Idle Spiral
Playing now
289−34 vs. yesterday
13%of peak
All-time peak
2,192Jun 2022
Playing now
289−34 vs. yesterday
All-time peak
2,192Jun 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v3.0.35 - Added a DLC tab to the Store with clearer Q.E.D. Pack ownership status and actions. Saved unlock and selection states are preserved while Steam is unavailable. - Separated Daily Bonus and Daily Spiral into dedicated tabs, making remaining spins, reset time, and rewards easier to check. - Daily Pack owners now receive five spins per day and 1.5x Spiral Point rewards from Daily Spiral. Players… | — | |
| In-game event | Idle Spiral - Full Release Idle Spiral — Full Release, and What Comes Next Thank you for waiting. It took longer than we said it would. Idle Spiral is now fully released, and it arrives together with the largest piece of content we have built so far: Hanoi. Maintenance continues Smaller updates keep coming, and the focus will be the UI. Long sessions deserve an interface that stays out of the way, and there is still work… | — | |
| Game update | v3.0.22 - Fixed severe whole-game and Hanoi slowdowns affecting advanced saves. - Fixed excessive recurrence multiplier calculations that ignored the configured currency update interval. - Optimized Hanoi chain attacks without changing their timing, damage, or rewards. - Removed the background 5 FPS limit that could remain active after Alt+Tab, minimizing, or using the Steam Overlay. - Reduced repeated… | — | |
| Game update | v3.0.18 \ · Auto Loot at Cap now saves — it used to reset on every launch · Equations no longer show "0 s" before their first level. Timers now show bigger numbers — that's the correct value, not a nerf · Esc / (X) in the Hanoi screen no longer retreats. Only Stop and Back do · Frenzy no longer needs two enemies per level with Nuke x10K · "Spiral graphics: OFF" no longer turns itself back on via the Ba… | — | |
| Game update | Renewal of Spiral Design Main Spiral · The default spiral has been experimentally migrated from the legacy rendering system to a new rendering method. · Only the default spiral uses the new renderer in this update. Please report any visual glitches, performance issues, or other unexpected behavior. · If you encounter a problem, you can switch back to the legacy renderer in Settings. · This new rendering system will ser… | — | |
| Game update | v3.0.11 \ · Removed the unintended legacy hard cap on Battle Attack Speed. The former cap value now remains only as the Scavenger Mode unlock threshold. · Extremely large attack counts are now retained and processed in bounded batches instead of being discarded. · Fixed Nuke and Scavenger calculations that could impose an artificial minimum Time to Attack based on the former cap. · Improved consistency… | — | |
| Game update | v3.0.7.41 Fix Point Preview - Fix Point has been rebuilt around a new four-stage convergence battle. - Farm Another Spiral to gain Residual Damage, which helps you progress through Fix Point’s convergence phases. - Each phase must be completed before the next part of Fix Point’s HP can be damaged. - Fix Point now uses your normal Battle Spiral stats instead of inheriting Another Spiral’s special bonuses.… | — | |
| Game update | v3.0.7.38 Fixed Formula Fragment rewards being lost at extremely large lifetime totals. · Auto Loot now continues working after closing the Battle screen. · Fixed Start Fresh / Hard Reset being unavailable from Data Recovery. · Expanded safe migration support for verified PC v2.2/v2.3 and compatible partially migrated saves. · Fixed some Mileage rewards remaining pending during account sync. · Corrected… | — | |
| Game update | v3.0.7 - Fixed the main spiral not rendering at all on late-game saves. Its coordinates overflowed once your distance passed what a double can hold, so nothing was drawn while the game kept simulating normally. - Fixed "Infinity" being drawn across the middle of the screen. The X axis scale labels overflowed past 10^308. - Fixed the view starting wildly zoomed out. The spiral scale began each session… | — | |
| Game update | v3.0.6 Fixed being trapped in the Settings screen when save protection was active. · Fixed every spiral disappearing and never coming back after moving between screens. · Fixed the Milestone button on Battle, Spiral Equation and Design. · VIEW DLC no longer adds the DLC to your Steam cart. · Hanoi chain upgrades no longer carry their timing across boss switches, so starting a · harder boss no longer c… | — | |
| Game update | v3.0.5 Fixed critical PC beta save issues that could prevent saves and backups from being verified or updated. · Added strict, non-destructive recovery for legacy Windows saves and historical PC beta saves. · Improved the backup, import, and restore UI. Recovery remains available even when normal save writes are safely blocked. · Fixed keyboard shortcuts activating while typing in Feedback and other t… | — | |
