all puzzles in solved state. · After importing puzzle there are now 2 previews displayed to show both solved and unsolved state. · .vox importer now handles Flip X/Y/Z operations. · Changes made to puzzle size will no longer require game restart to display properly… | — | |
| Update #20 - Workshop stability improvements This patch fixes issues related to unstable internet and busy workshop servers. · All downloaded workshop entries should now be accessible and visible even if list fails to refresh. · Fast changes on selected workshop diorama should no longer result in broken vote widget. | — | |
| Update #19 - Bugfixing patch Maintenance patch. · Stability improvements · Fixed typo in translations | — | |
| Update #15 - Bugfixes and Small Improvements Small update to address some feedback and issues. Changes · Diorama names will be now displayed in menu. · Tutorial stages reorder so that gaps are introduced after explaining simple lines. · Last selected puzzle will be remembered, so that after playing last one it's faster to get to the next one. · Different audio will now play if restore/removal action results in no change. · Puzzle size wil… | — | |
| Update #14 - Workshop Browser, 20 new puzzles, Gamepad improvementsmajor This update brings in improvements to workshop. You can now browse, rate and download new puzzles while ingame. This patch also brings in 20 new puzzles. All of the are pretty big so they should be quite challenging. Also based on feedback from Switch players, I've added options to invert gamepad X/Y axis and disable auto layer hiding when using gamepad. | — | |
| Update #13 - Workshop (140+ new puzzles) and procedural generation!major This update is all about content. Lots of it! Workshop has been added to the game and there are already over 140 puzzles there, thanks to Blink amazing creativity. But that is not all. There are now also procedurally generated puzzles, so if you somehow run out of the puzzles to solve, you can switch to those. They can be quite challenging! Other Changes · Fixed issue with too many worlds on th… | — | |
| Update #12 - new main menu and UX improvements This week patch brings in a new menu flow and some visual improvements. Also lots of background changes for future patches. Changes · Dioramas are now organized into collections. · Game now has a Main Menu, currently used for collection picking. · Rows that have a voxel removed or marked will now be marked as modified. Hints on those lines will have a different color. · Minor performance improv… | — | |
| Update #09 - 30 new puzzles and a 25% discount!major It's time for a winter update and first sale! This update brings in 30 new puzzles, which means there are now 176 puzzles to solve. There is also 25% discount for duration of winter sale. | — | |
| Update #06 - UI Tweaks and Bugfixing This patch is mostly about small UI/UX changes and few bugfixes. Changes · Maximal puzzle size has been lowered to 15x15x15 from 20x20x20 - only 2 puzzles were affected by this, if you had then im progress they will restart due to changes. Finished one will not be affected. · Unified UI for all Input modes · Input UI has been reorganized to prevent it from obscuring puzzle in some cases · Arrow… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||