The Backrooms: Found Footage
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
011 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
011 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | XP Update Part 2! Greetings! Today the XP Update Part 2 has released! Several changes are included like making the survival stat values visible on HUD, and the ability to gain multiple levels per run, but most importantly permanent stat buffs based on player level. During your run several factors are taken into account including distance traveled, entities encountered, and levels finished, which determine the am… | — | |
| Game update | XP Update Part 2 Patch Notes - Made stat values visible on HUD - Added XP retention after leveling up (you can level up multiple times from one run) - Added stat buffs based on player level - Save Select Screen now displays player level rather than total distance traveled -BaddWeather | 9118346 | |
| Game update | Minor Tweak - Forced achievement pop-ups - Fixed issue with Save 1 overwriting Save 2 | 9110831 | |
| Community | Release Week 1 Greetings everyone! One week after the release of The Backrooms: Found Footage and things are looking better than I ever hoped for! Within just a few days the project hit it's soft goal in terms of sales, and all of my focus has been directed towards bug reports and content updates. XP Update 2 is coming soon and will finish all of the features based on player rank, followed by Steam Implementa… | — | |
| Major update | Steam Implementation! Greetings! I'm happy to announce that The Backrooms: Found Footage now has Steam Overlay implementation, as well as achievements! You can easily now easily access Discussion Forums, Screenshots, and other Steam features using the in-game Steam Overlay. To start there are 25 Steam achievements implemented, with more on the way! This is the first step in another series of updates that will includ… | — | |
| Game update | Minor Tweaks - Adjusted XP gain rates - Added XP multiplier based on levels completed XP Update part 2 comes out tommorow! | 9102613 | |
| Game update | Minor Patch - Fixed random deaths glitch | 9096556 | |
| In-game event | XP Update part 1! XP Update Part 1 adds an XP system based on factors like distance traveled and entities encountered, as well as a leveling system specific to each save file. Player level will ultimately determine the rate at which stats drain, the max level for a stat, and how much experience is earned per run. Issues regarding the accuracy of the distance counter have also been fixed, as well as several other… | 9096291 | |
| Game update | Minor Patch - Fixed light flicker sound - Fixed localization for new notes Preparing for XP update coming up next! | 9093605 | |
| Game update | Minor Patches 2 - Updated tray icon for application - Updated text on "You Survived" screen - Optimized new textures - Introduced more RNG elements to entity spawn "Challenge Rooms" coming soon! | 9093074 | |
| Game update | Minor Patches The last few updates have contained multiple changes including; - Fixed black voids - Changed open box collision - Tweaked H20, Hunger stat drain - Fixed level 2 inaccessibility issues - Fixed level select data lost on death - Fixed inventory skipping almond water - Optimized remaining meshes and textures - Nerfed endless cake and the sippy hat - Added 10 new notes Additional content including… | 9089848 | |
| In-game event | Update 1.2! With the release of The Backrooms: Found Footage just 3 days ago there has been a number of stat tweaks, minor and major bug fixes, as well as the addition of more in-game notes; - Almond Water, and snacks are now slightly more effective - Endless cake and sippy hat have been nerfed - Smilers retreat from repellent more realistically - Drop rates for uncommon and rare items adjusted - Over 10 a… | — | |
| News | The Backrooms: Found Footage Full Release! Update #10: Full Release! Release day is finally here! The Backrooms: Found Footage is finally available (and at a 15% discount for the first 3 days!) Expect many content updates including "The Main 9" coming soon! I'd like to thank everyone who has wishlisted, streamed, reviewed, or played The Backrooms: Found Footage! It's been quite a journey so far and I'm excited to see where it goes from… | — | |
| Major update | Alpha 1.8 Level Update! Update #9: Level Select! One of the final additions before the first phase of the full release is a Level Select screen. After reaching a new level of the backrooms ( and allowing the game to autosave) will unlock that level from the "Level Select" menu. Level 1 and Level 2 both also feature 1 new entity each, with several more on the way. You'll also find interactive crates and boxes have been… | — | |
| Major update | Alpha 1.6 Item Update! Update #8: Persistent Items! The transition from Demo build to Full build has been divided into 3 major updates, Items, Entities, and Maps. I'm happy to announce a large portion of the planned items have been added to the game, and a rarity system has been assigned. "Common" items", like almond water, snacks, and sanity pills, will remain the same and are lost upon death. "Uncommon" items have… | — | |
| Esports | The Backrooms: Found Footage Next Fest Live Stream! Check out Twitch streamers GreatGreenDragon and xZonyn as well as Youtuber LouisGlaxaoz play The Backrooms: Found Footage! | — | |
| Major update | Alpha 1.4 and Demo Updates! Update #7: Save Games and Localization! With Steam Next Fest beginning in just a few days I have been working on the project non-stop. The full game is nearing completion, and the demo has reached a completed state. You'll find that the 1.4 Alpha update is bringing several big changes to the full build, as well as the demo, including save game support and full localization for 7 languages! As d… | — | |
| Major update | Alpha 1.0 and DEMO Release! Update #6: Lost Updates and Demo Release! With Steam NextFest coming up soon, all of my focus on the project has been focused on providing a complete and engaging experience for the demo (which is now live). The full game has entered it's alpha stage and is now undergoing play testing, while the demo featuring a condensed version of the purist mode is available now! Remember, streaming the demo… | — | |
| In-game event | Pre-Alpha 0.6 Update! Update #5: Mechanics and Lore As many might have noticed, the trailer for The Backrooms: Found Footage dropped last week, and there were several developments revealed that I have yet to discuss in detail! The first round of entities are complete- this includes all of the strange and anomalous beings you may encounter during levels 0-2. The trailer revealed footage of the most dangerous one yet,… | — | |
| Major update | Pre-Release/Alpha Trailer! Update #4: Pre-Release/Alpha Trailer The first official trailer for The Backrooms: Found Footage is up! The trailer features game play from the demo build that will be coming in time for the Game Fest on June 13th! Currently the plan is to release Purist mode (The most basic game mode based on the original canon) as the demo. The full release will contain Purist mode, as well as Traditional (Le… | — | |
| Game update | Transition to Unreal 5 Update #3: Transition to Unreal 5 While several core features were not functioning properly upon converting from Unreal Engine 5 Early Access to Full Release, these issues have been resolved and the game had been fully integrated into the full release of the engine. Taking this opportunity to clean up under the hood, I have also spotted several opportunities to expand the scope of the game over… | — | |
| In-game event | Pre-Alpha 0.4 Update! Update #2: Character and Setting After finding a pipeline between Blender and Unreal, I tackled the task of programing a system that would could procedurally generate an infinite map. Thanks to many, many tutorials, I combined what I learned into something that finally worked. I then turned my focus to the player character. There is now idle, walking, and running animations, as well as a VHS ov… | — | |
| Major update | Pre-Alpha 0.2 Update! + Context Update #1: Beginnings About a year ago I began learning Blender. I'd done plenty of art before, but never in a digital space. It took many hours of tutorials, but I finally got to a point where I considered myself familiar with the process. I enjoyed making renders, and even tackled the Backrooms very early on with a piece titled "Liminal Burger." As things have progressed I've wondered how to… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.