Those Who Rule
Last seen
23Sampled 27 minutes ago · not a live figure
—of peak
All-time peak
203Feb 2025
Last seen
23Sampled 27 minutes ago · not a live figure
All-time peak
203Feb 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch (v1.4.1): Retry Battle Button The long awaited, most requested feature, has finally arrived: The Retry Battle Button . No longer will you need to rage spam ENTER to skip dialogue after losing one of your units to that stray archer you forgot to account for when throwing your Marcus into the fray. Changelog · QoL : "Retry Battle" button. · Fix : Fixed an issue with chapter 6 not being able to continue if Slyker dies but you… | 19706997 | |
| In-game event | Patch (v1.4.0): Mod Support Hey everyone! For those of you who remember the roadmap I posted a while back, I'm excited to announce the delivery of the final entry: Mod Support . Here is what is currently being exposed to mod with this patch: · Player Unit Base Stats. · Player Unit Growth Rates. · Player Unit Base, Advanced, and Exalted classes. · Player unit equipment. · Player unit starting chapter. · Storage and Denari.… | 19319097 | |
| In-game event | Patch (v1.3.2): Balancing Patch, Fixes Hey everyone! I've been taking notes over the past months of your feedback, particularly what classes/items have felt under-powered, and wanted to do a patch to stabilize some power levels between the under-used characters, classes, and items. Changelist · Balance : Fury (Kaelith) - If this unit is hit, gain 2->3 ATK, 2>3 SPD, and 1>2 MOV until the end of your next turn. · Balance : Iron Maiden… | 19012118 | |
| Game update | Patch (v1.3.1): Small fixes, Brutal Mode Winners! Hey everyone! I'm excited to announce we have our first 3 players who have conquered the challenge of Brutal mode! First Brutal Mode Completionists · RideHades · Patterknife · Scarlet0580 I'll be working closely with RideHades in the coming weeks to create a custom character that will appear in other brutal mode play-throughs, while all three are getting put into the end game credits. Also, we'… | 18832298 | |
| Major update | Patch (v1.3.0): Brutal Mode Challenge Begins! Hey everyone! If you're reading this, you should shortly be seeing the download for patch v1.3.0, kicking off the race to complete the new Brutal Mode difficulty! For those of you wanting to participate for a chance to immortalize yourself with a custom in-game character, here are the ground rules. Rules · The winner will be the first person to send me the save file of their completed Brutal mo… | 18778933 | |
| Community | Brutal Mode Challenge: June 7th Hey everyone! As I posted on the roadmap, I've been working on a Brutal mode for fans who enjoy a really difficult challenge. I also wanted to make it a fun community event with a friendly competition, with an in-game prize immortalizing the winner. It's almost ready, and I'm ready to announce the start date: June 7th, 10 AM PST (UTC−07:00) Brutal Mode Changes · EXP gain reduced by 20%, scaling… | — | |
| In-game event | Patch (v1.2.6): Hotkey Remapping, Ultrawide Dialogue Fixes Hey everyone! Still working on Brutal mode but I've still been making fixes as they're being reported, so wanted to get a few of those out there for you all. This patch also includes some fixes for ultrawide users. There are still some UIs that have some rough scaling, but there shouldn't be anymore heads being cut off in dialogues! Right now my tentative date for brutal mode is June 2nd to coi… | 18503931 | |
| In-game event | Patch (v1.2.5): Cloud Saves Hey everyone! Cloud saves are now officially supported for Those Who Rule! Changelog · QoL : Cloud saves will now sync when you open or close the game. · QoL : Added "(still needs to do damage)" to Elias' personal ability description for better clarity. · Fix : Brutal achievement no longer accomplished on cutscene battles. · Fix : Fixed issue with "Skill Issue" achievement triggering on enemies… | — | |
| Major update | Patch (v1.2.4): Achievements, Steam Deck Verified! Hey everyone! Some exciting news, we have officially been given the green stamp of approval from Valve: Those Who Rule is Steam Deck Verified ! Along with this exciting news, this patch will introduce 30 achievements in the game ranging from engaging with game mechanics, to some seriously difficult side objective challenges. They are as follows: Achievenemts · A Grave Mistake* : Defeat all enem… | 18209385 | |
