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Those Who RuleNewsPatch (v1.2.6): Hotkey Remapping, Ultrawide Dialogue Fixes
In-game event

Patch (v1.2.6): Hotkey Remapping, Ultrawide Dialogue Fixes

Those Who Rule · published 17 May 2025, 18:58 UTC · build 18503931

All newsPlayers around this dateRead on Steam

Hey everyone!

Still working on Brutal mode but I've still been making fixes as they're being reported, so wanted to get a few of those out there for you all. This patch also includes some fixes for ultrawide users. There are still some UIs that have some rough scaling, but there shouldn't be anymore heads being cut off in dialogues!

Right now my tentative date for brutal mode is June 2nd to coincide with the upcoming TBT Fest on Steam, OR June 6 so that people can try and complete it over the weekend for the custom character prize (read more below). I may hold a poll in the Discord to vote for this, so join if you haven't already! Or just let me know which you prefer in the comments here.

Changelog

  • QoL: Hotkey re-mapping can now be done for some in-game actions in the settings UI.
  • QoL: Dialogue UI now scales correctly on ultrawide screens. (Heads will no longer be cut off).
  • QoL: "Shop" and "Storage" labels added to the shop UI.
  • Fix: Updated movement when affected by ZoC to not allow you to move more than 1 tile, even with movement buffs. This is quite a large change for a lot of movement abilities, but will increase consistency across the board. Also fixes some weird interactions with AI and movement penalties.
  • Fix: Blade surge on invalid targets no longer lets you move again.
  • Fix: Fixed a bug with selecting saves on the Steam Deck when cloud sync was enabled.
  • Fix: Dialogue text fixes.
  • Fix: Tutorial clarity updates.


Also, I set up a developer page, so if you want any updates on potential future games, feel free to give a follow there! https://store.steampowered.com/developer/eldinT


For those of you who have been waiting patiently for a brutal mode, it's on it's way! Here is a sneak peak at some of the changes I've been working on. Don't hold me to any of these as they are still subject to change!

In-Progress Brutal Mode Changes

  • New Elite abilities.
  • Some existing Elite abilities modified for brutal mode.
  • Elite enemies appearing much earlier, and more frequently.
  • Changes to group AI in some levels. e.g. attacking an enemy will trigger their allies to rush you.
  • More enemies + reinforcements.
  • Enemy lethality increased (Mainly STR + SKL). I won't be increasing defensive stats as much. I believe this way enemies will be better positioned to punish your mistakes without feeling like you're just hopelessly behind on stats.
  • Slight EXP decrease, harsher EXP drop off when outleveling enemies.
  • Cap on EXP grinding.


Sharing this to get any feedback you all may have! Let me know what you like/don't like, or things you'd want to see. The reward for the first person to beat the game on the new Brutal difficulty will be to create a new character that will appear in other brutal mode playthroughs!

Hope you're all having a great week, and as always, appreciate the support you've shown to me and the game. Almost at 500 reviews, absolutely insane, and can't thank you all enough!

Best,
Eldin T.

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