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The Backrooms: Found FootageEventsPre-Alpha 0.6 Update!
In-game event

Pre-Alpha 0.6 Update!

The Backrooms: Found Footage · published 24 Apr 2022, 15:43 UTC

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Update #5:

Mechanics and Lore

Watch on YouTube

As many might have noticed, the trailer for The Backrooms: Found Footage dropped last week, and there were several developments revealed that I have yet to discuss in detail! The first round of entities are complete- this includes all of the strange and anomalous beings you may encounter during levels 0-2. The trailer revealed footage of the most dangerous one yet, the Smiler.

Another apparent change is the visuals, which was to be expected. The main difference is the addition of volumetric fog, which certainly adds to the claustrophobia-inducing element of the Backrooms, and provides a more even distribution of lighting that an office space typically has.

The "madness effect" has been upgraded and is now much more intense while being less obstructive. The HUD has also been polished overall and madness and hydration, as of now, will be primarily managed by consuming different substances in the Backrooms- carpet water, and Almond Water being the main two at the moment.

The plan as of now, is to release a demo by June 13th, the beginning of Steam Game Fest, with the full release following a few weeks after. Currently, the main game will include "Purist" and "Traditional" mode. These modes will be based on different lore, meaning they will differ in length, story, and entities. The demo will include "Purist" mode, with some minor adjustments as to include a few more features.

Further updates will be posted in the upcoming weeks!

Support the project by adding it to your Wishlist!

Euclid Games/BaddWeather

More from The Backrooms: Found Footage

Other announcements

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The Backrooms: Found FGame update19 Jul 2022Small Update- Added more decorative items to Level 1 - Optimized textures - Improved AI movementThe Backrooms: Found FGame update15 Jul 2022Small Tweak-Fixed issue with... strange flooded level?Game update15 Jul 2022More Updates!- Increased entity duration and movement speed - Improved AI pathfinding - Adjusted object collisions, particularly on level 2 - Adjusted the size of crates - Randomized all entity spawning