| Game update | Patch (v1.2.3): Controller Tooltips, Small Fixes Hey everyone! Quick small update. Was going to wait to release this with the achievements, but there really isn't a reason to delay it. Especially as it'll immensely improve the experience on Steam Deck. Changelog · QoL : Controllers can now use the left stick to navigate the unit info and promotion UIs, allowing them to hover icons to read tooltips, and toggle stats/growths. · Fix : Cleaned up… | 18117872 | |
| In-game event | Patch (v1.2.2): Performance Optimizations Hey everyone! Spent the week learning more about Unity optimization, and how I can apply best practices to Those Who Rule. I think we've got some great improvements in this patch that should help everyone have a smoother experience, but especially those who are playing on less powerful hardware. The game is also currently 20% off! Changelog · Optimization : Added a 30 FPS option. This will help… | 18084243 | |
| Game update | Patch (v1.2.1): Small Bug Fixes Post Story Patch Hey everyone! Hope you're all enjoying the changes in the story patch. Nothing super new with this one, just wanted to push out fixes for issues people have reported the last few days. Changelog · Fix : Hotkey inputs now working in promotion UI. · Fix : Group Prayer now heals the caster as well, as shown in the preview. Description updated. · Fix : Active abilities that could multi-hit no longe… | 18015778 | |
| Major update | Content Update! (v1.2.0): New Characters, Community Weapons, Supports, and More! Hey everyone! I'm excited to announce the release of the largest content update to Those Who Rule yet! Content · 2 new characters with unique abilities. · 14 new unique, community driven weapons, items, and refinements. · 7 new support conversations. · 9 new elite enemy abilities, including unique ones for the three final bosses. · Reworked item drops in the last quarter of the game to scale wi… | 17982630 | |
| Game update | Patch (v1.1.5): Small Bug Fixes, Balancing, Story Update Progress Hey everyone! Just wanted to push out a little bug fix/balance update as I am wrapping up the story patch. I'm expecting to get it released this Friday, April 4th. (Example of one of my favorite new Elite Abilities: Martyr) I'm done with all the elite abilities, characters, items, weapons, and refinements. All that's left is the additional support conversations, recruitment of the two new chara… | 17871783 | |
| In-game event | Patch (v1.1.4): Wiki is Page Live! Bug fixes. Hey everyone! With a gargantuan effort from @Sigismund's Wrath, we can finally announce the release of the official Wiki for Those Who Rule! It will contain a ton of useful information for those of you who like to theory-craft, as well as useful information that can help answer questions like "how do I recruit X?", and "where can I get item Y?". It's not fully filled out yet (Chapters, npcs), b… | 17758898 | |
| In-game event | Patch (v1.1.3): Voting Results, Wiki Page Progress, MORE QoL, MORE Bug Fixes Hey everyone! After 2 weeks of voting, and 51 responses, we have our winners for the community suggested items! More detailed descriptions here . Format below is: Item name (votes) (creator) - description (dev notes) Weapons · Yewfelle (11 votes) (Sigismund's Wrath) - Bow that has healing charges based on killed enemies. Gain STR and SPD if user has SS rank in bows. (Love the extra bit to encou… | 17732413 | |
| Game update | Patch (v1.1.2): Auto Select Fixes, Steam Deck Updates Hey everyone! Just a quick little patch before I head out for a week to visit family. Will be using some of the down-time while away to work on the story patch, where I'm thinking I'll add 2-3 new playable characters. Which designs do you all think are the most interesting from the cast that didn't make the initial cut? Any cool personal abilities that come to mind when you look at a particular… | — | |
| In-game event | Patch (v1.1.1): Voting Begins! Quicker End Turn, Main Branch Controller Support Hey everyone! Let's go through the changes first, as I had some time to add some QoL that has been requested since launch. Changelog · QoL: You can now hold down space to end your turn. A popup will show up giving you time to do it. · QoL: Weapons in the units inventory in base will now also show upgrades/refinements. · QoL: Added D-Pad support for controllers in menus. · QoL/Balance: If you ha… | 17549659 | |
