
The wait is over. Version 0.5.0 is released and ready for download on Steam. It features a massive amount of bugfixes and quality of life features, too many to list them all, and a bit new content. It is highly recommended to start a new game.
Bugfixes:
fixed Item pickup sometimes not triggering
fixed Mech crafting and upgrading
fixed duplication of mechs in storage
fixed unlocked Skills not being saved
fixed mech equipment not being saved
fixed hitboxes on most melee skill, so they can hit small targets
fixed projectiles not registering hits correctly
fixed enemies-in-area counter to reflect the true number of enemies left
fixed collectible junk not disappearing on changing area
fixed Skill xp not always being tracked correctly
fixed Effect handling caused by biomes
fixed grass sometimes not rendering
...and many small ui fixes, mainly in Hub ui (H Button in Hub area)
Improvements:
game engine updated to Unity 6
reworked enemy generation, they now wield more diverse Skill sets
reworked chapter 1 boss battle
improved some enemy and boss behaviours
critical hits are now displayed
improved some area designs, mainly in the Beach biome
improved tutorials
crafting and upgrade balancing
general Skill balancing
reworked minimap and full screen map to better reflect environment and points of interest
added xp bars to lower left ui
added Skill xp bars to lower right ui
improved Skill upgrade ui (U Button)
improved overworld item design to better reflect their quality
added indicator for currently destroyed mechs
11 new Steam achievements
savegame compression (up to 95% less disk space consumption, note that old savefiles now appear as Legacy Savefiles, they may not work anymore)
Features:
7 Afflictions (new Effects that have a more active impact on battle)
6 new Skills (Dash, Bulldoze, Final Blast, Fireburst, Immolate, Dissolve)
I really hope you enjoy the new update.
Greetings from Berlin
Alex
P.S.: I am on vacation for the next week, so any potentially required hotfixes will not be released before September 7. With that, the next DevLog will follow in two weeks from now. Thank you for understanding.