Major update

VEIN 0.023

VEIN · published

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  • More efficient server heartbeat code
  • Save games are now located in %localappdata%/Vein
  • Maps, records, video discs can now go in document shelves
  • Zombie limbs are now skeletal and will flop around
  • Add direct connect button to server browser
  • Add `POST /notification` endpoint to HTTP API
  • Add whitelist for dedicated servers
  • Add 24-hour time setting
  • Cut XP gain from dismantling in half
  • Server racks are now movable
  • Add Tired Multiplier setting
  • Add convars: `vein.ResourceHunk.QuantityMultiplier`, `vein.ResourceHunk.QuantityMultiplier.Tree`
  • Increase default actor partition batch size on dedicated servers (vehicles load in faster)
  • Server browser now displays total playercount
  • Add notification if you try to open the admin menu but are not admin
  • Add UI for stat boosts, addictions in the character menu
  • Partial work on gamepad support; key icons for gamepad
  • Many localization fixes
  • Compress save games that are sent in via the feedback reporter
  • Zombies will no longer spawn in buildings you have recently visited
  • Tweak zombie spawning parameters
  • List XP boosts on cooked food
  • Add new foliage
  • New music
  • Add dd-mm-yyyy date setting
  • Add keybind icon to usable menu
  • Add double doors to the world to replace two single-doors; they share the same lock between the two
  • Add artichoke, broccoli, cabbage, cauliflower, eggplant, garlic, and watermelon seeds
  • Rugs are now moveable
  • MREs now take 50 years to decay
  • Lockpick keys are rebindable
  • Ability to give other players items via the admin menu
  • Add -autotrace command line option
  • Add ability to place weapon cases on walls
  • Add ability to fill fluid containers from gas tanks, etc.
  • Add AFK pause timer support
  • Hazmat suit and rebreather now block smells
  • Gas pumps require power
  • Add Always Show Hotbar setting
  • Add UI settings section to settings menu
  • Church pianos now have MIDI controller support
  • Fix plants not growing when you're not around
  • Fix Furniture Respawns category
  • Pause the game if a controller disconnects
  • Add "Invert Horizontal" setting
  • Gas pumps are wireable
  • Rewrite how persistent decals, persistent corpses are handled; should improve networking and performance
  • Prompt dismantling when you try dismantling keys or hydraulic tools
  • Add Items Crafted, Basketballs Sunk stats
  • Add some new vehicle sounds
  • You can now fill oxygen tanks, gas canisters, etc. from car tire pumps
  • It costs $1 to use air pumps
  • Zombies can have glasses or backpacks on
  • Add ability to hitch vehicles to each other
  • Add permission zone system for server admins
  • Sky and lighting changes
  • Add dismantling tool requirements to many items that didn't have them before
  • Item dismantling adjustments for most items
  • Unique glove box and trunk spawns for vehicles
  • Add buildable camera
  • Add crystal resource nodes for mining, crystal related recipes
  • Modify how built furniture refunds you when you destroy it
  • Add `POST /save` to the HTTP API
  • Landscape grass changes
  • Add 'quantity to craft' slider to workbenches and stoves
  • New hunting system: skinning, butchering, limb processing etc. added to dead corpses
  • Upgraded textures on some fortifications
  • Add baked fish recipe
  • Add time elapsing system behind the scenes: things that change over time like plant growth or wells filling should update properly when players sleep
  • Nerf scavenging stat, but remove the cooldown on it
  • Add oxygen detector item
  • New skill magazine art
  • Add underwater caves located in both large lakes currently available in the game
  • Update a lot of low-res textures to be properly detailed
  • Hazmat suits now block sunburns
  • Update main menu text and credits
  • Add ability to commit suicide with firearms
  • Add `-UseGameSaveDir` launch option to preserve the 0.022 save directory
  • New soda meshes and vending machine materials
  • Explosives do 6x more damage to scrap metal fortifications
  • Strength and vitality XP are now modulated by the mass of the thing you move when moving furniture
  • Some underwater points of interest added, such as sunken ships
  • Hydraulic tools are now waterproof
  • Add animations to some UI (timed use, conditions, etc)
  • Icon added for disc items
  • Only show inventory search clear button if there is a search present
  • Trophies are equippable
  • Force third-person view when exercising
  • Vending machine buttons now dispense specific sodas
  • Add walk speed, run speed, crouch walk speed, swim speed settings
  • Increase FOV slider max. to 120
  • Add DiscoverEveryWildlifeEntry cheat
  • Increase text sizes by default
  • Add text scale setting
  • Add projector which works like a TV but projects on walls
  • Drinks and foods now have condition bonuses based on their temperatures
  • New hunting related items
  • You can dismantle birds you've shot out of the sky to get bird parts and meat
  • Bloodmeal and bonemeal functionality as fertilizer
  • Fix some strange building temperature behavior via a new algorithm
  • Add peristaltic pump to pump blood out of a dead animal into a container