| In-game event | Patch (v1.1.0) (Beta): Controller Support Released to Beta Branch! Hey Everyone! I'm happy to announce that controller support is finally in the game! It's not completely fleshed out as I still will be looking to implement controller re-mapping (for keyboard/mouse as well!), and I still need to think of how I want to handle tool-tips with controller, but I wanted to get this change out before those for early feedback. Also, due to the large amount of changes r… | 17465061 | |
| In-game event | Patch (v1.0.13): Steam Deck "Playable" Label, More Bug Fixes Hey Everyone! HUGE NEWS! We got a Valve review of the game's compatibility with the Steam Deck, and we are already sitting at Playable . Why is this such big news? Well the way the approval process works, you can apply for review yourself. However, the response back will take an unknown amount of time, and it's not available for all devs right off the bat. However, once games meet some automate… | 17360298 | |
| In-game event | Patch (v1.0.12): Base UI Update, Quality of Life Changes, Balancing and Fixes Hey everyone! Decided to give you all a breather from bombarding you with updates now that the game was in a more stable place, and try and push out some larger changes that the community has been asking for. There's going to be a slew of changes with this patch, but the ones I'm most excited to get your opinions on are the changes to the Base Inventory UI. This change patch is my first dive in… | 17314922 | |
| Game update | Patch (v1.0.11): Submit YOUR Weapon/Shield/Item/Refinement Ideas, Bug Fixes Hey everyone! Doing something a little different with this patch... Submit You Ideas! A lot of you have suggested some awesome ideas for weapons, shields, items, and refinements you'd like to see in game, well this is your chance to shine! I've put together a form to capture all your great ideas, and after a week or two, I'll compile them all into a list for community voting. The highest voted… | — | |
| Game update | Patch (v1.0.10): Roadmap First Draft, Chapter 13 Defeat Condition, Bug Fixes Hey Everyone! Let's jump right into the changes and roadmap for this update. Would love your feedback in the comments! Changelog · Fix: Fixed an issue where every time you would save in the "battle prep/formation" menu, the elite bonuses on veteran would be applied again. · Fix: Fixed an issue where going to main menu and then continuing mid-battle could cause recruited units to disappear (thou… | — | |
| Game update | Patch (v1.0.9): Graphics Quality Settings for Laptop Users, Bug Fixes Hey Everyone! This patch aims to address the issue with chapter 4 crashing on integrated graphics cards (mainly laptops). The graphics settings are now available as "Standard, Low, and Very Low" with the main difference being "Low" and "Very Low" have had their texture sizes reduced to a quarter, and an eighth, respectively. If you have ever tried to load chapter 4 and the game has crashed or s… | — | |
| Game update | Patch (v1.0.8): Chapter 4 Crashes, Small Bug Fixes Around Level Ups/Recruitment Hey everyone! If you've been affected by any crashes when starting chapter 4, please read on, or skip to the bottom and read "Chapter 4 Crashes Troubleshooting" for some things we can try if this patch doesn't address the issue for you. Changelog · Fix: Fixed an issue with (Chapter 10 spoilers) Hilda not showing up in chapter 11 after being talked to with Sven or Slyker in some scenarios . · Fi… | — | |
| Game update | Patch (v1.0.7): Adding Objective Menu to Battle Prep, More Niche Locking Fixes Hey everyone! Daily patch is here with some more QoL and stability improvements! Changelog · QoL: You should probably know what you're planning for... so the "Objectives" button has been added to the battle preparation menu so you can do just that! · Fix: Attacking a stunned enemy when you would do 0 damage will no longer lock the game after the attack. · Fix: Smuggler ability no longer locks t… | — | |
| Game update | Patch (v1.0.6) (More Main Menu Navigation Added, Low Hanging Fruit) Hey everyone! Changing these to "Patches" rather than "Hotfixes" as I think I've ironed out some of the biggest issues in the past couple days. That is not to say the game is bug-free! I still have some lock ups in weird scenarios that I'm doing my best to reproduce, but they're getting more and more rare. If you do experience one at any point, please go into the local save location, and grab b… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.