Those Who Rule · published · build 17465061
Hey Everyone!
I'm happy to announce that controller support is finally in the game! It's not completely fleshed out as I still will be looking to implement controller re-mapping (for keyboard/mouse as well!), and I still need to think of how I want to handle tool-tips with controller, but I wanted to get this change out before those for early feedback.
Also, due to the large amount of changes required for native controller support, I will be releasing this into the "beta" branch first, but it is still accessible to everyone who owns the game!

Here are the steps to access the beta version:
A download should start shortly after!
I haven't used a controller to play tactical RPGs for a long time, and I had a lot of fun testing it, and I can see why so many people enjoy it on a controller as well. I hope for those of you who have that preference, this patch can allow you to enjoy the game the way you like to play. I don't have a ton of experience playing the genre with controllers, but I studied how other grid based games handled things, and tried to make the controls at least somewhat similar to what you'd already expect. I tested with a PS4 controller and the Steam Deck primarily, so if you have other controllers I'd love to know if they're operating well!
The glyphs for inputs have also been updated. Some of you said they were hard to read, so I upped the transparency and am now using darker glyphs. They will also dynamically change depending on if you're use controller or M&K!
We've also submitted the new build to Valve, so stay tuned for any potential Steam Deck announcements. As of this patch, if you're playing on Steam Deck you should now be able to go into "Controller Settings" when in game, and use the "Gamepad" template to get the new mapping.
I'll be looking to quickly address any issues you all bring up while using the beta branch. You can switch back and forth freely for any reason, and I really appreciate any of you who take the time to try it out. I'll likely be pushing this in the next couple days to the default build so everyone gets it assuming there are no large issues.
Next up will be some more QoL, and I'm going to consolidate all your awesome ideas in the suggestions for and put it up for voting, so stay tuned for that! Then working on the story patch update. One main QoL that I think will help a lot of people who don't like permadeath is the suggestion that the defeat conditions don't trigger on the three main characters deaths if permadeath is disabled. It's an idea I like a lot, at least for normal/casual difficulties.
As always, thank you all for your support. Reading your feedback and builds always puts a smile on my face, thank you for being such an amazing community. Hope to keep bringing you the most highly requested updates!
Best,
Eldin T.