Red Chaos - The Strict Order
Playing now
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All-time peak
96 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
96 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch Notes | August 31, 2026 This update brings several balance reworks, AI fixes, and other improvements based on recent gameplay and testing. BALANCE REWORKS Ambush: Reduced cost. Commandant Akil: Reduced damage. General Razel: Reduced attack range. Razor Wing: Increased movement speed. Monster Bomber: Increased movement speed. GRA Walls: Increased HP. Volt Tower: Reduced damage. Black Widow: Reduced damage against build… | 25038769 | |
| Game update | Patch Notes | August 29, 2026 We’ve heard your feedback regarding AI difficulty, so this update brings another important AI adjustment, along with balance changes and several fixes. AI DIFFICULTY – STARTING UNITS AI starting armies now scale based on difficulty. Players will continue to receive the full starting army. AI players will start with fewer units depending on the selected difficulty, creating a fairer and more bal… | 25012501 | |
| Game update | Patch Notes - August 27, 2026 NEW – SKIRMISH COMBAT RECORD Added a new Combat Record section to Skirmish. You can now track your Victories, Defeats, Win Rate, Current Win Streak, and Best Win Streak. AI BALANCE Reviewed and adjusted AI difficulty, as the AI had become too challenging following the recent faster gameplay changes. BALANCE & GAMEPLAY Airport cost has been reduced. All Tesla units now require the Tech Center. A… | 24968072 | |
| Game update | RED CHAOS – Patch Notes | August 24, 2026 A new update is here, bringing stronger faction identities, new starting units, updated faction lineups, faster match pacing, and additional fixes. NEW STARTING UNITS Every faction now starts the match with its own faction-specific units alongside the HQ. This gives each army a more unique opening from the very first seconds of the match and makes the differences between factions noticeable imm… | 24909939 | |
| Game update | August 19, 2026 Update Small update with several bug fixes and improvements: * Fixed sound issues with the Nightmare impact shoot. * Fixed an issue where loading a game in Chaos Mode could sometimes remove the Chaos menu. * Fixed several other small bugs and stability issues. | — | |
| Major update | Major Update - Iron Sky & GRA Volt Are Here New Subfactions: Iron Sky & GRA Volt The biggest part of this update is the introduction of two new subfactions. Iron Sky is the new subfaction for Iron Hand and focuses more on air units. It comes with: · A new Airfield · 2 new aircraft · 1 new vehicle · 2 new Specials GRA Volt is the new subfaction for GRA and brings its own new units and playstyle. It comes with: · A new defense tower · 1 ne… | 24763764 | |
| Major update | Major Update – February 09 , 2026 Chaos Mode A new mode has been added, giving you access to a menu where you can instantly spawn your units and buildings, as well as enemy ones, to create intense battles right away. This mode is still a work in progress, but we wanted to share it early so we can improve it together. Three difficulty levels are available. Skirmish Mode Update New option Fast Mode has been added to Skirmish. Thi… | 21855410 | |
| Major update | Major Update – December 6, 2025 New Feature: Engineer Building Capture The Engineer can now capture enemy buildings. Once captured, the building becomes yours and you gain access to all of its functionalities. New Map We added a new 4 player map called The Airport. New Unit Voice Lines Additional voice lines added for Rocket Puncher, Reptile, and Steel Breaker. These units now react more when selected, when given movement ord… | 21081681 | |
| In-game event | Engineer Updates – Capture Enemy Buildings After talking it through for a while, we decided to bring back a classic feature. We are currently working on letting the Engineer capture enemy buildings. Since we are still in Early Access and listening closely to your feedback, this helps us understand what you enjoy and where the game should go. Do you already have any strategies in mind for capturing enemy bases with the Engineer, for exam… | — | |
| Community | Balance Work in Progress (Making Battles Feel Better) We are currently working on balance changes for projectile units like grenade launchers, tanks and bazooka troops, mainly increasing their damage against buildings to prepare the next gameplay improvements. | — | |
| In-game event | Major Update – November 12 : Gameplay Balance & French Localization Major Patch Update Localization · Added full French text translation (still under refinement for better accuracy and consistency). ________________________________________ AI & General Fixes · Fixed a rare issue where the AI could build two Commander units. · Improved AI behavior and overall gameplay pacing. · Fixed the “Cannot deploy here” sound bug that sometimes played incorrectly. _________… | 20759478 | |
