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Idle Spiral›Events›v3.0.11
Game update

v3.0.11

Idle Spiral · published 12 Aug 2026, 11:17 UTC

All eventsPlayers around this dateRead on Steam

[v3.0.11]

  • Removed the unintended legacy hard cap on Battle Attack Speed. The former cap value now remains only as the Scavenger Mode unlock threshold.

    • Extremely large attack counts are now retained and processed in bounded batches instead of being discarded.

    • Fixed Nuke and Scavenger calculations that could impose an artificial minimum Time to Attack based on the former cap.

    • Improved consistency for batched damage, defeats, rewards, difficulty, Nuke credit, Loot, Milestones, Battle Spiral

    Points, Combo, and Logarithm Challenge progress.

    • Updated supported offline battles to use the same high-volume progression rules.

    • Fixed extremely small Time to Attack values and other extreme numbers displaying as 0 or Infinity in some views.

    • Fixed Battle Reward Multiplier and difficulty bonuses not applying to normal reward tiles in Another Spiral and FixPoint.

    • Another Spiral's Convergence reward and FixPoint's Hanoi progress remain fixed-value rewards and are intentionally

    unaffected by these multipliers.

    • Fixed Secret Exchange MAX displaying the previous numeric limit instead of the Formula Fragment amount that would

    actually be spent.

    • Secret Exchange cost previews now match x1, x10, x25, MAX, and custom purchases.

    • Anonymous feedback reports can now include save attachments.

At exceptionally high Attack Speed, a large batch may take multiple game ticks to complete so that per-frame work remains bounded. Earned attacks remain pending while processing.

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