In this humble devlog we would lay before you but a single example of the grievous and soul-weighing choices that shall confront you in your role as captain of HMS Chione⚖️. Know that upon these darkened seas, scarcely any decision passes without consequence. The survival is riddled with moments and portents-some born of your own command and the manner in which you govern your ship and her crew, others arising unbidden, shaped by the merciless conditions into which fate has cast your vessel.Among these trials there exist what we have come to call madness events dread manifestations born of the insidious perks of insanity that creep into the minds of sailors as lunacy slowly takes hold aboard the ship. These corrupted traits may awaken particular occurrences, grim and unnatural in character, and it shall fall to you, as captain, to determine how they are answered.Choose well, for the sea remembers-and so do those depths that lie far beneath her blackened waves🌊
These events are recounted in the first person✍️, as though torn from the private journal of the captain himself. Through them, the player is drawn directly into the burden of command, forced to weigh each decision not as a distant overseer, but as the very soul bound to the helm.An example of such an occurrence and of the choices it demands, along with the consequences they inexorably unleash we shall now present in the form of the following event:
Howling Outisde 🌑
"For weeks now a certain sound has become our unseen companion. It is neither wind nor ice, but something deeper, more sinister a long, deathlike howl at the edge of hearing, seeming to resonate within a man’s very bones. It seeps into the ears, and tonight… it slipped out through the throat as a whisper of paranoia. One of the men, utterly broken by the sound, attacked the navigation station. With wild, frantic blows he shattered our remaining maps and smashed every instrument, shrieking that “the howling wants us lost,” that “it cannot enter while we know the way."👁️ As the captain, you find yourself set before a grievous and harrowing dilemma, compelled to decide what must be done when confronted with such a circumstance. You can choose to:
Punish the sailor with death ☠️ "The act of destruction was akin to mass suicide, and the punishment had to be absolute. I ordered him taken to the bow and, without a single unnecessary word, shot. His swift and brutal execution served as a clear message: madness may be a sickness, but disobedience is treasonand treason is punished by death." This decision shall instill a deep and abiding terror within the crew, binding them to obedience and ensuring that none shall dare to oppose your will. Yet such fear is a double-edged blade: madness will surge greatly in its wake, spreading like a silent contagion through the minds of the men. Though order may be preserved for a time, the price is steep, for terror-driven souls are ever closer to the brink of ruin, and what festers there may one day rise against you from within.
This is but a single example of the choices you must confront when faced with the events of madness 🧠. Such moments arise without mercy, testing not only your authority, but the very fabric of your resolve as captain. Each decision leaves its mark upon the ship and the souls bound to her, whether seen at once or revealed only after long nights upon the blackened sea.
In the next devlog, we shall turn our gaze toward the decisions woven into the greater tapestry of the narrative itself—choices of story and destiny, wherein the course of the voyage, and perhaps your very sanity, shall be irrevocably shaped. ⚠️