| Game update | Patch Notes – October 28 Resource Systems (Both Factions) Iron Core (Depots) and Shadow Market now generate resources progressively over time: * When built, they start producing +4 $ per second * After 2 minutes, income increases to +5 $ per second * After another 2 minutes, it increases to +6 $ per second * When upgraded, production increases further: * Starts at +8 $ per second * After 2 minutes, increases to +9 $ pe… | — | |
| Game update | Patch Notes – October 17 Fixes & Improvements · Fixed UI compatibility issues on non-standard screen formats (such as wide, ultra-wide, and other resolutions) to ensure proper scaling and cleaner layout. · Fixed FPS drops that occurred on some systems when the win or lose screen appeared. · Added a new UI Scale option in the settings menu, allowing players to increase or decrease the interface size to their preference.… | — | |
| Game update | Patch Notes – October 12 Fixes & Improvements · Fixed several minor bugs and stability issues. · Renamed Challenge to Tutorial Missions to make it clearer for new players that these missions serve as the game’s tutorial. · Fixed an issue in Skirmish mode where the Super Weapon could appear disabled even when the option was enabled. | 20358394 | |
| Game update | Patch Notes – October 07 Fixes & Improvements Fixed the Legacy Attack command not working when used from the minimap. Fixed a multiplayer issue where, when all special abilities were ready, the chat could block the last specials because the click position overlapped with the chat area. Improved Reptile units to have a better attack range inside buildings, similar to the Beast. Added a Roadmap button in the main menu so… | 20292510 | |
| Game update | Patch Notes – October 04 Fixes & Improvements Fixed an issue where mission icons sometimes appeared white. Fixed a bug in Arena99 map that occasionally caused the screen to freeze for a short time. Fixed various minor bugs and upgraded the internal software version. Improved pathfinding with a major update to unit movement and navigation. Changed the background music for Iron Hand & Resistance factions, adding a longer… | 20253256 | |
| Game update | Patch Notes – October 2, 2025 New Options in Settings Inverse Selection Click – Swaps mouse buttons for unit selection. Inverse Move Click – Swaps mouse buttons for move orders. Inverse Attack-Move – When enabled, legacy Attack-Move will use Left Click while pressing A. AI & Balance The AI has been completely rebalanced for a fairer experience. AI no longer gains quick access to superweapons. Superweapon building time is no… | 20229572 | |
| Game update | Patch Notes – September 30 Fixed an issue where having an Engineer in the selected unit list caused the attack cursor not to display correctly on the next order. Adjusted building placement so it no longer auto-switches when placing quickly (double-click). Fixed some other bugs. | 20190454 | |
| Game update | Patch Notes – 29 September 2025 – Default value: Smart Drag is now enabled by default (for non-selected collectors). You can still toggle this feature anytime from the Hotkey Settings. – Added a classic RTS-style option: you can now reverse your mouse buttons in the settings. – Added timestamps in server chat. – Added a visible match timer in Observer Mode to show how long the game has been running. – Fixed a crash that could… | 20179318 | |
| Game update | Patch (2) Notes – 28 September 2025 Adjusted and reviewed AI balancing for smoother gameplay in Skirmish. | 20159182 | |
| Game update | Patch Notes – 28 September 2025 This update brings improvements to the mission experience: Adjusted the difficulty for Recruit (Easy) and Soldier (Medium) modes. These changes make challenges more balanced and allow players to progress through missions more smoothly. | 20158995 | |
| Game update | Patch Notes – September 27, 2025 - Skirmish Balance: Reduced the difficulty of Beginner and Soldier levels to make them more accessible for new players. - Hotkey Options: Added a setting to invert left/right mouse buttons in the hotkey menu. (Note: inversion for the selection box is still in progress and will be patched soon.) - Hotkey Fix: Fixed a bug where the hotkey menu could get stuck waiting for a key input. - Lobby Perf… | 20152330 | |
| Game update | Fix: Missions default unlock state Fixed a bug where missions could appear unlocked by default. | 20144154 | |
| News | Play the demo now! The Real-Time Strategy Fest has begun and we launched our demo for you to try! We would love for you to play the demo while it's live and share your feedback with us through our Steam Discussions. The event ends on Jan 27th so get your playtime in while you can! Don't forget to wishlist the game so you don't miss out on any news and thank you for your support! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.