Vampire Syndicate: Gangs of MoonFall
Playing now
3+1 vs. yesterday
14%of peak
All-time peak
21Jul 2026
Playing now
3+1 vs. yesterday
All-time peak
21Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix 0.3.42 Hi! This hotfix should fix the issue with entering MENAGERIE. Please let me know if you encounter further issues. | — | |
| Game update | Small content update 0.3.41 Hi everyone and happy Sunday! New content: · Progression skill trees rebalanced, class trees expanded slightly, added sounds and other various improvements. · Level cap increased to 10. · Cannibal VARA can now reset the skilltrees for the entire party for 2,000 creds. This is somewhat experimental, please let me know if bugs appear. · VARAM has new scenes with a female player. Bug fixes: · Ques… | 24641832 | |
| Game update | Minor Patch 0.3.40 Hi everyone, this is a small patch that adds the following: Bug fixes: · Disabled inputs in the Imperial Administration should be fixed after a map reload. · The broken quest trigger after the memories sequence should be fixed, for existing saved games just attempt to leave and that should trigger the right dialogue. · Party summoning after finishing Iolanthe's task had a bug for leaving via th… | 24525878 | |
| Game update | Minor Patch 0.3.39 Hi everyone, just a small patch that fixes Frankie's dialogue in the player apartment, and a progression bug. | — | |
| In-game event | July Content Update 0.3.38 now live! Hi everyone! The first of the monthly content updates is now live. New content added: Story content and major mechanics: · Travelers Mandate scenes after returning to the apartment · Delivering to Iolanthe, meeting the other three familiars, and their quests · A randomized, repeatable, but currently very basic contract system in the overworld New areas: · Imperial Administration - The headquart… | 24486243 | |
| Community | Preview for the end of July update Hi everyone, Below are a bunch of hopefully evocative screenshots for the content that will be added at the end of July. One of the major concerns during the Early Access launch was the current length of the game, especially story content, so this will be the main thing I'll be addressing for the upcoming update. In preparing for the launch, I expected that 5-7 hours would be a good length, as… | — | |
| Game update | Hotfix 0.3.36 Fixed an issue where the autosave can activate before inventory loaded, causing it to remove inventory items upon load. New autosaves should no longer have this issue. Please let me know if any other problems show up. | — | |
| Game update | Minor Content Update Naika 0.3.35 released Hi everyone, A minor content update has been released to provide some quality of life improvements to the game, including: · Autosave added to the game and can be toggled on or off. · First person camera smoothing (floatyness) can be togged off, or between minor, medium and major modes. You will have to re-enter a map for changes to take effect. · Quicksaves will now appear titled as “Quicksave… | 24098153 | |
| Community | First Week of Early Access Finished! Hi everyone! We have closed out the first week of the Early Access launch and I think it has been very successful. I only have two testing desktops, so one of my biggest worries was running into difficult-to-solve technical issues on a wider range of setups. Thankfully, not too many of these popped up. I also really appreciate everyone who chimed in with bugs and suggestions. Fortunately, many… | — | |
| Game update | New Patch: Naika 0.3.34 Hi everyone, a new patch is here. Please let me know in the comments if the patch resets your settings (graphical or otherwise), it’s not supposed to. I will also be adding some new content in minor ways as I go through bug fixes and other adjustments. Thank you! New content · The only mandatory fight in the game is no longer mandatory and can be avoided by sneaking or talking your way out of i… | 23977206 | |
| Game update | Patch Naika 0.3.33 Hi everyone, the first patch of the game is here! FWIW I actually expected way more bugs, but the progression bugs are fairly critical and I expect to fully rework them rather than keep working with a flawed system. Bugs fixed Progression menu: Unlocked all nodes to counter the node locking bug. Loading a saved game to duplicate skill points exploit removed. Preparing for revamp of the progress… | 23942485 | |
| Community | 3-Month Post-launch Roadmap Hi everyone! The launch went great! Players found a lot of bugs that I’ll be patching soon, and I'll be implementing some quality-of-life additions, combat balancing and other suggestions. Especially for the progression skill trees. Look for that to come out soon and to continue on a rolling basis as needed. In the meantime here is my plan for the next three months in terms of content updates.… | — | |
| Community | Early Access is released! It’s here!!! Please leave bug reports, suggestions and questions in the Steam forums. I will try to address any as soon as possible. Expect a roadmap to appear soon. Beta testers: If you played the early Beta, you will notice a lot has changed! If you played the Beta during the last few days, the game will have been close to an EA state already, as I have been pushing rolling updates. | — | |
