Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Idle Spiral›Events›v3.0.7.38
Game update

v3.0.7.38

Idle Spiral · published 32 days ago

All eventsPlayers around this dateRead on Steam
  • Fixed Formula Fragment rewards being lost at extremely large lifetime totals.

    • Auto Loot now continues working after closing the Battle screen.

    • Fixed Start Fresh / Hard Reset being unavailable from Data Recovery.

    • Expanded safe migration support for verified PC v2.2/v2.3 and compatible partially migrated saves.

    • Fixed some Mileage rewards remaining pending during account sync.

    • Corrected independent unlock states for Auto P and Auto Omega Prestige.

    • Battle damage popups now display actual HP lost after DEF and challenge modifiers.

    • Fixed Engineering notation flickering between equivalent values such as 1000e12 and 1e15.

    • Fixed intermittent graph marker errors during resets and scene transitions.

    • Reduced unnecessary rendering work while milestone panels are open.

More from Idle Spiral

Other announcements

All events
Idle SpiralGame update6 Sep 2026v3.0.45- Improved main spiral rendering performance. The spiral recalculated its screen mapping once for every point on the curve; it now does this once per frame. Sessions with many visible curves should be noticeably smoother. - The game now runs at a reduced frame rate while in the background, and returns to your chosen rate as soon as the window is focused again. The frame rate is checked continuo…Idle SpiralGame update5 Sep 2026v3.0.43- Moved SAVE & QUIT to a fixed position at the bottom of Settings. A confirmation now appears before quitting without saving. - Improved recovery for some older PC saves by using a valid automatic save when legacy local data is incomplete. - Fixed the z-based Δr bonus decreasing after spending z on upgrades. - Fixed n, u, v, m, α, and β upgrade effects sometimes updating one purchase late. - Fi…Idle SpiralGame update30 Aug 2026v3.0.35Added a DLC tab to the Store with clearer Q.E.D. Pack ownership status and actions. Saved unlock and selection states are preserved while Steam is unavailable. · Separated Daily Bonus and Daily Spiral into dedicated tabs, making remaining spins, reset time, and rewards easier to check. · Daily Pack owners now receive five spins per day and 1.5x Spiral Point rewards from Daily Spiral. Players wi…