VEIN 0.024 is now live on Steam.
The first major map expansion (with over 60 new locations), condition rebalancing, spawnable furniture and containers, sub-inventories and inventory management, work on addictions, buildable extension ports, plantable trees, foraging, and more are all included in this update!
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Changes:
- New major map update: Franklin County
- Increase fall damage
- Code quality improvements (blueprint -> C++)
- New music (ambient, radio) - thanks Remancer
- Couch Potato uniqueness rebalance
- Scent Volumes can now depend on environment cleanliness
- Add foraging system, new foragable plants, foraging recipes and medicines, Forager perk
- Add Copy Location to Clipboard in admin menu
- Add medium-skill .38 reload animation, thanks Ani
- Background mountains
- Fluid tanks will now prefer pulling from filled contents over the tap
- Sink fill time is proportional to the quantity already in the sink
- You can't sleep when panicked
- CreateExplosion console command
- Move all conditions into C++
- Add claustrophobia uniqueness
- Panic condition rebalance/difficulty balance
- Tired condition rebalance/difficulty balance
- Add agoraphobia uniqueness
- Stress condition rebalance/difficulty balance
- New golf-related items and weapons
- Many different asset placeholder replacements and texture upgrades, thanks Mood
- Pseudostacking/items are visually stacked in the inventory UI
- Unify singleplayer and multiplayer sleeping; can advance time in multiplayer if everyone sleeps at the same time on a locally hosted server
- Singleplayer beds/respawn points do not have a cooldown timer
- You can have nightmares from sleeping, causing stress and panic
- Add dreams
- Thirst condition rebalance/difficulty
- Antibiotics treat bacterial infections
- Add sawmill workbench
- Stimulated condition rebalance/difficulty
- Well Fed condition rebalance
- Add radio volume slider in settings menu for radio music
- HP readout in medical menu
- Selected item UI adjustments
- Poisoned condition rebalance
- Add anti-anxiety pills, caffeine pills, sleep gummies
- Add Retain Items On Death setting
- Add apple seeds, plantable trees, perennial plants
- Don't show zero-effect conditions in the medical menu
- Suture item grants medical XP on use
- Add the ability to gut fish
- Admins can now see all players on the map
- Add meth addiction
- Add uniquenesses to start addicted to stuff
- Add thumbnails to spawn regions in character creation
- Add unique post processing for weather
- Fish satisfies hunger relative to its weight
- Variant parcel meshes
- Add item container items. You can add items into backpacks, bags etc. by dragging and dropping items onto them.
- Furniture and containers spawnable from admin menu
- Bandages will get dirty over time and require replacement
- Add the ability to hide nameplates from dropped items
- Different sterilizers sterilize wounds to different degrees, e.g. ethanol is a worse quality sterilizer than rubbing alcohol
- The infection of cut wounds has a percentage severity
- Add extension port build objects (like an extension cable but for any resource)
- Add vein.Appearance.HideStrength setting
- Respirators block smells
- Screws now dismantle into one metal scrap
- Add Save ID to admin menu for debugging
- New vehicle sounds, vehicle sounds are muffled inside vehicles
- Preliminary bot characters
- Slightly improved vehicle networking
- Add Ignore Construction Restrictions setting
- Add Sleep Advances Time setting
- Move some settings to new Construction settings category
- Improve persistent corpse performance, networking
- You now keep bandages that you remove
- Add Energy Crash condition for after caffeine wears off
- Exerted condition rebalancing
- Lifetime stat performance improvements
- New save game system, thanks Cyn; your saves will automatically back up in the save directory just-in-case
- Add RemoveUniqueness cheat
- Add Chinese (simplified), Spanish (LatAm), French, Turkish translations
- Add Foliage Pop-In Scale setting
- De-hardcode radio stations; new radio music, thanks Remancer
- Add message to inventory screen if you have a search query that filters all items out
- Make chat window blurrier when displaying chat commands
- Street signs no longer block the third person camera
- Keys only dismantle into one scrap now
- Improve tree networking
- Reduce default clear-day fog amount
- Add vein.ItemActorSpawner.MinPlayerCloseness, vein.ItemActorSpawner.MaxPlayerCloseness
Fixes:
- Damage type fixes, fix damage forces not appearing on multiplayer clients
- Fix some food item heat changes on stoves swinging wildly out of range at low FPS
- Fix some tooltip and context menu (right click menu) bugs
- Fix pump shotgun check ammo animation lasting forever
- Fix not being able to punch people sitting in chairs
- Fix addictions not working at all :~)
- Fix chat filters not working correctly
- Fix incorrect model viewer rotations
- Fix objects (thrown cans, e.g.) not making noise to zombies
- Fix respirator thumbnail
- Fix bathroom stall doors all opening at the same time
- Fix flat tarps being unmovable
- Fix rain indoors at weather station
- Fix some overlapping fire alarms
- Fix go-kart gas tank location
- Fix collision on some buildings
- Fix item uses not refreshing in multiplayer on inventory change
- Corrected keybind icons displaying code text for nonstandard binds
- Fix crashes not being written to logs
- Fix being killed a lot from hitching vehicles in multiplayer
- Fix EBS not showing on TVs
- Fix Cyrillic titles not rendering
- Fix Werrenrath siding material in winter
- Fix firearm attachments highlighting firearms they can't be attached to when dragging
- Prevent infinite loop on tutorial if you manage to fill up your inventory
- Correct loading screen tip - "recently acquired" was reduced from 30 minutes to 5 minutes
- Fix some sleep positions for some cots/beds
- Fix radio messages vanishing when in a different chat tab
- Fix pet brush, pet leash descriptions and names
- Fix being able to open the map from a turned off phone
- Fix firehose glass material
- Fix some furniture not attaching to vehicles properly
- Fix bar soap smelling bad
- Fix mattress character sleep position as well as some other beds
- Fix inconsistent visual for worn book item
- Fix pharmacy cabinet door opening the wrong way
- Fix chat command prompt staying up when chat box is manually closed
- Fix bad wall physics in pizzeria
- Fix crash with fluid tanks
- Fix meat slicer not being marked placeholder
- Fix slider values in settings menu being incorrect
- Fix riot helmet label being way above it
- Fix fishing bait not being consumed
- Fix a bunch of improperly networked furniture
- Fix built stuff and small props (tent e.g.) not blocking rain
- Fix difficulty presets not setting start time selector properly
- Fix some items being stuck inside building walls when placed on walls
- Fix portable toilets not smelling like waste
- Fix performance for visuals for many things on the map
- Fix not being able to wear a shirt and winter jacket at the same time
- Item thumbnail fixes
- Fix some placeholder item art not being marked as placeholder
- Fix discarding settings sometimes not working properly
- Fix crash, exploit when merging item stacks
- Fix military cot collision underneath the bed
- Fix some lighting issues underground (e.g. basements)
- Fix fluorescent light hum sound popping
- More accurate collision for water tower
- Fix nature sounds not being attenuated indoors for some river/pond/lake sounds
- Fix Saranac courtroom chairs having really weird seat positions
- Corrected train speed readout
- Fix not being able to place things in certain dome warehouses
- Some minor controller fixes
- Typoes
- Performance fixes
- Crash fixes
Known priority bugs, to be fixed in hotfix:
- Things placed on vehicles will sometimes detach if you go away and come back
- Vehicles spawned from the admin menu may vanish if you go away in multiplayer