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VEIN
›
Events
›
VEIN 0.023 - Hotfix 2 Released
Game update
VEIN 0.023 - Hotfix 2 Released
VEIN
· published
6 months ago
· build
22410607
All events
Players around this date
Read on Steam
Add Russian, German, Japanese partial translations
Fix fish bait using the entire stack
Only reset the selected inventory filter if the inventory changes
Fix “invisible” admin mode having a shado
Fix Japanese locale not selecting
Fix GeForce Now saves vanishing into the void
Fix “item description here” on selected items
Add better crash reporting (automatic based on your telemetry settings)
Update credits
Fix crash from prompt window after using another prompt
Some crash fixes
Reduce water foam
Update how keybind icons are processed behind the scenes
Fix item variant reloading after loading from a save (e.g. Fifty-Seven material changing)
Dismantling a firearm magazine will give you the bullets back
Add ‘no zombies’ and ‘no animals’ settings to admin permission zones
Fix grenade items not exploding
Update wording on TV menu
Reduce some abnormally heavy empty bottle weights (fabric softener etc.)
Fix UI spam at certain condition percentages
Fix not being able to place items on tennis courts
Fix keyboard input being bad on admin menu permission zone editing
Fix bow and arrow not working on dead air depths
Fix disabled recipes showing on workbenches in god mode
God mode now ignores permission zone requirements for moving furniture and dismantling
Fix being able to supply to fluid tanks which themselves supply to a water source (e.g. plugging an extension cord into itself)
Fix school projector vanishing when moved
Double the default force for corpse dragging
Fix ‘Put All’ button keybind not working properly
Some misc. level design fixes
Improve movement of large double bookshelf
Allow placement of items on built objects (fireplace, shelf etc)
Radial menus will center the cursor
Fix bug with item use buttons not appearing properly on occasion
Fix sprinklers not acting over time e.g. during sleep
Fix news UI displaying <h2>
Fix winter transition having a blurry snow effect, fix grass rendering during winter
Fix AT4 projectile explosion not networking properly
Furniture, containers, and items do not block explosion damage
Fix extended magazines for firearms displaying as two magazines
Fix anti-aliasing/screen percentage resetting on settings changes
Level design bugs
Notifications for duplicate stat gains e.g. punching, running are now coalesced into one notification
Some ID card changes
Fix bird meat starting decayed
Increase radio audible distance
Fix name of side table in investigation
Fix crash from inspecting fluid tanks
Add DLSS
Fix medical menu having negative values sometimes
Fix text having plain cursor sometimes when it shouldn’t
More from VEIN
Other announcements
All events
Community
1 Sep 2026
VEIN News: Mountain View
Hi all, and welcome to another VEIN News! We have a lot to cover in this one. First off, we've just released Hotfix 7 and 8. It includes a bunch of the fixes mentioned in this post, as well as a few more. You can check out the whole changelog on Steam here . Some of the bigger changes include networking and dedicated server fixes. It'll be our final hotfix until 0.025. We're also happy to annou…
Game update
31 Aug 2026
VEIN 0.024 Hotfix 7
Drastically reduce rubberbanding in multiplayer · Drastically improve dedicated server performance · Faster server browser · Don't show the death marker in permadeath mode · Death marker clears when you get close to it · Add some dev/debug console commands · Do not group crunchy and smooth peanut butter together · Hide UC upkeep UI when player is in a vehicle · Fixes for zombie pathing · Fix gr…
Community
15 Aug 2026
VEIN News: Stunlocks & Speedometers
Hi everyone! Welcome to another bimonthly update. We've mostly been working on visual related features, but have done a few gameplay changes here and there, as well as some changes to zombies. We're hoping to get out a final hotfix for 0.024 out in the next little while, so that'll probably be the focus for us on the gameplay side of things, but we continue to march towards 0.025's release. As…