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Idle Spiral›Events›v3.0.7.41
Game update

v3.0.7.41

Idle Spiral · published 31 days ago

All eventsPlayers around this dateRead on Steam

Fix Point Preview

- Fix Point has been rebuilt around a new four-stage convergence battle.

- Farm Another Spiral to gain Residual Damage, which helps you progress through Fix Point’s convergence phases.

- Each phase must be completed before the next part of Fix Point’s HP can be damaged.

- Fix Point now uses your normal Battle Spiral stats instead of inheriting Another Spiral’s special bonuses.

- Fix Point progress is now displayed more clearly and can continue during offline time.

- Fix Point now has fixed rewards, including Hanoi DPS and several Battle Spiral stats.

- Clearing Fix Point for the first time unlocks the new Banach Fixed-Point Equation.

Hanoi

- Fix Point rewards can now permanently increase your Hanoi DPS.

- The Banach Equation increases Hanoi DPS by x2 per level, up to x16.

- Rebalanced Tornado Prestige scaling and Hanoi upgrades to use diminishing returns at extremely high levels.

- Hanoi upgrades and units now have long-term level limits.

- Analysis and Topology have been redesigned as major long-term progression goals.

- Their difficulty and Core rewards are now balanced separately.

- Improved several Hanoi damage and reward calculations.

Battle Spiral

- Another Spiral now always rewards Residual Damage instead of using a random reward table.

- Removed irrelevant Reroll, Rarity, and Scavenger controls from Another Spiral and Fix Point.

- Improved the display of Residual Damage, Hanoi DPS, and other very small reward values.

- Fixed several Nuke Mode reward, difficulty, and progression inconsistencies.

- Improved offline Battle rewards and progression.

- Fixed extreme Attack Speed values bypassing some Battle modifiers.

- Improved Battle and reward consistency between PC and mobile.

Fix Point Is Still a Preview

Fix Point is still highly experimental, and several parts are intentionally placeholder. Its mechanics, pacing, rewards,

UI, visual presentation, and balance may all change during the beta.

We would especially like to hear your ideas about the convergence mechanic, the Residual progression loop, Fix Point’s

rewards, and how it should connect to Hanoi. Please send us both positive and negative feedback through the in-game

Feedback button.

More from Idle Spiral

Other announcements

All events
Idle SpiralGame update6 Sep 2026v3.0.45- Improved main spiral rendering performance. The spiral recalculated its screen mapping once for every point on the curve; it now does this once per frame. Sessions with many visible curves should be noticeably smoother. - The game now runs at a reduced frame rate while in the background, and returns to your chosen rate as soon as the window is focused again. The frame rate is checked continuo…Idle SpiralGame update5 Sep 2026v3.0.43- Moved SAVE & QUIT to a fixed position at the bottom of Settings. A confirmation now appears before quitting without saving. - Improved recovery for some older PC saves by using a valid automatic save when legacy local data is incomplete. - Fixed the z-based Δr bonus decreasing after spending z on upgrades. - Fixed n, u, v, m, α, and β upgrade effects sometimes updating one purchase late. - Fi…Idle SpiralGame update30 Aug 2026v3.0.35Added a DLC tab to the Store with clearer Q.E.D. Pack ownership status and actions. Saved unlock and selection states are preserved while Steam is unavailable. · Separated Daily Bonus and Daily Spiral into dedicated tabs, making remaining spins, reset time, and rewards easier to check. · Daily Pack owners now receive five spins per day and 1.5x Spiral Point rewards from Daily Spiral. Players wi…