Terror: Endless Night
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | The Dark Side of Terror: Endless Night At its core, Terror: Endless Night is a narrative-driven management game. As the commondore of HMS Chione, you'll face difficult decisions every single day. You'll establish the laws that govern your ship, assign your crew to vital tasks, and manage precious resources such as food, wood, coal, and medicine But that's only part of the story. Horror is woven into the very fabric of the game. The… | — | |
| Community | Release Window Announcement Greetings, travelers Today, we bring you an important update regarding the release window of Terror: Endless Night. The journey to create this game has been a long and often perilous voyage. More than five years ago, it began as little more than a rough sketch upon a scrap of paper and a handful of ideas carefully recorded within a spreadsheet. What lay before us then was not a charted course,… | — | |
| Community | New Trailer Greetings, sailors! Today we have something special for you. Over the past few weeks, besides working on the game itself, we’ve also been preparing a brand new trailer, and you can finally watch it now: We wanted to show that Terror: Endless Night is much more than managing supplies and keeping the ship running. You as a captain will face difficult moral choices, and every decision may have ser… | — | |
| Community | Steam Ocean Fest! Hello travelers, In today’s devlog, celebrating the Ocean Fest Festiva l on Steam we want to present some new artwork from the game and discuss the creative process behind it. We wanted the game’s art style to express the themes we aim to convey through the game - darkness, terror, hopelessness, but also the will to survive and the hope for the coming of a new day. All of the artwork in the gam… | — | |
| Community | The Pillars of Command Harken, ye wanderers of uncertain fate , Within this devlog, we unveil the foremost souls who yet draw breath aboard our imprisoned vessel. They are not merely figures of passing narrative, but fulcrums upon which the destiny of this ship trembles. The fragile threads of your rapport with them, as captain and sovereign of this drifting tomb, shall dictate the course of all that is to come. Thei… | — | |
| Community | The ship is changing… and so is your fate. Welcome, sailors, In this day’s devlog, we dare unveil the progress of the ship’s principal interface though to name it merely an “interface” would be to diminish the uncanny apparatus it has become. Over the past weeks, it has undergone transformations most numerous, as though shaped not solely by human hands, but by some inscrutable influence lurking just beyond reason. As you venture into th… | — | |
| Community | Frozen, Isolated, Enduring: Life During the Polar Night Hello sailors, In today's devlog we want to shed a light how people lived on a vessel like HMS "Chione" during polar night In the 19th century , venturing into the Arctic meant accepting months of darkness, isolation, and uncertainty. During the polar night when the sun never rises above the horizon life aboard an exploration vessel became a test of endurance as much as navigation. Expeditions… | — | |
| Community | A Bear in the Dark: Choice, Risk, and Uncertainty Greetings, wanderers 🧭 In the previous devlog we spoke of the events of madness those inward storms that rise from fractured minds. Today, we wish to draw aside a different veil and speak of another system that demands choice: the system of random events . These are occurrences that may emerge unbidden during your journey through Terror: Endless Night , each one calling for a decision whose ou… | — | |
| Community | The Cost of Discipline Hail to you, mariners ⚓ In this humble devlog we would lay before you but a single example of the grievous and soul-weighing choices that shall confront you in your role as captain of HMS Chione ⚖️. Know that upon these darkened seas, scarcely any decision passes without consequence. The survival is riddled with moments and portents-some born of your own command and the manner in which you gove… | — | |
| Community | Happy 2026! Happy 2026! The past year has been incredibly busy for us. Every single day, we’ve been working to make Terror: Endless Night the best possible game for its launch, and the finish line is getting closer. We wish you an amazing 2026 and hope you’ll find some time to play our game, because this will be its release year 😉 All the best! | — | |
| Community | Merry Christmas! In yesterday’s devlog, we described how Christmas is celebrated at the end of the world 🌍❄️ Today, we want to wish you a Merry Christmas 🎄 May this time be spent with your loved ones in happiness and love. Take some time to rest and recharge your energy, because the expedition to the Arctic is getting closer and closer 🧭❄️ | — | |
| Community | Christmas at the End of the World In the Arctic, Christmas was never just a holiday . For officers, it was a carefully engineered ritual-meant to fight depression, enforce discipline, and keep men imagining a life they might never return to. Decorations, theatre, feasts, and hymns transformed frozen ships into temporary illusions of home. Why Christmas Mattered in the Arctic Officers explicitly used celebrations to: · prevent d… | — | |
| Community | Of Flesh and Ice Greetings, sailors ⚓👋 In this devlog, we invite you to step once more upon the frozen decks of HMS Chione , where we shall recount the manner in which sickness and the ship’s infirmary shape the fate of our rescue expedition 🧭 Life aboard a vessel dispatched upon so hazardous an enterprise is perilous even in the best of seasons; yet when the ship becomes imprisoned in the merciless ice durin… | — | |
