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Those Who RuleNewsContent Update! (v1.2.0): New Characters, Community Weapons, Supports, and More!
Major update

Content Update! (v1.2.0): New Characters, Community Weapons, Supports, and More!

Those Who Rule · published 4 Apr 2025, 14:02 UTC · build 17982630

All newsPlayers around this dateRead on Steam

Hey everyone!

I'm excited to announce the release of the largest content update to Those Who Rule yet!

Content

  • 2 new characters with unique abilities.
  • 14 new unique, community driven weapons, items, and refinements.
  • 7 new support conversations.
  • 9 new elite enemy abilities, including unique ones for the three final bosses.
  • Reworked item drops in the last quarter of the game to scale with enemy difficulty.

New Characters


Two new characters that come with their own unique personal skills.

  • Drunkard: Status effect duration on this unit is doubled. For each status effect, gain 2 STR and SPD, and 1 DEF.
  • Ambush: When initiating combat without moving, gain 6 ATK and 30 HIT.

Community Suggested & Voted Items

  • Yew Bow: SS Rank Bow. Restore {0}% of this unit's health according to stacks on this weapon, consuming used stacks. Gain a stack every time you defeat an enemy with this weapon.
  • Throwing Knives: Throw the knife at an enemy. Apply 20% bleed for 2 turns. Can multi-hit. (2 Range) (3 charges)
  • Javelin: Throw the javelin at an enemy, dealing double weapon damage to staggered enemies or enemies without block. Refresh a charge on kill with this ability. (2-3 Range) (1 charge)
  • Maul: SS Rank Battleaxe. Doubles weapon damage against armored units (Defenders and their promotions). If this strike defeats an armored enemy, fully restore the health of the lowest ally within 2 tiles (including self).
    Armor Bane.
  • Parrying Dagger: Gain 3 ATK and 15 AVD when facing the enemy, and your block is full.
  • Swordbreaker: Gain 10 AVD when facing the enemy, and your block is full. If you dodge an attack with full charge, stagger the enemy at the end of combat.
  • Ethal's Kite Shield: Block regenerates according to the user's unused weight. Any regeneration over the shields block amount is restored as vitality.
  • Weapon Training Manual: Doubles weapon EXP gain. Proficiency required to equip any weapon is reduced by 1 level.
  • Coin Pouch: Store 100 denari each time you defeat an enemy with this item equipped. Store up to 5,000 denari total. Obtain all stored denari upon selling this item.
  • Cloak: Gain 15 AVD.
  • Shieldmaster's Gauntlets: Gain 2 DEF against frontal attacks with a shield equipped. Double shield regeneration.
  • Featherweight Refinement: Gain 1 SPD for each unused carry weight.
  • Drakkar's Bloodlust Refinement: Heal unit for 25% of the vitality damage they deal (rounded down). Reduce this weapon's damage by half.
  • Counter Refinement: Gain 6 ATK, enemies always strike first.

Elite Abilities


And last but not least, some new elite abilities to spice up the late game. I tried to make abilities that will push some of the more popular strategies to their limits.

  • Back From The Dead (UNIQUE): The first time this unit's vitality would reach 0 from an attack each chapter, end combat and gain 10 Fortify and 5 Frenzy for 2 turns and fully restore your vitality.
  • Manipulator (UNIQUE): Takes no damage while there are allies within 2 tiles.
  • Young Lion (UNIQUE): Gain 2 ATK/SPD/DEF, and 10 HIT for every enemy within 3 tiles.
  • Sure Strike: Guaranteed to hit.
  • Invincible: Take no damage from the first 2 rounds of combat each turn. (Multiple hits count as one round of combat).
  • Martyr: On death, give allies within 3 tiles 4 Frenzy and Fortify for 2 turns. Deal 25% VIT damage to enemies within 3 tiles.
  • Iron Marshal: Gives self and allies within 3 tiles 4 DEF.
  • Shadowblade: Gain 50 AVD for the first 3 rounds of combat each turn. (Multiple hits count as one round of combat).
  • Patient: Gain 1 STR and 5 HIT for each turn in the chapter.

I've also made some increases to denari income in the late game to compensate for the increase amount of elites in later chapters. I hope this patch can lift the final quarter of the game to be a similar challenge level to the chapters that precede it.

I knew early on I wanted to do something like this as a small way of saying THANK YOU to the amazing SRPG community on Steam. I know our genre isn't as popular as some, but I was blown away at the reception to Those Who Rule. To everyone who has played, reviewed, or even just followed the progress of the game, I couldn't do this without you. I hope you enjoy the additional content!

Best,
Eldin T.

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