VEIN
Playing now
1,542+243 vs. yesterday
14%of peak
All-time peak
11,042Nov 2025
Playing now
1,542+243 vs. yesterday
All-time peak
11,042Nov 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | VEIN News: Vehicle Parts Hi everyone, and welcome to the new update! The start of July was a lot of bugfixing primarily as we're trying to reduce some of the more critical bugs while also keeping on track for 0.025. For bugfixes, we fixed a bunch of physics issues and issues with misshapen prop physics. We fixed the placement angles of some weapons, fixed moving furniture resetting its scale (for example, moving larger… | — | |
| Community | VEIN News: Bows & Belltowers Hi everyone, and welcome to another news update. This has been a very eclectic two weeks, as we've released three hotfixes and continue to work on new features for 0.025. We've been super busy but we're definitely making progress. Let's get right into it. Also, if you don't already have VEIN, we've discounted 20% for the Steam Summer Sale, which is on until July 9th. Hotfix 2 We did a ton of bu… | — | |
| Community | VEIN News: Planks, Pylons, and Patches Hi everyone! It's the 15th, which means it's time for our news update. We released Hotfix 1 shortly after our last news post, and we're currently working towards Hotfix 2, which should come soon. There are quite a few fixes in it, such as correcting zombie inventories being infinitely large, fixes for some settings glitches, correcting sawmills giving way too many planks when full, a fix for fo… | — | |
| Community | VEIN News: Head Presets Welcome to the first news post since 0.024 dropped. So far the reception's been pretty good despite the bugs, which we're actively working on for the first hotfix. Hotfix 1 For the last couple weeks on the programming side, we've been doing more or less just bug-fixing in preparation for this release, and we're continuing to do so for the upcoming Hotfix 1. · We fixed a bunch of issues with stu… | — | |
| Community | VEIN News: Loon Lake Hi everyone, and welcome to our regular VEIN News update! We're very close to 0.024, so most of the work in the last couple weeks has been polish and bugfixing as we are extremely close. Every update usually has this pattern - we try to reduce as many bugs as possible closer to updates to minimize hotfixing. As usual, the contents of this post aren't in the main game branch yet and will be in f… | — | |
| Community | VEIN News: Save Systems Hi everyone! Welcome to our newly-bimonthly news post. Like we said last time, we're reducing the frequency of updates to bimonthly due to the time they take to write. We want to spend as much time as possible working on the game, but also want to balance community updates – a lot of what we do is opaque until updates come out (outside of these updates), and we've been trying to be as transpare… | — | |
| Community | VEIN Weekly: A-Frames Hi everyone, and welcome to another VEIN Weekly. It's been a relatively slow week for us as we work on more backend fixes and behind-the-scenes improvements, so this is going to be a small one. We've been adding a bunch of new art assets in preparation for the new region of the Champlain Valley. This means we have to go through art, check that it's configured properly, and fix performance probl… | — | |
| Community | VEIN Weekly: Apple Seeds & Addictions Hi everyone, and welcome to another VEIN Weekly! We have a decent amount to present this week, and we hope you enjoy it. As usual the changes in this post are not in the base game yet and will be in the next major update. We've done a bunch of work on sleep. Multiplayer and singleplayer sleep systems are now unified. You can have multiple bed spawnpoints in singleplayer now, like in multiplayer… | — | |
| Community | VEIN Weekly: Stressful Conditions Hi everyone! Welcome to another VEIN Weekly. This week, we put out Hotfix 4, fixing a variety of smaller issues. We've been working on a few new features as well. Let's get into it. In the hotfix and otherwise, we've fixed a variety of issues. We fixed a variety of fluid related problems for Hotfix 4. Using a container with a fluid source like a bathtub or sink will now prioritize using the sto… | — | |
| Community | VEIN Weekly: Knitbone Hi everyone, and welcome to another VEIN Weekly! There's a lot of behind the scenes work going on right now at the studio, but we're excited to show you a bit of what we're working on. Starting off, we released Hotfix 2 shortly after the last weekly update, followed by Hotfix 3 due to a pretty rough crash. Players were able to crash servers by driving a car, then using it as a missile to destro… | — | |
| Community | VEIN Weekly: Triage Hi everyone! Welcome to another VEIN Weekly. As of this writing we're working hard on getting Hotfix 2 out. We're back from GDC and moving full-throttle with development. All changes below are for the upcoming Hotfix 2 and on the experimental Steam beta unless otherwise specified. We've added some better crash reporting that will help us triage and fix crashes (and general bugs) easier. It's au… | — | |
| Community | VEIN Weekly: Stump Removal Hi everyone! Welcome to another VEIN Weekly. We're very busy with hotfixes thanks to the 0.023 update. We're also at GDC, so expect few updates this week and next week. 0.023 On Friday we launched 0.023. From what we can tell there weren't too many issues. On Saturday we launched hotfix 1. Dedicated servers that had third-party hosts had some problems with save directories as those hosts grant… | — | |
| Community | VEIN Weekly: 44,011 Points Hi everyone! Welcome to another VEIN Weekly. We're currently pushing forward for our 0.023 release, and have more or less stopped working on new features outside of last minute bugfixes. We're aiming to get the update out very soon. With that in mind, our weekly updates are going to be fairly small as we are mostly just working on bugfixes or performance at this point. As a reminder, all change… | — | |
| Community | VEIN Weekly: Inspections Hi everyone, and welcome to the new VEIN Weekly. This week we've mostly been working on fixes as 0.023 is right around the corner. As usual please don't consider this a change log, as these fixes and changes and updates are only on the experimental beta branch. I've done a bit more first-person animation work. I corrected old, placeholder animations from affecting head bobbing. A lot of you poi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.