Duel Corp.
Playing now
9+4 vs. yesterday
0.7%of peak
All-time peak
1,350Jan 2026
Playing now
9+4 vs. yesterday
All-time peak
1,350Jan 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Weekly Status Report To-do Patch v0.8 Attention: All changes are for the upcoming v0.8 build. Simulation, Strategy & Management ▰▰▰▰▰▰▰▰▰▱ 90% · Added slider for taking / storing items from / to village storage · Added "back" function to every action in Manage Village UI · Added new data format for dynamic event UI \ · Reworked / redesigned event UI to be more dynamic and easily expandable in the future (instead of… | — | |
| Community | Weekly Status Report To-do Patch v0.8 Attention: All changes are for the upcoming v0.8 build. Simulation, Strategy & Management ▰▰▰▰▰▰▰▰▰▱ 90% NPC Relations & Events ▰▰▰▰▰▰▰▰▰▱ 90% · Added new UI mode for player to manage village and use actions (management / diplomatic / social / hostile) \ · Reworked cinematic event UI to handle player selected actions \ · Reworked value calculation when lords / villagers interac… | — | |
| Community | Weekly Status Report To-do Patch v0.8 Attention: All changes are for the upcoming v0.8 build. Simulation, Strategy & Management ▰▰▰▰▰▰▰▰▰▱ 90% NPC Relations & Events ▰▰▰▰▰▰▰▰▰▱ 90% · \ Event generator for lords · \ Event generator for villagers · \ Villager interaction for events · Added villagers adding events to themselves based on their unfulfilled needs/problems \ · Reworked all ~100 positive and negative inter… | — | |
| Community | Weekly Status Report To-do Patch v0.8 Attention: All changes are for the upcoming v0.8 build. Simulation, Strategy & Management ▰▰▰▰▰▰▰▰▰▱ 90% NPC Relations & Events ▰▰▰▰▰▰▰▰▱▱ 80% · Added event generator for lords \ · Added event generator for villagers \ · Added villager interaction for events \ · Added error message for tooltip if villager is already assigned · Added prisoner handling UI mode + tooltip to relati… | — | |
| Community | Weekly Status Report To-do Patch v0.8 Attention: All changes are for the upcoming v0.8 build. Simulation, Strategy & Management ▰▰▰▰▰▰▰▰▰▱ 90% NPC Relations & Events ▰▰▰▰▰▰▰▰▱▱ 80% · Added UI for structures and workers to the relation window · Added being able to assign workers in the relation window · Added assigning residents to relation window · Added prisoner handling to relation window · Added error message fo… | — | |
| Community | Weekly Status Report To-do Patch v0.8 Attention: All changes are for the upcoming v0.8 build. Simulation, Strategy & Management ▰▰▰▰▰▰▰▰▰▱ 90% · Added new crime: kidnapping · Added a marker for the next village leader if current leader is dead · Added the ability to pay for crimes at the next village leader if the current leader is dead · Fixed leader of village not being determined correctly when in world of other… | — | |
| Community | Weekly Status Report To-do Patch v0.8 Attention: All changes are for the upcoming v0.8 build. Simulation, Strategy & Management ▰▰▰▰▰▰▰▰▰▱ 90% NPC Relations & Events ▰▰▰▰▰▰▰▱▱▱ 70% · Added resetting dead prisoners · Added new leader selection when current leader is captured · Fixed being able to hand over prisoners as criminal · Fixed duplicating lords / leaders · Fixed prisoners counting to population of village N… | — | |
| Community | Weekly Status Report To-do Patch v0.8 Attention: All changes are for the upcoming v0.8 build. Simulation, Strategy & Management ▰▰▰▰▰▰▰▰▰▱ 90% · Added prison guard · Added being able to hand over prisoners · Added artificial map for castle · Added siege troop entering siege camp · Added siege camp map · Added assault troop attacking and conquering village in background simulation · Added resources needed for buildi… | — | |
| Community | Weekly Status Report To-do Patch v0.8 Simulation, Strategy & Management ▰▰▰▰▰▰▰▰▱▱ 80% · Added taking prisoner success / failure logic · Added npc despawning when taken as prisoner · Added new item for taking prisoners · Added chains projectile · Added target stun effect during capture attempts · Added precomputing possible village paths in overworld to reduce loading times · Added mesh for chains VFX · Added chain… | — | |
