Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Those Who RuleNewsPatch (v1.1.1): Voting Begins! Quicker End Turn, Main Branch Controller Support
In-game event

Patch (v1.1.1): Voting Begins! Quicker End Turn, Main Branch Controller Support

Those Who Rule · published 28 Feb 2025, 17:15 UTC · build 17549659

All newsPlayers around this dateRead on Steam

Hey everyone!

Let's go through the changes first, as I had some time to add some QoL that has been requested since launch.

Changelog

  • QoL: You can now hold down space to end your turn. A popup will show up giving you time to do it.
  • QoL: Weapons in the units inventory in base will now also show upgrades/refinements.
  • QoL: Added D-Pad support for controllers in menus.
  • QoL/Balance: If you have perma-death turned off, and are playing on casual/normal difficulties, you now need to lose all three mains for a "game over" on the chapter. For all veteran play-throughs or if you have perma-death enabled, this will not change. I've heard a lot of frustration voiced around having to redo a chapter when you're close to the end, and since there is no rewinding mid-battle, this feels like a good middle ground for those who don't enjoy the more punishing experience.
  • QoL: You can now exit the player unit info UI in base by hitting E (the same button used to open it).
  • QoL: Updated escape tile victory condition to state "any single unit".
  • Balance: Short and Long bow given a refinement slot to help them feel a bit closer to the Horn bow power wise.
  • Fix: Carry weight of late game units fixed.
  • Fix: Fixed a bug where Warrior's weapon master ability was affecting shields when equipping them, allowing people to go over the weight limit.
  • Fix: Small typo fixes in dialogue.
  • Fix: END GAME SPOILER Only lose 1 unit in the end game depending on choices. Accidentally left in code that had you lose a few more units than anticipated.

With this patch, everything from patch v1.1.0 (controller support), is also now in the game ("default branch"), you can read more about it here.

I've also closed the item submission form yesterday, and coalesced all of the responses into different tabs in a Google Sheet. I'm really excited to get some new weapons/shields/items/refinements into the game!! How voting will go:

  1. Open the sheet and browse through the submissions and make note of your favorites you want to see in game, keeping in mind you can vote for 3 in each category (Weapons/Shields/Items/Refinements). Sheet with all items to browse through and pick your favorites here.
  2. Open the voting form, and choose UP TO 3 for each category and submit. Voting form here.
  3. In the interest of fair voting (1 per person), an email/account is required. If you don't want to login to Google to vote, you can email me your choices at [email protected], or post a comment on this thread, and I'll record them.

NOTE: For the most part, I have not modified responses. That means that the final output of an ability is subject to change for balancing/thematic purposes before it is put into the game. If something cannot realistically be implemented into the game in a reasonable time-frame, it may be edited to better fit. But I wanted to leave things unfiltered as that way I can get a good idea on the kinds of things people want to see.

Thank you all who took the time to leave their ideas. It's been great reading through them, and I'm excited at the idea of implementing community driven items into the game. Happy voting!

I also want to mention that I'll be visiting family over the next week, so I won't be at my main development computer. However, I'll still be available through all the regular channels (forums/email/Discord). I'll be working on the story update patch (writing support conversations/new potential characters), as well as filling out the Wiki that was so generously started up by @SigismundsWrath as I can do those on my laptop. Thank you all again for your outstanding support, couldn't do this without all of you!

Best,
Eldin T.

More from Those Who Rule

Other announcements

All news
Game update14 Apr 2026Patch (v1.4.3): Small Bug Fixes, and A Big Thank YouHey everyone! Had some bug reports I've been wanting to get to, and just wanted to make sure to get out the fixes to the common ones I could reproduce before going full steam ahead on game 2. Before the changelog, I wanted to say a huge thank you to the community. Those Who Rule 2 is already closing in on 10,000 wishlists . The first game took nearly three years to hit that, and we’re getting t…Community9 Mar 2026Those Who Rule 2 - AnnouncementHey everyone! It's been over a year since the release of Those Who Rule, and some of you may have already had an idea why I've been quiet on announcements. I'm excited to confirm the poorly kept secret - I'm hard at work on the sequel, Those Who Rule 2! The first game was in development for over 4 years, shaped by constant feedback from the community and play-testers. With your help, I made som…In-game event27 Sep 2025Patch (v1.4.2): New SS Rank Weapons, Community Easter EggsHey everyone! I know I said I was likely done with content updates, but I've had some requests through the games release that were too good not to put in. One of the main ones being filling out the roster of SS rank weapons to have a payoff for weapon mastery. Each weapon type now has it's own unique SS rank weapon that are given as rewards throughout the late game. For those of you who have be…