| Community | Greetings, travelers… and survivors. Tonight, as the polar night tightens its grip, we invite you below deck to uncover one of the most crucial systems in Terror: Endless Night - the struggle to keep your crew alive. Aboard a ship imprisoned by merciless ice, every heartbeat matters. The cold gnaws at flesh, the darkness drains hope, and dwindling food supplies whisper threats of starvation. Your crew’s health is not just a statis… | — | |
| Community | Loyalty Amid the Frozen Madness Greetings, sailors. ⚓ Today we’d like to introduce another key gameplay system in Terror: Endless Night — the Loyalty System . Relentless cold, encroaching darkness, and the crew’s growing madness are only part of the challenges you’ll face as the captain of HMS Chione. Your crew is trapped in an icy prison, far from home, surrounded by eternal night. It’s only natural that, at some point, they… | — | |
| Community | When Madness Takes the Helm Greetings, Sailors. ⚓ Today, we’d like to expand on the topic of madness and the terrifying events connected to it in Terror: Endless Night. As we mentioned in our last devlog, the sailors aboard HMS Chione must battle the creeping insanity that seeps into every corner of the ship. This manifests through Madness Events — situations where you, as the Captain, must make difficult choices, each wi… | — | |
| Community | How to Survive the Madness? Greetings, Travelers. ❄️ In our previous devlog, we talked about how vital the HMS Chione is — the only thing standing between life and death in the frozen wasteland. But keeping the ship afloat is not enough to survive in Terror: Endless Night. Our crew is trapped in ice during the endless polar night. Sailors must live and work surrounded by absolute darkness and bone-freezing cold — conditio… | — | |
| Community | Survival. Desperation. Darkness. Ahoy, sailors ! ⚓ Not long ago, we announced that work on Terror: Endless Night is still underway — and we have many thrilling, chilling updates to share with you in the coming weeks and months. Our ship, HMS „Chione” , was sent out in search of HMS „Erebus” and HMS „Terror” . On November 2nd, 1847 , she became trapped in the ice during the endless polar night. „ Chione ” is the only thing stan… | — | |
| Community | Development update | — | |
| Community | Devlog#7 - Threats of the Pole of Cold Ahoy, seadogs! The hard work that is the service at sea inspires us every day to work even more diligently on the sails of code and to travel on the chosen course through the stormy waters of development. We know that as captains, you are already waiting to give orders and try to survive with your crew until the sun rises. Therefore, we have some information for you about the dangers that lie a… | — | |
| In-game event | Devlog#6 - The art of survival Ahoy, seadogs! Today marks a special date in our calendars. On the 19th of May, 1845, the last voyage of HMS Terror and HMS Erebus began. Imagine being there, 179 years ago, in Greenhithe harbor, some 20 miles east of London. Two magnificent, sturdy ships, equipped with the most advanced technologies of the time—powerful steam engines and internal steam heating systems—rock gently in the mornin… | — | |
| Esports | Our publisher just released a demo for Ultra Mega Cats We are going off course for a moment, as we are very excited for a milestone of our friends at Fallen Leaf! We would like to invite you to check out the fresh demo of Ultra Mega Cats that was just released for Steam Endless Replayability Festival. If you enjoy roguelike shooter gameplay, this might be the game for you :) You can play it solo or in an online co-op. Download it for free here: | — | |
| Community | Devlog#5 - Back on course Ahoy, brave Seafarers! We have been stuck in the ice for a while, but we managed to break through, and we are coming back to all of you with another development update! On this very day in 1848, the crews of HMS Erebus and HMS Terror abandoned their ships, but we are certainly not abandoning ours ;) Take a look at the progress we made since the last development update here: We would also like t… | — | |
| Community | Devlog #4, The People of Terror Ahoy, seadogs! We haven’t visited the port in a while, but we’re back again with yet another Terror: Endless Night devlog ! While at sea, we’ve been reading the letters you left us during the last visit, and especially the ones with feedback about the demo. We’re hard at work to make Terror the best it can be so we appreciate that you let us know what you did and didn’t like about it (gotta wor… | — | |
| Community | Devlog #3, Meet The Crew Ahoy, seadogs! We’ve been thinking and we realized that we’ve been talking to you for a while now, you read our devlogs, you comment, you check out the Terror: Endless Night demo available until the end of the week , you add our game to your wishlists (thank you so much, by the way!) and you don’t even know who WE are. Of course, you know we’re the people running this ship and delivering Terror… | — | |
| Community | Enter the endless night in the first demo! Ahoy, you wry seadogs! Your eyes do not deceive you. We’ve decided to make this Steam Festival extra-festive, and we’re dropping our first demo AND a new trailer . We know you’ve been waiting for a taste of the icy waters of the Arctic Sea, and we’re here to give it to you. While in the full game you’ll take control of a rescue vessel, coming to find HMS „Terror” and HMS „Erebus”, in the demo,… | — | |
| Community | Devlog #2, Definition of Insanity Ahoy, seadogs! We're back at the port with another devlog, and this one, quite frankly, is a little mad... Well, that's not entirely true, but it does concern the insanity mechanic, which is one of the main challenges you'll face as the captain in Terror: Endless Night . Let's dive right into it, but first, let us thank you for all your comments and wishlists since the last devlog, we read ever… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.