| Community | Weekly Status Report To-do Patch v0.8 Simulation, Strategy & Management ▰▰▰▰▰▰▰▱▱▱ 70% · Added new ability Channel Mana · Added village research options (game design) · Added research tree (WIP) · Added for spell Channel Mana: impact and channel VFX + SFX · Added conversion of existing combat attributes, villager professions, and character traits into additional secondary base attributes (e.g., farming, social, etc… | — | |
| Community | Weekly Status Report To-do Patch v0.8 Simulation, Strategy & Management ▰▰▰▰▰▱▱▱▱▱ 50% · Added new village layout template · Added siege troops moving towards destination in background simulation · Added siege troops creating camps in background simulation · Added caravans moving into siege camps in background simulation · Added siege camps dissolving when target village is conquered · Added siege troops leaving wh… | — | |
| Community | Weekly Status Report To-do Patch v0.8 Simulation, Strategy & Management ▰▰▰▰▱▱▱▱▱▱ 40% · Added spawning siege troops · Added siege troops forming siege camps · Added source / target regions to overworld troops · Added caravans bringing supply to siege camps · Added siege camps spawning assault troops when receiving supply from caravans · Added duration to siege camps after which they dissolve · Added procedural ter… | — | |
| Community | Weekly Status Report To-do Patch v0.8 Simulation, Strategy & Management ▰▰▰▱▱▱▱▱▱▱ 30% · Villages will now have access to more resources to manage, giving lords additional strategic options. (Game Design) · Redesigned how players interact with and progress through the new village resource system. (Game Design) · Added/Redesigned template village with new resources \ NPC Relations & Events ▰▰▰▰▰▰▰▱▱▱ 70% New Content… | — | |
| Community | Weekly Status Report To-do Patch v0.8 Simulation, Strategy & Management ▰▰▰▱▱▱▱▱▱▱ 30% · Added village guards destroying camps in background simulation of overworld · Added spawning troups when camp is destroyed · Added village guards in overworld destroying camps in live simulation · Fixed overworld troups of destroyed camps attacking each other · Fixed not spawning combat vfx when guard attacks camp · Fixed bandi… | — | |
| Community | Weekly Status Report To-do Patch v0.8 Simulation, Strategy & Management ▰▰▱▱▱▱▱▱▱▱ 20% NPC Relations & Events ▰▰▰▰▰▰▱▱▱▱ 60% · Added generating npc relations · Changed lords / faction leaders to only have other lords / faction leaders as family members initially · Fixed not loading all npcs of map correctly · Fixed faction leader using only lord / faction leaders as family members not working correctly New Content… | — | |
| Community | Weekly Status Report Vacation Notice – Back on May 7th Hello everyone, Just a quick update from us: We’ll be on vacation until May 7th. During this time, responses or updates may be a little slower than usual. If anything urgent comes up or you have any questions, we’ll still be reachable and checking in regularly. Thank you for your understanding and continued support Your Dev Team To-do Patch v0.8 Simulation, Str… | — | |
| Community | Weekly Status Report To-do Patch v0.8 Simulation, Strategy & Management ▰▰▱▱▱▱▱▱▱▱ 20% NPC Relations & Events ▰▰▰▰▰▰▱▱▱▱ 60% · Added input prompts to relation ui · Added more "tabs" for relation ui (faction leader, lords, player team) · Added scroll area to relations ui · Added traits to relations ui · Added relatives to releation ui · Added relation-bars to relation ui · Added english localization for relation ui… | — | |
| Community | Weekly Status Report To-do Patch v0.8 Simulation, Strategy & Management ▰▰▱▱▱▱▱▱▱▱ 20% · Added farm prototype · Added pre-generating all npcs in save file (WIP) · Added troups of overworld camp robbing nearby villages · Added troups of overworld attacking each other in background simulation · Added sometimes spawning camps next to defenseless villages · Changed camp to also despawn if player is nearby · Changed tro… | — | |
