Mandate Order
Playing now
320−199 vs. yesterday
12%of peak
All-time peak
2,691Aug 2026
Playing now
320−199 vs. yesterday
All-time peak
2,691Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | # 2026/08/27 PatchNotes New Features 1. Added support for early disbanding of mercenaries. The operation is the same as disbanding regular soldiers. 2. Added a snapping function for intersections with existing roads when road angle restrictions are enabled. 3. Added an option in the starting options to enable Punitive Invasion. Punitive Invasion: An event in which a neighboring country launches a Punitive Invasion is… | — | |
| Game update | # 2026/08/27 Patch Notes New Features 1. Added support for early disbanding of mercenaries. The operation is the same as disbanding regular soldiers. 2. Added a snapping function for intersections with existing roads when road angle restrictions are enabled. 3. Added an option in the starting options to enable Punitive Invasion. Punitive Invasion: An event in which a neighboring country launches a Punitive Invasion is… | — | |
| Game update | 2026/08/21 Temporary Patch Notes BUG FIXES 1. Fixed an issue where Workers planting trees at a Forestry Site could become stuck. 2. Fixed an issue where plague transmission could cause crashes in certain situations. 3. Fixed an issue where Workers could have 0 HP but not die in certain situations. 4. Fixed an issue where clicking Farmland could cause a crash in certain situations. 5. Fixed an issue where tracking achievements… | — | |
| Game update | Mandate Order 2026/08/20 Patch Notes 1. Added a new scale planning function during road construction, allowing players to switch freely between free construction and other designated/customized scales at any time. 2. Added notification history function below the left taskbar Currently, it supports continuous recording of Worker death messages within a certain date range. Click to jump to the death coordinate location. 1. Optimized… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| In-game event | # 2026/08/13~20 Patch Notes # 2026/08/13 Update log System optimization 1. Fix some GPU crashes 2. Optimize game memory consumption and reduce crashes caused by insufficient memory 2. After entering the mini map, the key prompts will still be retained to prevent the initial territory from being found. 3. The WASD key position supports changing the keys to adapt to the keyboard layout commonly used in some countries. 4. Sh… | — |
| Game update | Mandate Order Update Notes 2026/08/14 【Game Optimization】 1. Added a reminder that beast corpses and beast-nest ruins need to be picked up in batches. 2. Added a new recipe for the slaughterhouse: 1 Hunted Prey yields 1 Meat + 1 Hide + 1 Sinew (can be boosted again by Retainer). 3. Added a prompt that appears when trading: if the value of your goods exceeds the other party's, it shows when you click to trade. 4. Added lead-time cal… | — |
| Game update | 2026/08/13 Update Log System Optimizations 1. Fixed some GPU crashes. 2. Optimized game memory consumption, reducing crashes due to insufficient memory. 3. Key prompts will still be displayed after entering the minimap to prevent difficulty finding the initial territory. 4. WASD keys can be remapped to adapt to keyboard layouts commonly used by some countries. 5. QE switching has been temporarily disabled in "Prospe… | — |
| Game update | Mandate Order Update Notes — 2026/08/13 Greetings, builders. We're rolling out an update today, covering system optimizations, numerical adjustments, performance improvements, and a number of bug fixes. System : 1. Fixed some GPU crashes. 2. Optimized game memory consumption, reducing crashes due to insufficient memory. 3. Key prompts will still be displayed after entering the minimap to prevent difficulty finding the initial territo… | — |
| Community | "Mandate Order" launches its early access today! The Early Access for " Mandate Order " officially launches today! In this turbulent era where "nations have no fixed borders, and survival is a daily struggle". You will begin with a frontier settlement and gradually develop it into a state capable of producing, sustaining itself, governing, mobilizing, and defending against threats. Freeform building, visible logistics, seasonal agriculture, p… | — |
| Community | Officially coming to town on August 12: "Mandate Order" launch experience and fo Dear Fortifiers, seeing each other is like meeting each other. There are only a few days left before "Mandate Order" officially opens early access. Recently, we have seen a lot of familiar voices in the comments section. Some people are already waiting a little anxiously: “Finally it’s time!!” "What did Jiligulu say? Release it soon." Some people are still confirming: "How updated is it now?" "… | — |
| Community | This is a complete record of more than 600 adjustments in "Mandate Order" Dear Fortifiers, seeing each other is like meeting each other. On May 10, the public demo of "Mandate Order" ended its experience and was removed from the shelves. At that time we said: The city is still under construction and the road is still long. Since then, although the public demo cannot be played for the time being, version development has not stopped. The questions raised by everyone in… | — |
| Community | Recruiting volunteers for localization proofreading of "Mandate Order"! We are an independent game team from China. Mandate Order is our first self-developed title, built with Unreal Engine 5. To deliver a great gaming experience to players around the world, we have implemented localization for 12 languages in the game. Constrained by our limited budget and manpower, most of the initial translations were created with the help of translation tools. Therefore, some t… | — |
| Announcement | Mandate Order Launches in Early Access on August 12 Dear city builders, Today, we are finally ready to announce that: Mandate Order, an ancient Chinese war city-builder, will launch in Early Access on August 12, 2026, at 02:00 UTC, on Steam and the Epic Games Store. The Early Access edition will be priced at $19.99 USD , with a 15% launch discount available for the first two weeks. From our first public playtest to the Pioneer Server tests, we h… | — |