  • Add thermostats to most buildings; building temperature is regulated by this
  • You can use different types of bait with a fishing rod
  • Sky tweaks and fixes
  • Desync fixes for power and water in multiplayer
  • Walk-in freezers now have switches
  • Radiators are now wireable
  • Fix getting cut on barbed wire when walking through fence gates
  • Separate central heating and cooling; some buildings have central heat, some central air, some neither, some both
  • Warehouse ladder cages should no longer block the camera
  • Adjust tooltip for crafting recipe durations
  • Fix some bad physics on carpets preventing stuff dropped on them from being used
  • Major rework of how UI windows work in preparation for gamepad support
  • Update tooltip for ore crusher fuel slot
  • Update fish journal, journal text
  • Fix physics for sedan, SUV2 being incorrect
  • Log the build number in the server logfile so we can debug issues easier
  • Undo vehicles getting stuck in ice until we have a solution that doesn't stick them to ice in winter
  • Optimize foliage performance and streaming distance
  • Fix fridge using the wrong destruction effect
  • Add collision to lights in Mill No. 3
  • Disallow stepping up on destroyed furniture bits
  • Fix radiator sound restarting over and over again
  • New .38 special custom animations, WIP
  • Add first-person viewmodel rendering to prevent things you're holding from clipping into walls in front of you (only added to some things)
  • Add bone hammer weapon/tool
  • Turning on a headlamp in your inventory will turn on the flashlight
  • Code locks now disallow non numeric characters
  • Analog clock items no longer show seconds to be at parity with wall clocks
  • Possible fix for fans disappearing
  • Prevent rain from going through most buildings on low quality setting
  • Fix workbench fluid text not wrapping
  • Fix some soft locks in tutorial
  • Teleporting while noclipping no longer makes you fall through the ground
  • Fix zombies sometimes spawning underneath cliffs
  • Fix rain going upwards at the bar and grill
  • Fishing UI improvements (tells you what you caught, won't bob if you're not catching fish, etc)
  • Fix any teleport locations that put you in the ground
  • Fix round-by-round reloads of firearms being chaotic
  • Add AMD FSR
  • Fix some windows not closing when you walk away from what you're using e.g. workbenches
  • Update utility vehicle gas tank location
  • Fix floating backpack weapons
  • Prevent skipping the search timer by closing and re-searching a container
  • Glass sheet item is now opaque for usability reasons
  • Fix strangeness with lantern light color, intensity, use options in inventory
  • Fix vehicles flying away when you load a save game where something is on the vehicle
  • Add item inspection menu: click an item's thumbnail to get a full screen preview
  • Item icons/thumbnails now have a loading spinner
  • Add ability to spawn specific photos & add a photo ID to photo items - get collecting
  • Notarget no longer turns off after teleporting
  • Some material upgrades for items
  • Add new pet photos
  • Fix death from being a passenger in a vehicle saying 'you were beaten to death'
  • Only show watermark in experimental; move watermark to bottom left
  • Improve water graphics slightly
  • Third-person camera is now slightly smoothed
  • Fix <code> appearing in news in the main menu
  • If an item is locked in your inventory, you now receive a prompt to dismantle it
  • Fix backwards fortified doors on American Legion
  • Admin menu text entries are now clearable
  • You can now clear bed spawnpoints from the sleep menu
  • Show some crafting info on items (e.g. pork shows that it is 'searable meat')
  • Fix invisible wall on railroad tracks in Russia
  • Fix walls being splotchy and artifact-y in the dark
  • Visual and lighting fixes
  • Correct hunger and thirst conditions; they will now damage you
  • Add overall health recovery per second to the medical menu
  • Update HUD condition UI to fade in and out
  • add FreezeConditions cheat
  • Dead characters, zombies, animals will not be removed if there is a player nearby
  • Control clicking on existing map points won't block creating new ones
  • New stat book art; stat books now display which stat they boost
  • Adjust interior lights for performance
  • You can now place items on mousepads
  • Add date/time readout to admin menu
  • Add some music to the radio, finally - thanks Remancer
  • Fix cut items displaying wrong hunger satiation
  • Fix vehicle exploding away when loading into a save while sat in a vehicle
  • Fix issue on dedicated servers with 'saved bad transform' (you will need to clear loot bags if you are an admin)
  • Much faster load time to load into multiplayer games
  • Fix falling through basements
  • Fix numpad key binds not showing an icon
  • Generators, vehicles will turn off when there's no fuel and won't auto restart
  • Reduce amount of fog glow from lights
  • Fix bug when a multiplayer player drives away and someone is following them leaving the first player's ghost standing there
  • Misc. map fixes
  • Exploit fixes
  • Performance improvements
  • Crash fixes
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