RUTHLESS:1
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
116 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
116 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | DevLog #6: Scope of version 0.6.0 Two weeks ago, I released version 0.5.0 of RUTHLESS:1. Now, it's time to announce what version 0.6.0 will offer. · a completely new chapter with ~15 new areas · in-game music (at least a few tracks) · a handful new Mechs · a handful new Skills · additional lore to find · full German translation · bugfixes, quality of life improvements, optimizations Also, there might be a slight change of visua… | — | |
| Major update | Version 0.5.0 is now live The wait is over. Version 0.5.0 is released and ready for download on Steam . It features a massive amount of bugfixes and quality of life features, too many to list them all, and a bit new content. It is highly recommended to start a new game. Bugfixes: · fixed Item pickup sometimes not triggering · fixed Mech crafting and upgrading · fixed duplication of mechs in storage · fixed unlocked Skil… | — | |
| Community | DevLog #5: Polishing for 0.5.0 Sorry for the delay, yesterday was too busy. Two weeks ago, I announced the next big update for RUTHLESS:1, in fact, the first big update since it entered Early Access. For that, I prioritized bugfixes and quality of life over new content. With the release of the update just one week away, I have to make decisions on what to improve now and what to improve later. So, the next week will be focus… | — | |
| Community | DevLog #4: Removing eyesores + announcing version 0.5.0 At some point in the past, I had to admit something to myself. During the development of RUTHLESS:1, I cut corners, and not just once. I released features that were not really usable, did not polish the levels as much as I could have, and worst of all, I used AI to create a handful of assets. In the end, only two made it into the game, at places where they even were completely unnecessary and n… | — | |
| Community | DevLog #3: Skill XP - quality of life Sometimes, changes in a game are not made to fix bugs or to add new features. Sometimes, a change is simply made to show the player information that was already there, but not shown or, like in this case, in an inconvenient spot. You might know that in RUTHLESS:1 using your Mech's Skills grant you Skill XP, which will grant you Skill upgrades once you earn enough. This is currently only display… | — | |
| Community | DevLog #2: Save file compression Some time ago, I encountered a bug during development, that caused RUTHLESS:1 to relentlessly duplicate the mechs in my storage, well above a number a 1000. Obviously, this comes with the unwanted side-effect of bloating the respective savefile. It did not take long until something occured to me: What if someone actually plays so long they have more than 1000 mechs in their storage? The solutio… | — | |
| Community | DevLog #1: Skill rebalancing If you ever dipped a toe into game development, you know that testing is a core activity in the process. How else would you know if things work? During my latest bug-hunt, I was replaying a major portion of RUTHLESS:1 from the get-go, without developer tools I should say. While test-playing, I noticed something: For some reason, I barely used buffing skills at all. Why would that be? Turns out… | — | |
| Community | A quick update about the development of RUTHLESS:1 Dear players, with this announcement, I want to address the current state of the development of RUTHLESS:1 after staying silent for one year and a half. RUHTLESS:1 is still in development , but was on a hiatus for the majority of the year 2025, because I was a little burnt out from working the game. Not regarding a single short message I posted in the DIscord, I completely failed to address thi… | — | |
| Game update | 0.4.5 is now live Bugfixes: Fixed tutorials stopping player movement after completing them Fixed Blizzard skill not firing correctly Features: none Improvements: none | 16673124 | |
| Game update | Version 0.4.4 is now live Bugfixes: fixed skills not gaining progress points correctly fixed mortar skill not working correctly Features: none Improvements: improved position of tooltips in upgrade menu improved display of skill descriptions in lower-right menu fixed some texts wrongly starting and ending with apostrophes | 16593541 | |
| Steam news | RUTHLESS:1 is here Dear players, RUTHLESS:1 is finally in Early Access. I want to thank everyone, who has test-played any previous version of the game and everyone, who kept up with the development. You really kept me motivated. Once again, I want to apologize for missing the initially planned release on Nov 1. Sometimes unplanned things get the better of one. Anyway, I hope you enjoy RUTHLESS:1 and I'm looking f… | — | |
| Community | Notes on the planned Early Access launch You may have noticed that RUTHLESS:1 is planned to launch into Early Access on Nov 1. Due to some technical issues, this date may move back a few days, one week at most. I will inform you about a precise date as soon as possible. But there's also news regarding the RUTHLESS:1 Demo: As soon as Early Access launches, the demo will be restricted to the first chapter of the game. So better give it… | — | |
| Game update | Minor Update for Demo RUTHLESS:1 version 0.4.1 is now live (Demo only) Changelog: Bugfixes: · fixed a bug that allowed to load a broken area after finishing the demo content · fixed the Mortar skill Features: · enemies now wake up when shot at Improvements · activated display of small Mech preview images in the lower left menu · fixed the display of the version number and demo tag in the menu | — | |
| Community | RUTHLESS:1 final Early Access announcement Steam Next Fest takes place Oct 14 - Oct 21 and RUTHLESS:1 will be there. Get ready for your first hands-on experience in this new ARPG. But wait, there's more: RUTHLESS:1 will launch into Early Access on Nov 1. This is real, no more delay. Buckle up and wishlist now: Also join the Discord: See you there. Greeting from Berlin, Alex | — | |
| Community | RUTHLESS:1 is still alive First, let's address the elephant in the room. Yes, news about RUTHLESS:1 were basically non-existant in the last year. But fear not, it is still in active development, things were just slower than expected. What happened? Lots of experimenting with new technologies led to some time consuming tasks and since RUTHLESS:1 is still a one-man-project, this had a much bigger impact than I imagined bu… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.