
Dear Players,
Another update, V0.8.10, adds a few bug fixes and some new features that you've been requesting for a long time.
When creating castles, you can now hide the walls, making it easier to place units.
The equipment comparison has been completely revamped. It now incorporates the calculated values of all equipment, including active talents. The new indicators are displayed in three levels: slight, medium, and significant change.
Due to numerous requests, we've also added a display so players can immediately see how much inventory space they have left after completing a castle. This helps you decide when to return to the blacksmith to empty your inventory.
As already mentioned on Discord, we are currently working on the new monsters. We plan to group the monsters into families, each with its own distinct combat behavior, core mechanics, and synergies.
Skeleton/Cold
Formation
Focused Fire
Slow
Fire/Demon
Burning (Damage over Time)
Pressure Zones
Escalation
Lightning
Marker
Chain Effects
Instant Damage
Beast/Physical
Hunt
Pack Bonus
Aggression
Furthermore, I would like to define real lines of sight for monsters, so that scouts and heralds can also find a place in the concept as new units.
We hope you enjoy the new update,
Oliver