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Vampire Syndicate: Gangs of MoonFallEventsLaunching Tomorrow
Community

Launching Tomorrow

Vampire Syndicate: Gangs of MoonFall · published 24 Jun 2026, 20:21 UTC

All eventsPlayers around this dateRead on Steam

Hi everyone!

This is just a personal message from me, the dev, on the eve of the Early Access launch on the 25th. This is an exciting time for me and I intend to spend the next few days essentially glued to my computer, handling questions, suggestions and patching. The thing about being a solodev is that I’m also the only customer service. I don’t mind it, I like interacting with my community.

Speaking of which, I would like to thank many of my fans, who have not only supported me through multiple kickstarters and years, but have also evangelized heavily for this game. Which given its adult content, can sometimes be awkward to recommend :D.

We just recently passed 115k wishlists, which while being far away from AAA products and the most viral memegames, is pretty solidly top tier for a solodev adult cRPG. For a game mostly without marketing and game journo coverage, this is a tremendous grassroots success.

I think this is the about eighth time I’m pressing that scary “launch game” button. Which by the way, as many of you know, it gets a bit hectic during the Summer Sale, so don’t be too surprised if the buy button doesn’t pop up right away. It has been a long and challenging journey, and there’s still plenty more to do. Much more. 

I said at the outset of development that this is my attempt at my dream game. By that I meant it will be the culmination of my years of solodev experience, coupled with my best effort to realize the design philosophy, narrative and setting that’s been in my head for so long… and of course the borderline ludicrous technical scope for one person who isn’t a programmer. 

Being on the cusp of sharing that with the world is both terrifying and exhilarating.

What the Early Access represents is a foundation. Those of you returning from Memoirs may remember the monthly content updates. I intend to do the same for Vampire Syndicate, with one major content update per month until the game reaches 1.0. Hopefully I have built a reputation of transparency and good communication, which I will try to keep for development here as well. Expect a roadmap to come shortly after launch.

I really hope you enjoy it. I really hope the reaction is a resounding “I want more.”

Okay, that’s it for now. You can find me on my Discord:

https://discord.gg/EZxVz7JNzV

or around the Steam forums. I’ll see you at launch!

-ManlyMouseDan

More from Vampire Syndicate: Gangs of MoonFall

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Game update1 Sep 2026Hotfix 0.3.45Hi everyone! A sequence-breaking bug in Iolanthe's dialogue tree has been fixed. Her conversations should work normally again.In-game event31 Aug 2026August Content Update 0.3.44 now live!Hi everyone, the August content update has now been released on Steam. It adds story and worldbuilding content to the game as well as finally introducing the vampires into the open, at least for the player. Going off where the July update left off, once you complete Ha-Yora and Ulyosha’s tasks, as well as informing Azedah that her contract is being worked on, you can return to Iolanthe to conti…Game update19 Aug 2026Small content update 0.3.43Hi everyone! This is a small content update to add some of the following content/features: · Perspective persistence: Going between non-overworld maps will keep your current perspectives (first person/third person) · Run toggle · Cheat console button can be remapped · There is now a text tutorial, and different skybox for the tutorial room · Larger overworld icons · Entering the overworld now a…