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TormentisNewsDev Diary: Update V0.7.0 Preview
Community

Dev Diary: Update V0.7.0 Preview

Tormentis · published 26 Aug 2025, 15:00 UTC

All newsPlayers around this dateRead on Steam

Dear Community,

I’m currently working on the next update and would like to share the current development status with you.

In this update, we will unify the term “level” under “Fortress.” In the past months, players have referred to their levels in many different ways (Dungeon, Lair, Castle, Fortress) – likely influenced by their own interests, with some having previously played MQFEL. This unification has several reasons, especially from a marketing perspective, since the term “Fortress” better describes the gameplay functions of Tormentis across many cultures and languages compared to “Dungeon.”

Revision of Adventure Publishing

As we saw from your feedback, the original process of moderated publishing was rather impractical and often caused significant delays. Since there were only very few cases of inappropriate content being published, we decided to completely revise this process.

Adventures must be played and completed with 3 stars by their creator to be marked as valid. After that, players can publish their adventure directly. From now on, it will also be possible to report adventures and describe rule violations. This way, we can administratively respond to inappropriate content.

League Shop

As preparation for the new League System, the League Shop is being introduced, and part of the rewards will be converted into League Tokens so that they can be actively used in the shop.

In the following major update, we plan to implement the changes to the League System!

New Units

Two new Iguana monsters will be added in the next update. They are simple monsters with slow but relatively strong lightning attacks. Skilled players will be able to dodge their attacks. As promised, from now on we will introduce new units in every major update!

New Room Cosmetic: Hunting Lodge

This is the first cosmetic that we want to offer via the Steam Inventory System as a visual expansion. Of course, many more cosmetics are planned to make fortresses as individual as possible.

New themes and backgrounds are also planned, so soon you will be able to place your fortress in a forest as well.

Additional Requests and Planned Improvements in V0.7.0

  • Unit levels will be displayed in the editor.

  • Fixed strange monster behavior at the edge of their maximum range (from spawn point).

  • Fixed overlapping SFX when opening and closing menus for Hero, Blacksmith, and Auction House.

  • Full player information when clicking on player names in chat.

Balancing

Even though we have recently improved Bow and Greatsword significantly, the Staff still has a slight advantage. We will continue working on balancing all weapon types without having to apply heavy nerfs to existing skills and builds.

Overall, I’m making very good progress. Steam still has to approve Tormentis for the Steam Economy. Once that happens, I can continue with the Steam Inventory integration. Currently, I’m planning to release version 0.7.0 in mid-September.

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