Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Red Chaos - The Strict OrderEventsPatch Notes – October 07
Game update

Patch Notes – October 07

Red Chaos - The Strict Order · published 7 Oct 2025, 20:30 UTC · build 20292510

All eventsPlayers around this dateRead on Steam

Fixes & Improvements

Fixed the Legacy Attack command not working when used from the minimap.

Fixed a multiplayer issue where, when all special abilities were ready, the chat could block the last specials because the click position overlapped with the chat area.

Improved Reptile units to have a better attack range inside buildings, similar to the Beast.

Added a Roadmap button in the main menu so you can keep an eye on upcoming updates and planned features.

Fixed a fog issue appearing in the Mission 7 video.

Superweapon ability icons are now always visible on the left side of the screen when a Superweapon is built.

Adjusted AI behavior for more balanced and reactive gameplay in several situations.

Modified some areas in the War Zone (Middle) map so you can build more structures in the center and better conquer that zone.

Improved the engineer system: when multiple engineers capture different oil towers, the sound effect no longer plays multiple times, preventing audio overlap.

Made various changes to music and sound effects, improving atmosphere and feedback during battles.

Fixed an issue where joining players in multiplayer didn’t see Superweapons triggered correctly.

Fixed several other minor bugs and overall stability issues.

More from Red Chaos - The Strict Order

Other announcements

All events
Red Chaos - The StrictGame update7 Sep 2026Patch Notes | September 7, 2026Today’s update expands the skirmish challenge system with four new missions to complete and new objectives to master. 4 NEW CHALLENGES United Front Win two 2v2 matches. Full Mobilization Build 100 units in a single match. Path of Destruction Destroy 50 enemy units or buildings in a single match. Ultimate Power Launch five superweapons. Earn the new medals and prove your mastery on the battlefie…Red Chaos - The StrictGame update3 Sep 2026Patch Notes | September 3, 2026A small update today with some additional visual improvements and adjustments to the new Challenge system. VIPER IMPROVEMENT Improved the Viper's shooting effects for better visual feedback during combat. CHALLENGES & BADGES Made several adjustments and improvements to Challenge badges. Reviewed some Challenge requirements and progression for a better experience. OTHER Some additional minor fix…Major update2 Sep 2026Major Update - September 2, 2026Red Chaos has received another major update , bringing new Challenges, visual improvements, AI fixes, and more. NEW: CHALLENGES Take on different Challenges and earn medals for completing them. Test your skills across different objectives and prove your mastery on the battlefield. IMPORTANT AI DIFFICULTY FIX We discovered a bug that was causing the AI to remain much harder than intended on lowe…