VEIN
Playing now
1,240−668 vs. yesterday
11%of peak
All-time peak
11,042Nov 2025
Playing now
1,240−668 vs. yesterday
All-time peak
11,042Nov 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | VEIN News: Sokudo Commute Hi everyone, and welcome to our bimonthly news update. We've been making steady progress towards integrating some of the new art, doing some 0.025 work, and as usual, bugfixes. As is normal, the updates in this column are not live but are in the experimental Steam beta branch. Let's get into it. This week we dropped Hotfix 5/6. These had a host of bugfixes, which you can read in the Steam annou… | — | |
| Game update | VEIN 0.024 Hotfix 6 Correct firefighter helmet position · Correct medical menu displaying the wrong HP-per-second · Fix ResetVehicleParts not working for some vehicles · Fix crystal item having no bottom · Fix fire finders from giving the wrong notification if you've discovered the locations already · Fix some medical menu jitter · Fix inflatable pool bed sleep position · Fix some issues with player group networki… | 24432006 | |
| Game update | VEIN 0.024 Hotfix 5 Fix containers not blocking chair exits · Fix being able to attach two attachments to the same gun · Fix police car physics being incorrect · Fix water source labels always reading "Water" · Fix gun store glass · Fix school bus insignia · Add vein.Conditions.Hypothermia.* convars · Fix weird physics on some containers · GPS battery life increased 6x · Performance fixes · Fix AT4 placement, flag… | 24349340 | |
| Community | VEIN News: Vehicle Parts Hi everyone, and welcome to the new update! The start of July was a lot of bugfixing primarily as we're trying to reduce some of the more critical bugs while also keeping on track for 0.025. For bugfixes, we fixed a bunch of physics issues and issues with misshapen prop physics. We fixed the placement angles of some weapons, fixed moving furniture resetting its scale (for example, moving larger… | — | |
| Community | VEIN News: Bows & Belltowers Hi everyone, and welcome to another news update. This has been a very eclectic two weeks, as we've released three hotfixes and continue to work on new features for 0.025. We've been super busy but we're definitely making progress. Let's get right into it. Also, if you don't already have VEIN, we've discounted 20% for the Steam Summer Sale, which is on until July 9th. Hotfix 2 We did a ton of bu… | — | |
| Game update | VEIN 0.024 Hotfix 4 Fix crash when destroying corpses | 23899965 | |
| Game update | VEIN 0.024 Hotfix 3 Fix minor issue with automatic dropped item removal · Add 'remove items in radius' buttons to admin menu · Restructure game file structure to make future update downloads faster · Fix group invites not showing in group menu · Fix 'no invites' showing all the time in group menu · Fix standalone stuff (loot bags, piles of trash, etc) not saving when destroyed · Fix mortar and pestle schematic bei… | 23897424 | |
| Game update | VEIN 0.024 Hotfix 2 Improve mass state networking (corpses) · Improve player groups networking · Fix lumen making underground caves bright · Fix some couch/chair positions · Fix basmati and wholegrain rice being considered the same · Increase size of spacebar and control icons · vein.Appearance.HideStrength only affects you · Make workbench searchbar clearable · Sawmill is buildable (but requires a schematic) · Fi… | 23817455 | |
| Community | VEIN News: Planks, Pylons, and Patches Hi everyone! It's the 15th, which means it's time for our news update. We released Hotfix 1 shortly after our last news post, and we're currently working towards Hotfix 2, which should come soon. There are quite a few fixes in it, such as correcting zombie inventories being infinitely large, fixes for some settings glitches, correcting sawmills giving way too many planks when full, a fix for fo… | — | |
| Game update | VEIN 0.024 Hotfix 1 Fixes: · Fix things detaching from cars in multiplayer · Add some extra log info for bad item spawns in the world · Reduce verbosity of some spammy logs · Fix not being able to use antidepressants or charcoal tabs from medical menu · Fix moved, unlocked containers becoming locked after moving · Fix rain on interior gunshop glass · Fix forges transferring both ingredient options into itself inst… | 23528038 | |
| Community | VEIN News: Head Presets Welcome to the first news post since 0.024 dropped. So far the reception's been pretty good despite the bugs, which we're actively working on for the first hotfix. Hotfix 1 For the last couple weeks on the programming side, we've been doing more or less just bug-fixing in preparation for this release, and we're continuing to do so for the upcoming Hotfix 1. · We fixed a bunch of issues with stu… | — | |
| Major update | VEIN 0.024 VEIN 0.024 is now live on Steam. The first major map expansion (with over 60 new locations), condition rebalancing, spawnable furniture and containers, sub-inventories and inventory management, work on addictions, buildable extension ports, plantable trees, foraging, and more are all included in this update! Changes: · New major map update: Franklin County · Increase fall damage · Code quality… | 23470956 | |
| Community | VEIN News: Loon Lake Hi everyone, and welcome to our regular VEIN News update! We're very close to 0.024, so most of the work in the last couple weeks has been polish and bugfixing as we are extremely close. Every update usually has this pattern - we try to reduce as many bugs as possible closer to updates to minimize hotfixing. As usual, the contents of this post aren't in the main game branch yet and will be in f… | — | |
| Community | VEIN News: Save Systems Hi everyone! Welcome to our newly-bimonthly news post. Like we said last time, we're reducing the frequency of updates to bimonthly due to the time they take to write. We want to spend as much time as possible working on the game, but also want to balance community updates – a lot of what we do is opaque until updates come out (outside of these updates), and we've been trying to be as transpare… | — | |
