Attention: All changes are for the upcoming v0.8 build.
Added slider for taking / storing items from / to village storage
Added "back" function to every action in Manage Village UI
Added new data format for dynamic event UI [WIP]
Reworked / redesigned event UI to be more dynamic and easily expandable in the future (instead of only scripted events) [WIP]
Changed that the campaign is shown in the event UI [WIP]
Fixed that audio could not be found in cinematic video renderer
Fixed that audio selection would break sometimes in cinematic video renderer
Added averaging height of walls that are turned into grounds in terrain generation
Added mountain conquests having higher height differences in terrain generation
Added simple interior detection to adjust rain sound
Changed windmill layout map
Removed playable / exit areas that are too small
Added layout map for village storage
Fixed streets leading downwards of cliffs
Fixed streets of villages not always being plausible
Fixed entering cached terrain not working correctly
Fixed layout maps with too thin paths
Fixed terrain being visible when exiting map
Fixed generating too thin walls
Fixed not being able to generate streets that have the correct thickness
Fixed generating village buildings too close to each other