
Hello everyone,
We believe that all game-breaking bugs have now been fixed. That said, we’ll continue addressing and fixing any additional issues we discover, even if they don’t critically impact gameplay.
We’d like to sincerely thank everyone who contributed bug reports, especially those who provided clear reproduction steps and video footage.
Starting today, we’re shifting our focus to the next content update.
As with our pre-release Weekly Status Reports, we’ll be using progress bars to keep you informed.
We plan to introduce deeper management mechanics for players, as well as more smaller regions that can already be conquered and managed at lower levels.
Players will also be able to take part in the game’s global politics and play an active role, while NPCs react to the actions of both the player and other NPCs.
NPCs will be able to interact with each other and with the player, forming relationships and reacting to events.
We plan to introduce events using a cinematic-style notifier, and we’ll also be adding requested features.
What we can already confirm includes:
Stat reset
Usable items that affect other items (for example, an item that removes all sockets)
Quality-of-life companions (for example, companions being responsible for their own arrows, or allowing you to hold them back so they don’t interrupt quest progress)
And more to come
When you enter the game for the first time, all skill points allocated in the skill tree will be reset, as we’ve made background changes to the system.
Increased cooldown of ability Frost Nova when used by enemy NPC: 8 -> 20
Enemies will no longer use talents that can randomly one-shot the player. This includes: Precise Strikes, One-Handed Axe, Two-Handed Sword, Chain Reaction, Shatter, Sniper Training and Storm’s Wrath.
Increased speed of level search expansion in Conquest (PvE) queues
Changed item drop VFX for better visibility in the desert biome
Added dissolve timeout
Fixed Steam overlay input issue
Fixed accepting quest as non-party leader not working correctly
Fixed items sometimes spawning below buildings
Fixed not leaving queues when another player joins party
Fixed a typo in a Steam achievement