| Community | VEIN Weekly: A-Frames Hi everyone, and welcome to another VEIN Weekly. It's been a relatively slow week for us as we work on more backend fixes and behind-the-scenes improvements, so this is going to be a small one. We've been adding a bunch of new art assets in preparation for the new region of the Champlain Valley. This means we have to go through art, check that it's configured properly, and fix performance probl… | — | |
| Community | VEIN Weekly: Apple Seeds & Addictions Hi everyone, and welcome to another VEIN Weekly! We have a decent amount to present this week, and we hope you enjoy it. As usual the changes in this post are not in the base game yet and will be in the next major update. We've done a bunch of work on sleep. Multiplayer and singleplayer sleep systems are now unified. You can have multiple bed spawnpoints in singleplayer now, like in multiplayer… | — | |
| Community | VEIN Weekly: Stressful Conditions Hi everyone! Welcome to another VEIN Weekly. This week, we put out Hotfix 4, fixing a variety of smaller issues. We've been working on a few new features as well. Let's get into it. In the hotfix and otherwise, we've fixed a variety of issues. We fixed a variety of fluid related problems for Hotfix 4. Using a container with a fluid source like a bathtub or sink will now prioritize using the sto… | — | |
| Game update | VEIN 0.023 - Hotfix 4 Released LD fixes · Fix plants loading improperly · Fix item count text displaying on selected items even if the item is not stackable · Improve algorithm for distance checking · Fix inconsistent saving of upscaling settings · Fix usable sounds not playing properly · Fix strange behavior when using water sources (prioritize using the contents of the filled sink over the tap) · Local exposure settings fi… | 22581857 | |
| Community | VEIN Weekly: Knitbone Hi everyone, and welcome to another VEIN Weekly! There's a lot of behind the scenes work going on right now at the studio, but we're excited to show you a bit of what we're working on. Starting off, we released Hotfix 2 shortly after the last weekly update, followed by Hotfix 3 due to a pretty rough crash. Players were able to crash servers by driving a car, then using it as a missile to destro… | — | |
| Game update | VEIN 0.023 - Hotfix 3 Released Fix a couple small crashes · Fix crash when you drive a vehicle into a piece of furniture, exit the vehicle beforehand, and the vehicle destroys the furniture · Fix some font rendering issues | 22417048 | |
| Game update | VEIN 0.023 - Hotfix 2 Released Add Russian, German, Japanese partial translations · Fix fish bait using the entire stack · Only reset the selected inventory filter if the inventory changes · Fix “invisible” admin mode having a shado · Fix Japanese locale not selecting · Fix GeForce Now saves vanishing into the void · Fix “item description here” on selected items · Add better crash reporting (automatic based on your telemetry… | 22410607 | |
| Community | VEIN Weekly: Triage Hi everyone! Welcome to another VEIN Weekly. As of this writing we're working hard on getting Hotfix 2 out. We're back from GDC and moving full-throttle with development. All changes below are for the upcoming Hotfix 2 and on the experimental Steam beta unless otherwise specified. We've added some better crash reporting that will help us triage and fix crashes (and general bugs) easier. It's au… | — | |
| Community | VEIN Weekly: Stump Removal Hi everyone! Welcome to another VEIN Weekly. We're very busy with hotfixes thanks to the 0.023 update. We're also at GDC, so expect few updates this week and next week. 0.023 On Friday we launched 0.023. From what we can tell there weren't too many issues. On Saturday we launched hotfix 1. Dedicated servers that had third-party hosts had some problems with save directories as those hosts grant… | — | |
| Game update | VEIN 0.023 - Hotfix 1 Released Tree collision fixes · Clear button on text inputs focuses the text input · “Stuck” will never unstick you downwards to prevent falling through the landscape · Fix code lock prompts not clearing · Fix car battery hold position · You can destroy stumps and saplings with an axe · Keybinds with a broken bind should now not show <img id=… · Fix scoreboard time always saying 2 hours · Add -SaveDir=… | 22242886 | |
| Major update | VEIN 0.023 More efficient server heartbeat code · Save games are now located in %localappdata%/Vein · Maps, records, video discs can now go in document shelves · Zombie limbs are now skeletal and will flop around · Add direct connect button to server browser · Add `POST /notification` endpoint to HTTP API · Add whitelist for dedicated servers · Add 24-hour time setting · Cut XP gain from dismantling in ha… | — | |
| Community | VEIN Weekly: 44,011 Points Hi everyone! Welcome to another VEIN Weekly. We're currently pushing forward for our 0.023 release, and have more or less stopped working on new features outside of last minute bugfixes. We're aiming to get the update out very soon. With that in mind, our weekly updates are going to be fairly small as we are mostly just working on bugfixes or performance at this point. As a reminder, all change… | — | |
| Community | VEIN Weekly: Inspections Hi everyone, and welcome to the new VEIN Weekly. This week we've mostly been working on fixes as 0.023 is right around the corner. As usual please don't consider this a change log, as these fixes and changes and updates are only on the experimental beta branch. I've done a bit more first-person animation work. I corrected old, placeholder animations from affecting head bobbing. A lot of you poi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.