Game update

# 2026/08/27 Patch Notes

Mandate Order · published

New Features

1. Added support for early disbanding of mercenaries. The operation is the same as disbanding regular soldiers.
2. Added a snapping function for intersections with existing roads when road angle restrictions are enabled.
3. Added an option in the starting options to enable Punitive Invasion.
Punitive Invasion: An event in which a neighboring country launches a Punitive Invasion is triggered for players with a Noble Rank of Lord or higher and a Favorability rating below 45.
4. Added a QE rotation function for buildings during preview in Build Mode.
5. When a new city gate is built, a short section of level 1 Dirt Road (upgradeable and demolishable) is automatically added, making it easier to connect roads through the city gate.
6. Added a function to jump to the location of invading enemy troops for Punitive Invasion and Diplomatic Invasion.

New Map

1. Updated the new Rainbow Danxia map.
It can be selected when starting a new game.
2. Updated the minimap and related map icons with a blue-and-green landscape style.

Interaction Related

1. Optimized the UI presentation of the time speed multiplier button.
2. Optimized the UI priority of the Resource Point panel so it no longer blocks right-click attacks.
3. Optimized some production status descriptions to prevent ambiguity.
4. Optimized the default camera orientation when spawning; it now consistently faces north.
5. Optimized the Stability view; Constabulary coverage status now distinguishes between occupied and unoccupied areas.
6. Optimized the Worker Biography interface and added some tooltips.
7. Optimized the road angle restriction mode; re-entering this mode now remembers the previous selection.
8. Fixed an issue where pausing with the spacebar could fail after entering Batch Mode.
9. Fixed incorrect text descriptions related to hostile enemy forces when becoming King.
10. Fixed an issue where the locked angle could be displayed incorrectly during road construction in certain situations.
11. Fixed an issue where right-clicking an enemy unit card could fail to issue an attack command in certain situations.
12. Fixed an issue where buildings could be given blank names in certain situations.
13. Fixed an issue where entering WASD in the Bandit Invasion dialogue caused the camera to keep moving.

Combat Related

1. Added animation effects for beasts being knocked back by Chariots.
2. Fixed an issue where Battering Rams attacking Walls could fail to deal damage.
3. Fixed an issue where soldiers could move abnormally in certain situations.
4. Fixed an issue where conscripting Workers who were using Handcarts could leave the Handcarts behind in certain situations.

Performance Related

1. Optimized the performance and visual presentation of the fog effect along national borders.

BUG FIXES

1. Fixed numerous issues that could cause crashes during gameplay.
2. Fixed an issue that could cause a crash when loading a save in certain situations.
3. Fixed an issue where Workers could become stuck while working at a Forestry Site.
4. Fixed an issue that could cause a crash when closing the system menu prompt box.
5. Fixed an issue where DLSS could cause a crash when entering the main interface in certain situations.
6. Fixed an issue where Chariot models could disappear in certain situations.
7. Fixed an issue where Worker movement could appear abnormal in certain situations, such as piling up, taking detours, or spinning in circles.
8. Fixed an issue where the seasonal refresh of the Farmland panel was incorrect.
9. Fixed an issue where harvesting Farmland could fail to add new products in certain situations.
10. Fixed an issue where an extra preview road segment could appear after placing a new road point in certain situations.
11. Fixed an issue where Workers could continuously display a rebellion warning but could not be located in certain situations.
12. Fixed an issue where missing the initial diplomatic founding letter in certain situations could result in an initial Favorability rating of 1 with other countries.
13. Fixed an issue where the national policy that earns Knife Money from roads could fail to take effect at 8x speed.
14. Fixed an issue where Bandits could attack soldiers on Walls who were out of reach.
15. Fixed an issue where the Public Approval bonus displayed after a Ritual could remain visible for an extended period.
16. Fixed an issue where some weeds on the ground were not cleared when building Farmland.
17. Fixed an issue where Rebels were missing their minimap icon.
18. Fixed an issue where the spacebar could fail to pause after clicking to jump to a Worker from the Work Building panel.
19. Fixed an issue where ALT Mode could remain active after entering the menu while holding ALT.
20. Fixed an issue where Farmland could be built anywhere in certain situations, ignoring construction restrictions.
21. Fixed an issue where Transport Station employees could be occupied by other tasks, preventing them from moving Handcarts.
22. Fixed an issue where the invasion force icon on the minimap was displayed incorrectly.
23. Fixed a navigation blockage caused by upgrading Walls before they were fully constructed.
24. Fixed an issue where Batch Mode did not exit after entering the ESC interface during batch operations.
25. Fixed an issue where the selection range for Beast corpses was too large.
26. Fixed an issue where the detection circle for overlapping Barricades did not match their visual presentation.
27. Fixed an issue where interrupting the Bandit Invasion dialogue during Farmland construction left construction effects behind.

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