Tormentis
Playing now
1+1 vs. yesterday
50%of peak
All-time peak
214 Sep 2026
Playing now
1+1 vs. yesterday
All-time peak
214 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Major Update V0.8.11 - Monster Families and New Traps Monster Rework, New Traps, and Destructible Decorations This update makes castle battles much more dynamic. Monsters should no longer merely fight side by side as individuals, but complement one another through clearly defined family mechanics. At the same time, new traps expand your castle-building options, while destructible decorations can change cover and routes during an attack. Monsters N… | 24599747 | |
| In-game event | New Update V0.8.10 - Equipment Comparison & Future Units Dear Players, Another update, V0.8.10, adds a few bug fixes and some new features that you've been requesting for a long time. Castle Editor: Show/Hide Walls When creating castles, you can now hide the walls, making it easier to place units. Real Inventory Comparison The equipment comparison has been completely revamped. It now incorporates the calculated values of all equipment, including ac… | 23591834 | |
| In-game event | New Update V0.8.9 - Movement & Bugfixes Dear Players, Unfortunately, some major issues crept in when we improved the dodge skill controls in version 0.8.5, which unfortunately worsened overall movement. This update, version 0.8.9, primarily addresses these problems, and we've taken the opportunity to implement some additional performance improvements, so that even larger castles now run much more smoothly on mobile devices. In additi… | 23495052 | |
| Game update | New Update 0.8.7 - Improvements to the Editor and Auction House We've released a new minor update containing several improvements and bug fixes. The editor menus have been graphically redesigned for a clearer and more user-friendly experience. Several areas of the auction house have also received a visual update. In addition, several bugs have been fixed: The trap menu in the editor now functions correctly, the castle level calculation updates properly afte… | 23458053 | |
| In-game event | New Version 0.8.6 - Controls & Bugfixes Dear Community, Last week I saw an advertisement for an expensive premium service that developers can integrate into their games. This service collects player bug reports and sends them to a server, allowing developers to be notified and fix bugs as quickly as possible. Unfortunately, it was outside our budget, but I really liked the idea. Therefore, we integrated a very manageable, custom-buil… | 23430083 | |
| In-game event | New Update V0.8.5 - Progression & Balancing Dear Tormentis Players, Over the past few days, we've primarily focused on making adjustments to significantly improve the player experience on the journey to level 50. The new update, V0.8.5, includes further controller and Steam Deck support, as well as a rebranding with a redesigned logo and new graphics. Adjustments to Defense Costs With the help and feedback from new players, we've been ab… | 23393278 | |
| In-game event | New Update V0.8.4 - Weekend-Events & new Fog of War Dear Community, Over the past few days, I've been actively monitoring the levels played and observing the loot, and I'm now very pleased with the drop rates. It's time for another update, V0.8.4, which brings a few unexpected changes! Weekend Events In addition to your positive feedback on the revised drop rates, some players have also commented that you need a lot of certain items to reforge a… | 23288271 | |
| In-game event | V0.8.3 - Enhanced Hero Visuals & Improved UI Dear Community, Over the past few days, I've primarily focused on modifying the controls for the Hero, Auction House, Smithy, and Editor menus. This led me to an idea for implementing the visual customizations for equipment that you've requested. Improved Controls The bottom menu has been completely redesigned. Buttons are now spaced further apart, labels are always visible, and the Editor's us… | 23051411 | |
| Major update | Update V0.8.2 - The big Balancing Dear Community, The last few weeks of balancing have been challenging. I set out to balance Tormentis on many levels for the future, and some areas were particularly demanding. It was important to me to minimize nerfs and preserve the value of existing and improved gear as much as possible. The goal was to implement such a step while still in the ongoing Early Access phase and not postpone it u… | 22882042 | |
| In-game event | Update V0.8.1 - improved rewards for PvP and castle defense Dear Community, Thank you for the detailed and critical feedback over the past few days. It has clearly shown me the remaining weaknesses of Tormentis. I would like to address these in the next updates, even before balancing. Improved Rewards for PvP and Successful Fortress Defense Attacks on player-held fortresses will be rewarded even more. A new material, Ember Fragment, will be available, a… | 22150937 | |
| Major update | Major Update V0.8.0 - League System, Bestiary & Loot Hello Community, The next major version, 0.8.0, is finally live! As announced in the last news update, this version focuses on the new League System and the Bestiary. New League System The new League System places a new emphasis on actively attacking player fortresses. Each day, you receive entry tickets that allow you to attack opponents and collect Crowns (the new trophy points). A League sea… | 21955868 | |
| Community | Version Change from V0.7 to V0.8 Hello Community, The next major version 0.8.0, will be released sometime next week. Contrary to the original plan, this version will only include the new league system and the bestiary. This is because urgent adjustments to the loot system are necessary and are more time-consuming. The season starting this coming Monday using the old processing method (V0.7.x) will not be completed or processed… | — | |
| Community | Dev Diary: Update V0.8.0 Preview Dear Tormentis Community, Unfortunately, I won't be able to release update V0.8.0 before Christmas; it's now planned for January/February. I was ill for several weeks and was only able to do very little work on Tormentis. Current status: The Bestiary is almost complete. Every monster already has upgrades to various attributes such as damage, health, critical hit chance, etc. The higher the mons… | — | |
| In-game event | New Demo & Update V0.7.2 Dear Community, Today's update is just a small service update to improve a few translations and prepare Tormentis for upcoming events. Like last year, there will of course also be Halloween and Winterfest events. For this purpose, we've created a new demo version of Tormentis that runs on its own instance and isn't tied to any versions of the live instance. This means demo players will no longe… | 20403999 | |
