
XP Update Part 1 adds an XP system based on factors like distance traveled and entities encountered, as well as a leveling system specific to each save file. Player level will ultimately determine the rate at which stats drain, the max level for a stat, and how much experience is earned per run.
Issues regarding the accuracy of the distance counter have also been fixed, as well as several other minor bugs.
Part two is coming within a few days and will contain the rest of the features!
Thanks again everyone for all of your support!
-BaddWeather