The Backrooms: Found Footage
Playing now
0+0 vs. yesterday
—of peak
All-time peak
014 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
014 Sep 2026
| Published | Title | Build |
|---|---|---|
| Small Update - Added more decorative items to Level 1 - Optimized textures - Improved AI movement | 9144972 | |
| Small Tweak -Fixed issue with... strange flooded level? | 9129022 | |
| More Updates! - Increased entity duration and movement speed - Improved AI pathfinding - Adjusted object collisions, particularly on level 2 - Adjusted the size of crates - Randomized all entity spawning | 9125077 | |
| XP Update Part 2!major Greetings! Today the XP Update Part 2 has released! Several changes are included like making the survival stat values visible on HUD, and the ability to gain multiple levels per run, but most importantly permanent stat buffs based on player level. During your run several factors are taken into account including distance traveled, entities encountered, and levels finished, which determine the am… | — | |
| XP Update Part 2 Patch Notes - Made stat values visible on HUD - Added XP retention after leveling up (you can level up multiple times from one run) - Added stat buffs based on player level - Save Select Screen now displays player level rather than total distance traveled -BaddWeather | 9118346 | |
| Minor Tweak - Forced achievement pop-ups - Fixed issue with Save 1 overwriting Save 2 | 9110831 | |
| Steam Implementation!major Greetings! I'm happy to announce that The Backrooms: Found Footage now has Steam Overlay implementation, as well as achievements! You can easily now easily access Discussion Forums, Screenshots, and other Steam features using the in-game Steam Overlay. To start there are 25 Steam achievements implemented, with more on the way! This is the first step in another series of updates that will includ… | — | |
| Minor Tweaks - Adjusted XP gain rates - Added XP multiplier based on levels completed XP Update part 2 comes out tommorow! | 9102613 | |
| Minor Patch - Fixed random deaths glitch | 9096556 | |
| Minor Patch - Fixed light flicker sound - Fixed localization for new notes Preparing for XP update coming up next! | 9093605 | |
| Minor Patches 2 - Updated tray icon for application - Updated text on "You Survived" screen - Optimized new textures - Introduced more RNG elements to entity spawn "Challenge Rooms" coming soon! | 9093074 | |
| Minor Patches The last few updates have contained multiple changes including; - Fixed black voids - Changed open box collision - Tweaked H20, Hunger stat drain - Fixed level 2 inaccessibility issues - Fixed level select data lost on death - Fixed inventory skipping almond water - Optimized remaining meshes and textures - Nerfed endless cake and the sippy hat - Added 10 new notes Additional content including… | 9089848 | |
| Alpha 1.8 Level Update!major Update #9: Level Select! One of the final additions before the first phase of the full release is a Level Select screen. After reaching a new level of the backrooms ( and allowing the game to autosave) will unlock that level from the "Level Select" menu. Level 1 and Level 2 both also feature 1 new entity each, with several more on the way. You'll also find interactive crates and boxes have been… | — | |
| Alpha 1.6 Item Update!major Update #8: Persistent Items! The transition from Demo build to Full build has been divided into 3 major updates, Items, Entities, and Maps. I'm happy to announce a large portion of the planned items have been added to the game, and a rarity system has been assigned. "Common" items", like almond water, snacks, and sanity pills, will remain the same and are lost upon death. "Uncommon" items have… | — | |
| Alpha 1.4 and Demo Updates!major Update #7: Save Games and Localization! With Steam Next Fest beginning in just a few days I have been working on the project non-stop. The full game is nearing completion, and the demo has reached a completed state. You'll find that the 1.4 Alpha update is bringing several big changes to the full build, as well as the demo, including save game support and full localization for 7 languages! As d… | — | |
| Alpha 1.0 and DEMO Release!major Update #6: Lost Updates and Demo Release! With Steam NextFest coming up soon, all of my focus on the project has been focused on providing a complete and engaging experience for the demo (which is now live). The full game has entered it's alpha stage and is now undergoing play testing, while the demo featuring a condensed version of the purist mode is available now! Remember, streaming the demo… | — | |
| Pre-Release/Alpha Trailer!major Update #4: Pre-Release/Alpha Trailer The first official trailer for The Backrooms: Found Footage is up! The trailer features game play from the demo build that will be coming in time for the Game Fest on June 13th! Currently the plan is to release Purist mode (The most basic game mode based on the original canon) as the demo. The full release will contain Purist mode, as well as Traditional (Le… | — | |
| Transition to Unreal 5 Update #3: Transition to Unreal 5 While several core features were not functioning properly upon converting from Unreal Engine 5 Early Access to Full Release, these issues have been resolved and the game had been fully integrated into the full release of the engine. Taking this opportunity to clean up under the hood, I have also spotted several opportunities to expand the scope of the game over… | — | |
| Pre-Alpha 0.2 Update! + Contextmajor Update #1: Beginnings About a year ago I began learning Blender. I'd done plenty of art before, but never in a digital space. It took many hours of tutorials, but I finally got to a point where I considered myself familiar with the process. I enjoyed making renders, and even tackled the Backrooms very early on with a piece titled "Liminal Burger." As things have progressed I've wondered how to… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 25 Jul 2022 | Mon | 06:31 | No patch notes · unannounced build | 9182992 | public | 1 | — |