| Community | Weekly Status Report Quick Update: Brief Delay Due to Illness Hey everyone, Just a quick heads-up that there has been no progress this week. A stomach flu has hit the team pretty hard, and we needed a few days to recover. We'll be back in action as soon as we're feeling better. Thanks for your patience and understanding To-do Patch v0.8 Simulation, Strategy & Management ▰▱▱▱▱▱▱▱▱▱ 10% NPC Relations & Events ▰▰▰▱▱▱▱… | — | |
| Community | Weekly Status Report To-do Patch v0.8 Simulation, Strategy & Management ▰▱▱▱▱▱▱▱▱▱ 10% · Added removing troups in overworld that could not be paid · Added spawning peasants that move to target village (real simulation) · Added guard in overworld returning to village if wasn't paid by lord · Changed village guards only spawning in overworld after being paid by lord · Fixed not initializing population count of veilho… | — | |
| Community | Weekly Status Report Hotfix v0.75c Balance / Changes: · Added allowing to talk to faction leader if has enough reputation in current ruling faction of region · Changed ability "Mark" to no longer aggro target · Changing behavior at map borders · Capped negative faction reputation at -2000 · Changed talent Neurotoxic Venom / Dagger Expertise draining energy of players: 0 -> 1 (minimum) Fixes: · Fixed enemies sometim… | — | |
| Community | Weekly Status Report Hotfix v0.75b Fixes: · Fixed other players sometimes being invisible in conquests · Fixed enemies sometimes playing death SFX twice when playing in coop · Fixed sometimes no longer being able to invite friends and no longer connecting with other players · Fixed boulder not always landing correctly · Fixed swapping key bindings of switch weapon and sheathe weapon with controller not saving when… | — | |
| Community | Weekly Status Report To-do Patch v0.8 Simulation, Strategy & Management ▱▱▱▱▱▱▱▱▱▱ 0% NPC Relations & Events ▰▰▱▱▱▱▱▱▱▱ 20% Added cinematic mode for characters Added not showing name of npc in cinematic mode Added code for future cinematics \ Added SFX and ambience to cinematics Added ability to add multiple acts to cinematics Added camera move animation to cinematic Added animation acts for cinematic New Content &… | — | |
| Community | Weekly Status Report Weekly Status Report Hello everyone, A quick update: dealing with company matters took much more time than expected last week, and this is likely to remain the case in the coming week. We’re not complaining, but it does take some time away from development. Simulation, Strategy & Management ▱▱▱▱▱▱▱▱▱▱ 0% NPC Relations & Events ▰▱▱▱▱▱▱▱▱▱ 10% Added prototype relations UI Added prototype cinemati… | — | |
| Community | Weekly Status Report Weekly Status Report Hello everyone, We believe that all game-breaking bugs have now been fixed. That said, we’ll continue addressing and fixing any additional issues we discover, even if they don’t critically impact gameplay. We’d like to sincerely thank everyone who contributed bug reports, especially those who provided clear reproduction steps and video footage. Starting today, we’re shiftin… | — | |
| Game update | Hotfix v0.74g Balance: Changed max level characters to longer match with too low level characters in conquest queue Changed characters with too large level differences no longer matching with each other in conquest queue Fixes: Fixed phase switch ability of 1st boss doing too much damage Fixed enemies sometimes not being able to pick up lichsilver of player Fixed dropped lichsilver sometimes not disappearing… | — | |
| Game update | Hotfix v0.74f Changes: Added additional marker for rare items in inventory Fixes: Fixed entering / leaving world of party leader not always working correctly Fixed wings ability sometimes not working correctly Fixed 1st boss not switching into 3rd phase correctly Fixed wrong Steam achievement description (only need gems) to: "Equip gear to have a total of 16+ gem slots." Fixed when opening achievements UI th… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.