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Idle Spiral›Events›[v2.6.9]
Game update

[v2.6.9]

Idle Spiral · published 2 years ago · build 13827606

All eventsPlayers around this dateRead on Steam

* Fixed a bug where the Attack Progress would not reset when switching enemies, causing an Exploitation.
* Resolved an issue where the cost of Theory Upgrades would become 0.
* Fixed a bug that caused the Battle to restart within the same frame when the set values for Nuke and Auto Start were the same.
* Addressed a problem where some parts of the text were appearing in white color.

More from Idle Spiral

Other announcements

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Idle SpiralGame update6 Sep 2026v3.0.45- Improved main spiral rendering performance. The spiral recalculated its screen mapping once for every point on the curve; it now does this once per frame. Sessions with many visible curves should be noticeably smoother. - The game now runs at a reduced frame rate while in the background, and returns to your chosen rate as soon as the window is focused again. The frame rate is checked continuo…Idle SpiralGame update5 Sep 2026v3.0.43- Moved SAVE & QUIT to a fixed position at the bottom of Settings. A confirmation now appears before quitting without saving. - Improved recovery for some older PC saves by using a valid automatic save when legacy local data is incomplete. - Fixed the z-based Δr bonus decreasing after spending z on upgrades. - Fixed n, u, v, m, α, and β upgrade effects sometimes updating one purchase late. - Fi…Idle SpiralGame update30 Aug 2026v3.0.35Added a DLC tab to the Store with clearer Q.E.D. Pack ownership status and actions. Saved unlock and selection states are preserved while Steam is unavailable. · Separated Daily Bonus and Daily Spiral into dedicated tabs, making remaining spins, reset time, and rewards easier to check. · Daily Pack owners now receive five spins per day and 1.5x Spiral Point rewards from Daily Spiral. Players wi…