| Community | Launching Tomorrow Hi everyone! This is just a personal message from me, the dev, on the eve of the Early Access launch on the 25th. This is an exciting time for me and I intend to spend the next few days essentially glued to my computer, handling questions, suggestions and patching. The thing about being a solodev is that I’m also the only customer service. I don’t mind it, I like interacting with my community.… | — | |
| Community | 85,000 Wishlists Reached! Hi everyone! Wow, that was fast. On the launch date announcement, I set a goal to reach 80k Steam wishlists before the Early Access launch. We’ve already blown past that number. Vampire Syndicate is currently gaining thousands of wishlists per day. The algorithm has smiled on us. This is important because a healthy launch means a bigger budget for the game, which means stability, greater polish… | — | |
| Community | Early Access launch pricing Hi everyone, Throughout my gamedev career I have tried to keep my games affordable, as my goal was to share this world with others. Towards that end, I have a habit of perhaps underpricing my games. I’m pleased to say I will be doing it again. The initial Early Access price will be decreasing from the planned 35 USD to 20 USD , with a small launch discount. This price is expected to rise throug… | — | |
| Community | Release Date Hi everyone! The time is here. We are flying into the eye of the storm. I am launching the Early Access of Vampire Syndicate directly into the Steam summer sale on June 25th. My confidence in Vampire Syndicate is very high. Even in this Early Access state, I believe it offers something genuinely special and unlike anything else currently available. My dream has been to create a deep, sprawling… | — | |
| Community | Beta keys available for Steam and launch window Hi everyone! I'm pleased to announce that beta keys are now available on Steam, although following platform rules these are limited to Kickstarter backers only. I should have already sent Kickstarter backers a message regarding how to get a key, please message me if you did not get this. Additionally, I would like to clarify regarding the Early Access launch window. I’ve said previously that in… | — | |
| Community | Full steam ahead! Hi everyone, Thank you so much for your Beta feedback! I am very pleased to report that most of the issues seem to be easily fixable bugs, rather than more foundational issues like performance. This is the best case scenario for the Beta test. I am now moving full steam ahead towards Early Access. This means polishing and adding content that was missing from the Beta, including additional items… | — | |
| Community | Beta download links sent out to backers! Hi everyone! Download links have been sent out to all backers who pledged 35 USD or higher. Please message me on Kickstarter or Patreon if you did not recieve one. Some quick notes: In my experience, the Mega download platform may have issues with chrome, so try using other browsers if needed. The game is currently optimized for 16:9 displays. Other aspect ratios are not fully supported and wil… | — | |
| Community | Beta delayed by 3 days Hi everyone, Just a quick note that the Beta is getting delayed by 3 days, to May 3rd. I want to do a final bug sweep, as there are a lot of interactions. Additionally, I misunderstood how releasing a Beta through Steam would work, so a Steam version is delayed until further notice. Thank you for you patience. In the meantime, here's some more introductions from characters in the Beta, includin… | — | |
| Community | More details about the upcoming Beta Hi everyone! The Beta is on track to release at the end of this month so I thought it would be a good idea to lay out what to expect. The Beta will take place in the starting city district (St. Revel) and include several locations to visit, including the first city hub: a rundown, gang-controlled and insular neighborhood called Boxtown. Included is the introductory quest chain, which will bring… | — | |
| Community | Beta teaser video | — | |
| Community | Teaser video coming soon Hi everyone! Here's some random pictures that I took. I'm too busy for a full video, but expect a short teaser soonish. Sometimes I load up a scene just so I can walk around and get chills. It's hard to describe what it feels like to materialize stuff that once only existed in my brain. Excited to share it with you. | — | |
| Community | Beta set for April 30th Hi everyone! I have set a date for the Beta to start on April 30th. I originally was aiming for the end of March but I would like the extra month not to have to rush on things. There is still a lot of content to be added and bugs to be fixed. Once again, all crowdfunders will get access to the Beta, including everyone who pledged at the level of receiving a copy of the game (35 USD) on Kickstar… | — | |
| Community | Video Tutorial for Combat Hi everyone, I decided to make a video tutorial for combat ahead of the Beta. It's pretty familiar stuff. | — | |
| Community | Starting party companions reveal Hi everyone! I know I’ve neglected to talk about the characters of Vampire Syndicate, which is a cardinal sin seeing how this is a narrative-driven RPG. This delay is due to a mix of learning the engine, the impact that has on my models, and some visual redesigns. And maybe I like the mystery too. But it’s mostly a grueling process of smashing several barely compatible software processes togeth… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.