| Major update | Idle Spiral Major Update: Public Beta Now Available Hello everyone, We are opening an opt-in public beta for the next major version of Idle Spiral. This update rebuilds significant parts of the game's internal infrastructure, including save data, account systems, UI, localization, and the shared PC and mobile foundation. Because of the scale of these changes, we want to test the update with volunteers before moving it to the default branch. Your… | — | |
| Game update | [v2.7.7] - Removed the "Offline Bonus +1%" upgrade from the Shop. Instead, added new upgrades for "Mega Crit" and "Loot Chance" to the Shop | — | |
| Game update | v2.7.7.1 - Increased the cost of M-crit and LPM upgrades in the shop from 1K to 100K | 16922025 | |
| Game update | [v2.8.6] - Fix the Auto Loot not processing when the canvas is closed. | 16591797 | |
| Game update | [v2.7.4] - Completely revamped the Achievement UI. - Added an "All Add" button to the Z-Reactor. - Changed so that MoF works while some challenges - Fixed the overflow of enemy special texts - Fixed the bug where the description of logarithm challenge is not shown - Fixed the issue where loot rewards were not updating when switching enemies. - Added "Parameter Gain from Loot" to Effect Gain. - Fixed the… | 16351611 | |
| Game update | [v2.7.3] Patch Notes - Fixed an issue where the level of Pythagoras in Theory only increased by 1000 per second while using Memory of Formula. - The effects of Water Spiral have been significantly changed as follows: The automation of Line Number, which was previously a passive effect, is now a default feature. Two new passive effects have been added as replacements: 1. Attack Speed increases based on t… | 15944434 | |
| Game update | v2.7.2 - Removed the test Reset button that was incorrectly placed in the Challenges. - Fixed an issue where r, p, and z were not affected by the offline boost. | 14736905 | |
| Game update | [v2.7.1] - Fixed an issue where the Window Glass was not displayed in the Battle Spiral. - Resolved a problem where the description text for the Window Glass was appearing as blank. | 14730191 | |
| Major update | v2.7.0 - Added a new enemy: Another Spiral. - Unlocked the reward for the final Theory. - Added 3 Spiral Equations. - Added several Battle Upgrades. - Removed all existing Offline Bonuses and introduced Memory of Formula. More details will be provided later. - Added the Frenzy Challenge. - Added the Logarithmic Challenge. - Introduced Mega Critical. - Introduced Logarithmic Combo. - Added a new QoL Th… | — | |
| Game update | [Current Development] We sincerely apologize for the delay in our upcoming update. We would like to share the progress of the next update's content with you. The main focus of the next update will be the modification of offline bonuses. All existing offline bonuses are scheduled to be removed. Instead, players will be able to use a currency called "Memory of Formula" to drastically increase the game speed. Additiona… | — | |
| Game update | [v2.6.9] * Fixed a bug where the Attack Progress would not reset when switching enemies, causing an Exploitation. * Resolved an issue where the cost of Theory Upgrades would become 0. * Fixed a bug that caused the Battle to restart within the same frame when the set values for Nuke and Auto Start were the same. * Addressed a problem where some parts of the text were appearing in white color. | 13827606 | |
| Game update | [v2.6.8] We've been working on improvements to the Battle UI. The main changes in this update are: * Nuke, Scavenger, and Auto Start can now be operated simultaneously without toggling between them. * Selecting Loots has been made easier. * A button to change Font has been added. * Other minor adjustments and tweaks have been implemented. | 13783746 | |
| Game update | [v2.6.6] - Fixed an issue where, during Auto Theory, upgrades would always reference and level up based on the cost of one level. - Fixed an issue where Theories would incorrectly increase by 100 levels despite insufficient funds. - Corrected a problem where a loop in Theory Automation would persist after loading the game. - Fixed a bug where Steam Achievements related to the letters r and z could not b… | 13516440 | |
| Game update | [v2.6.5] - Fixed an issue where the Auto Upgrade feature in Theory only consumed the cost for one level. - Fixed an issue where the cost was not updating in the Auto Upgrade feature in Theory. | 13460134 | |
| Game update | [v2.6.4] We have identified an issue where Δr is not being updated correctly after Prestige. This is likely due to the recursive formula calculations not being updated. Therefore, we have temporarily changed the system to update the results of the recursive formula calculations every frame. We would appreciate it if you could let us know whether this change improves the situation. | 13449876 | |
| Game update | [v2.6.3] Fixed an issue where the Currency Update Per Tick would become 0 upon the first launch of the game. | 13448441 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.