Attention: All changes are for the upcoming v0.8 build.
Added villagers dropping carried item when reaching destination
Added items to all production buildings
Added villagers being in workplace when entering village
Added deduplication logic for prisoners
Removed predefined villagers as workers
Changed prison door into passable door
Fixed freeing prisoners not working correctly if village does not belong to player
Fixed not loading map / enemy npcs correctly
Fixed spawning in prison of village when entering village
Fixed paths not leading to entrance of windmill
Fixed wrong artificial map of tavern
Fixed navigation mesh not considering trees of terrain
Fixed candles not being considered in navigation mesh
Fixed appearance of prisoner changing sometimes when put into prison
Fixed prisoners moving out of prison
Fixed prisoners working that are not assigned workers
Fixed being able to select villager when incorporating prisoner
Fixed being able to select villager when selecting prisoner for ransom
Fixed being able to assign prisoner as master of buildings
Added starting abilities / equipment to classes
Added new campaign quests
Added converter for campaign to new data structure [WIP]
Changed campaign order to introduce to the new village system
Changed how campaign works (internal structure) [WIP]
Fixed not showing skill points in skill tree correctly