| Community | Invasion mechanics adjusted; start-of-game experience further-Phase 20 Dear City Builders, Greetings. This week's log will focus on several key changes: How to make the opening sequence clearer; How to make the map of the Four Battlegrounds easier to read; How to reorganize the recruitment system; Why the invasion mechanism is no longer just "a wave of enemies arrives at set times." I. Opening Procedure: First, clearly state the choices. In the old version, some c… | — |
| Community | Reworked farmland, recruitment, battles -Phase 19 Dear City Builders, Greetings. Last time, we shared the design direction for the new player tutorial's independent levels and the redesigned farmland system. This week, along with the accompanying video development log, we'll provide a more intuitive demonstration of how "Spring Planting, Summer Cultivation, and Autumn Harvest" are now functioning. I. Why Rebuild Farmland? Farmland is a fundame… | — |
| Community | Update Log 18: To reduce the learning curve, we're reworking the begin Dear City Builders, After the last update, we continued to receive a lot of player feedback. Some players requested less talk about the "difficulty of development" and more concrete content; others continued to raise issues regarding logistics, warehouses, resource flow, farms, wells, recruitment, performance, and beginner tutorials. The Pioneer Group was also very active this week. There were… | — |
| Community | Join Us on Reddit During the recent Steam Medieval Fest, many players from different regions tried the demo of Mandate Order and shared their feedback, suggestions, and encouragement with us. First of all, thank you very much. For our team, this demo was not only a chance to show the current state of the game, but also an opportunity to understand how players from different languages and cultural backgrounds exp… | — |
| Community | we are reorganizing these underlying experiences-Phase 17 Dear Fortifiers, seeing each other is like meeting each other. The public demo of "Mandate Order" has ended at 09:00 PT, 24:00 and has been removed from the shelves. In the past few days, we have continued to see suggestions and questions left by everyone in the comment area, community and feedback forms. Someone is asking: Can I still play the demo after it is removed from the shelves? After t… | — |
| Community | The public demo experience of "Mandate Order" will end at 24:00 on May 10 (UTC+8 Dear Fortifiers, seeing each other is like meeting each other. This demo version will be updated at 11:00 on May 7 (UTC+8). The update content is as follows: ============================================ ——Fixed some GPU crashes ============================================ In addition, this "Mandate Order" public demo experience plan will officially end at 24:00 on May 10 (UTC+8). At that time,… | — |
| Community | 【04/30 UPDATE】Medieval Festival Version Patch Notes Dear City Builders, We are scheduled to release a version update for the Mandate Order Demo at 15:00 this Thursday(UTC+8) . This update brings extensive optimizations and bug fixes covering new player experience, graphics settings, sandbox interface, performance, city defense structures, combat judgment, and various UI interaction issues. The following is the planned update content. All adjustm… | — |
| Community | [Update!]Medieval Festival Patch Notes - April 29 Greetings, Builders! We have released an update for the demo version on April 29. Full patch details are listed below: New Content & Art Optimizations · Remade several tree assets to improve overall vegetation visuals across scenes. · Updated status icons for Sickness, Rebellion, Plague, Wounded and more. · Enhanced crop model visuals, fixed stretching issues when viewed up close, and adjusted… | — |
| Community | [Sandbox Mode Update] Dear City Builders, greetings! We have updated the demo today at 10:30 and enabled Sandbox Mode along with its related peerage and kingship systems (including “Diplomacy,” “Trade,” “Bribery,” and other related features). We hope you enjoy your time in the game!Notes: · In the initial setup of Sandbox Mode, the “Grand Ambition” objective has not yet been implemented. · The peerage system can be… | — |
| Community | Notice on Demo Release Time Adjustment Dear Builders, We’re sorry to let you know that, due to a temporary issue encountered while uploading the demo build and the platform review process, the demo for Steam Medieval Fest, originally scheduled to go live today, April 20, at 10:00 AM, is now expected to be available around 12:00 PM. Our team is monitoring the process closely, and the demo will go live as soon as it is approved. Thank… | — |
| Community | SteamMedieval Games Festival,4.20 "Mandate Order"Arrived with a brand new Demo Dear city builders, seeing each other is like meeting each other. Halfway through April, the 30 fellow pioneers have been working on the muddy construction site for a week. We have recorded your complaints and bug screenshots in our notebooks and are working on fixes overnight. I want to tell you a few things today: We participated in the Steam Medieval Game Festival (Steam Medieval Games Fest)… | — |
| Community | Survival navigation and chariot racing -Phase 16 Dear City Builders, Greetings. Before everyone officially enters the city, this week's log includes two pieces of content that will give you a more intuitive feel for the chaotic world of the Spring and Autumn Period: our ongoing "small-state diplomacy," and a Mandate Order Mini - Class on "war chariots." I. Human Relations and Game Theory: A Diplomatic Deduction for the Survival of Small State… | — |
| Community | Discussing the Sandbox -Phase 15 Dear City Builders, Greetings. After last week's log was released, I saw some friends complaining in the comment section, "The copywriting is too robotic. Switch to a human." As the one who types these words behind the scenes every week, I really didn't know whether to laugh or cry. So this week, let's relax and talk to you straightforwardly without using the strict and formal promotional tone.… | — |
| Community | The Art of Eastern Siege Warfare -Phase 14 Dear Fortress Builders, We have three important updates for you today: 1. This Week’s Fengsha Academy: The Art of Eastern Siege Warfare This video features more than massive army charges. It showcases the true art of cold‑weapon warfare we aim to authentically restore: Subdue the enemy without fighting . At the core of Fengsha lies Yi (strategic gaming) and Fa (planning to conquer) – the true n… | — |