Hi everyone!
I know I’ve neglected to talk about the characters of Vampire Syndicate, which is a cardinal sin seeing how this is a narrative-driven RPG. This delay is due to a mix of learning the engine, the impact that has on my models, and some visual redesigns.
And maybe I like the mystery too.
But it’s mostly a grueling process of smashing several barely compatible software processes together. Yes, like many of my comrades in this field, I have learned some Blender. No, I’m not good at it at all.
I am pleased to say that all obstacles have been surmounted and that the only impact on character design is what is right and proper: that characters should fit their personality and background.
To this end, the initial party that you get in Vampire Syndicate is for the most part inexperienced, young street mercs. They are still wet behind the ears, and completely unprepared for the realities of the city’s dark underbelly. Try not to get them killed.
Frankie
Frankie probably got the heaviest redesign (don’t worry, his original design will be repurposed). He’s the righthand man in your small crew, the guy who talks to the brokers, researches the job, and makes sure you get paid. Frankie is a former Stormbreaker security contractor, but he’s disillusioned with corporate violence. Now he sees a better bet, you.
Proxy
Don’t let her neurotic obsession with cleanliness fool you, Proxy is from the gutter. Poverty instilled in her three things: resentment, hunger, and the ambition to claw her way to the top. Her original plan was to use her cleverness to land a job as a programmer with one of the city’s top megacorps, but the AI proxies that she took her name from ended that dream. Now she drives an EMS cart to earn the creds, and moonlights with you.