| In-game event | New Update V0.7.1 - Indicators, League-Token & more Dear Community, After the last major update was relatively bug-free, we would like to correct the last minor issues with today's update and also implement a major community request. Attribute Indicators on Items A major community request was a visual indicator of how well attributes have been rolled. Perfect values on attributes on items are now marked as a white dot, and almost perfect attri… | 20142413 | |
| Community | Early Access Schedule Dear community, Tormentis has been in Early Access for over 14 months now, and I'm very happy to have brought it this far together with you. Even though we regularly update the roadmap in Discord, it's time to transparently and publicly present the rough schedule up to the 1.0 release so that all players can get an overview and see what the focus will be in the coming months. In recent weeks, t… | — | |
| Major update | Major Update V0.7.0 - Loot, Adventures & new Monsters Dear community, the next major update V0.7.0 is finally complete, and I'm really happy that so many essential topics have been addressed in this update. In the last developer diary, you could already see the core points of the update, but as promised, a few surprises have been added that fit thematically very well into the update. Loot Visibility in Game The new version fulfills a community req… | 20011403 | |
| Community | Dev Diary: Update V0.7.0 Preview Dear Community, I’m currently working on the next update and would like to share the current development status with you. In this update, we will unify the term “level” under “Fortress.” In the past months, players have referred to their levels in many different ways (Dungeon, Lair, Castle, Fortress) – likely influenced by their own interests, with some having previously played MQFEL. This unif… | — | |
| In-game event | Update V0.6.5 - Lighting & Monster Behavior Dear community, I don't usually write long news stories for small updates, simply due to time constraints. However, we've addressed a few topics with this update that I'd like to introduce. Lighting Over the past few weeks, we've received increasing numbers of comments about the poor lighting in the game, the dimness, and the lightbulb effect above the hero's head being very irritating when you… | 19424886 | |
| Community | Happy Birthday, Tormentis! Tormentis entered Early Access a year ago and, thanks to your help, has improved and changed significantly. We're delighted that so many players remain loyal to Tormentis and believe in the game and its concept. Even though I've been working on Tormentis for four and a half years now, it's still fun! Especially engaging with the community via Discord and email to learn more about players' wishe… | — | |
| Major update | Update V0.6.0 - Room Cosmetics, Chat & Balancing Dear community, We're very happy that the major update V0.6.0 is finally ready. As we wrote in the last DevLog, unfortunately not everything went as we had hoped. However, with the new focus, we've made excellent progress, and we've incorporated many new features that we've long wanted into the game. Room Defense Revision In recent months, especially on our Discord server, fortresses with endle… | 19206218 | |
| In-game event | Devlog V0.6.0 - Planned Changes and Features Dear Community, After a few weeks of development on the new room concept, we'd like to share our current progress with you. The New Room Concept The overhaul of the Dungeon Editor, which was intended to significantly simplify dungeon design, is unfortunately not working as well as we had hoped. The usability doesn't feel good, and switching between the different modes (rooms and units) is very… | — | |
| Game update | Update V0.5.1 - Bugfixes There's a small update V0.5.1 that primarily fixes the movement issues from V0.5.0. Additionally, as mentioned in the Discord chat, we've reduced the achievement counters for dungeon releases from 1, 5, 25 to 1, 3, 5. If every player creates 25 dungeons just to get the achievement, we'll lose track ;-) All changes from V0.5.1 · fixed directional movement (WASD and mobile) · adjusted achievement… | 18414520 | |
| Major update | V0.5.0 - Steam-Achievements & Balancing Dear Community, We are very pleased to release the next major update V0.5.0. Achievements System It's been requested for a long time – now there are achievements for Tormentis too. Since mobile players should also have this feature, it was a bit more complicated, and a system had to be developed that manages all data and counters on the server side and awards achievements, which are then synchr… | 18403331 | |
| In-game event | Update V0.4.3 - Gameplay & Security Dear players, Today's update addresses two major issues and one minor fix that was reported on Discord or in the Steam community. Gameplay The first major issue is player and creature desyncs, which have been significantly improved through updates in recent months, but were still occasionally noticeable. Over the past few weeks, we've been working intensively on a final solution that completely… | 18143489 | |
| Game update | Update V0.4.2 - Minor Bugfixes Dear community, Today's update V0.4.2 contains a few minor bug fixes, which we nevertheless consider urgent and should be implemented immediately. Thanks to an attentive player, it was reported that the hero's damage calculation was incorrect in offline mode. This has been fixed immediately. Furthermore, a bug was reported on Discord regarding issues with the windowed display mode. Full changel… | 18088675 | |
| In-game event | Update V0.4.0 - Balancing & Boss Arena Dear Community, The new update V0.4.0 primarily adjusts the balance in the endgame. There's also a new room that allows a second boss to be placed in the dungeon. Boss Arena (new room concept) We've collected a lot of feedback from you over the past few weeks and months, and one thing has caught our attention. Room placement is a problem, especially for touch input and future controller support… | 17975101 | |
| In-game event | Update V0.3.9 - Creature Behaviour & Increased Security Hi Community, we actually wanted to include a lot more in the next update, but yesterday's events forced us to release an additional update. Yesterday morning, we discovered a player who had clearly manipulated the game client. This gave him some advantages when playing player dungeons, as skills behaved differently. This issue was immediately resolved, and security measures were drastically in… | 17756923 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.