Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Terror: Endless NightNewsThe ship is changing… and so is your fate.
Community

The ship is changing… and so is your fate.

Terror: Endless Night · published 18 Mar 2026, 13:56 UTC

All newsPlayers around this dateRead on Steam

Welcome, sailors,

In this day’s devlog, we dare unveil the progress of the ship’s principal interface though to name it merely an “interface” would be to diminish the uncanny apparatus it has become. Over the past weeks, it has undergone transformations most numerous, as though shaped not solely by human hands, but by some inscrutable influence lurking just beyond reason. As you venture into the dread expanse of Terror: Endless Night, you must keep a vigilant and ever-watchful eye upon the resources allotted to your fragile command. This central display, which is at once the main view and the upper deck itself, shall serve as your window into survival and perhaps, your descent.

At the uppermost reaches of this panel, you shall behold the tally of your vital provisions: medicines, coal, food and wood. There too lies the condition of the vessel on the present engraving marked as “Sailable,” a term deceptively benign, signifying readiness for the return voyage… should you endure ninety days amidst the merciless cold and encroaching darkness. Yet more troubling are the indicators of the ship’s mounting madness and the wavering loyalty of the crew. A glance suffices to reveal how many souls remain aboard, how many toil, how many languish in sickness, and how many are confined within the Sickbay. From this panel, one may also swiftly consult the Centre of Notifications, or seek counsel from the ever-faithful Steward, though how long his loyalty may persist, none can say.

Below, in the lower panel, reside matters no less vital: the ever-shifting conditions of weather and temperature, both upon the ship and in the hostile void beyond her hull. There you shall find access to the Prison, the Book of Laws, the Assignment System, the Captain’s Log, and the Expedition Menu - each a mechanism in the grand and dreadful machinery of survival. The current date is inscribed there as well, alongside the number of days yet to be endured. And should you possess the resolve to press onward into the next turn of fate, the means to do so awaits you there.

Upon the upper deck itself, certain labours are undertaken - watch duty, and the grim toil of icebreaking. A simple interaction shall transport you to the allocation of crew, where lives are assigned like pieces upon a board whose rules grow ever more obscure. All decks of the vessel lie open to your exploration. Beneath the upper deck, one finds the quarters of sustenance and fleeting respite - the Kitchen, and the resting place of the weary crew. Descend further, and you shall enter the Sickbay, alongside the cabins of those figures upon whom all hope precariously rests: the Captain, the Chaplain, the Doctor, the Researcher, and the Colonel.

At the lowest depths of the ship are found the Prison, the Furnace, and the stores wherein your dwindling resources are kept though one might wonder what else stirs in those suffocating confines. Yet know this: these decks are not immutable. They shall shift and alter in accordance with the ship’s condition, and with the creeping madness that takes hold of her crew. Certain events, ominous and ill-understood, shall leave their mark.

Consider, if you will, the account of a sailor who, in a fit of terror or derangement, scrawled strange and blasphemous inscriptions upon the walls… and thereafter, such markings did indeed manifest upon the very deck itself. Whether these changes are born of mind, matter, or something far more unspeakable, we dare not conclude

More from Terror: Endless Night

Other announcements

All news
Community15 Sep 202690 Days in the Ice - How Survival Works in Terror: Endless NightHello, sailors! In today’s devlog, we’ll introduce the main concept behind Terror: Endless Night and explain how it is brought to life through the game’s mechanics. Survival is the key word that defines Terror: Endless Night . Our ship has become trapped in the ice during a rescue mission. That alone would be enough to send chills down your spine but things get even worse when it happens during…Community20 Aug 2026A Friendly Recommendation - Fearwoods ❤️Hey everyone! Today, we’d like to do something a little different and recommend a horror game created by a friend of ours. Fearwoods is an upcoming co-op psychological horror game developed by solo developer Mike. We’ve been following the project for a while and are really happy to support what he’s creating. If you enjoy indie horror games, take a look at Fearwoods and consider adding it to yo…Community13 Aug 2026The Great Search for Franklin’s Lost ExpeditionGreetings, Adventurers! In today's devlog, we will take a brief look at the historical events that inspired our game. As you may already know, Terror: Endless Night is based on real events most notably the extensive search efforts undertaken to locate the missing ships of Sir John Franklin's ill-fated expedition, HMS Terror and HMS Erebus . Before long, you will step into the role of the Commod…